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| ArmA 2 & OA - ADDONS & MODS: DISCUSSION This forum is for discussing addons or mods that are currently work in progress, as well as for discussing ideas or requests for addons. As soon as content is released even if Alpha state, the thread should then be moved to A&M:Complete (PM a moderator with the link). |
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#1 |
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Guest
Posts: n/a
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"Beginner's guide to ArmA Modding" Project
I'd like to propose a community project to help people new to the scene start modding for ArmA2. This is an opportunity to give a little bit of something back to the community that supports us. So please read this and consider helping out.
What are you trying to achieve? The goal is to provide basic entry level information for new people that want to start modding. This includes: Simple guides to setting up your P drive and projects to explanations of the O2 loding process and more. Its safe to assume that a lot of people starting to mod in ArmA2 will have some modding knowledge eg Modelling, textures, coding etc. But some don't, they want to try but don't know where to start. What I am proposing is an open project to provide a simple and easy to understand set of tutorials that a new modder can use to learn from. And a series of FAQs that answer some of the questions that everyone wants answers for. There a loads of tutorials already why bother? Several reasons:
What do we get if we help? The thanks of the new modders, a bit of kudos from the community and the satisfaction that you have done something to contribute to it. Why is this so important? Well the community has shrunk since OFP days. If you want the community survive to expand and grow we need to help new people into the modding community. It is solid fact there are fewer people around these days with the skills and knowledge required to make content. This is due to natural attrition in some areas but mainly its due to the high technical skill levels required by the ArmA1 and 2 engines. To stop this we need to bring new people in and a lack of basic tutorials and easy to understand documentation makes that pretty hard. Who is this aimed at? Noobs, Novices and beginners. They need the most help. If you want a strong and long lived community you need to pass on skills and knowledge to the new guys. Is this going to be in really technical language? Some technical language in inevitable. Its a very technical subject, but the main aim is to provide easy to understand materials in clear English (default community language) with easy to understand explanations. Will you be writing tuts for 3DS Max, Maya and others? I don't propose to go into huge detail about using any specific tool other than O2. But if people would like to write specific tuts for PS/Gimp/3D Max/MODO or any other tool feel free - we'll add them to the pool of knowledge - but for the moment I think the main focus should be on basic info and the game engine and BIS toolset. How is this going to work? What I would like to propose is that anyone wanting to help out pick a topic and write a quick tut. You can send it to me or post it in the relevant ArmA2 Editing Section. I'll pick it up from there and add it to the new pool. After that I am going to collect them all together and post them on a simple website for easy access. Who is responsible for this project? Well I'd rather not have to project manage it and chase people, Im hoping people will support this initiative but I dont mind spending time coordinating. If others want to help out im more than happy to share the load. Who is going to write the tutorials? Anyone that wants to help out (and knows what they are talking about) is welcome to contribute. So far several people have expressed support and a few have already begun offering tuts. Where is this going to be hosted? If there is a high enough demand I may create a new domain for it. Or get one of the big news sites to host it for us. In the short term I will collate it all on a subdomain of RKSLStudios.info site but I hope other community news and mod sites will mirror the info too. I'm not interested in creating a monopoly or dividing the community, just resources for new modders. At this point I'm intending on writing it all out in HTML within a Joomla CMS framework that allows the topics to be converted to PDF format for ease of hosting elsewhere or use offline. Why not use the Biki? Well my first response to that is because the built in search functionality is crap But I'm not exactly against using it. However personally I find MediaWiki difficult to use when creating complex content. You never know, if someone with Mediawiki skills turns up with plenty of time to help we may use it.What about using Dev Heaven? "DevHeaven is a place for experienced devs to learn, share, discuss and collaborate" In several recent conversations I've had with Sickboy about Dev Heavens aims he has stated that it wasn't intended for beginners. From my other contacts with several 'new to ArmA modding' groups they seem to find DH's setup quite intimidating and not exactly easy to use. After several forum discussions and private chats it was suggested that a simple website format would probably be more appropriate for beginners. This "Beginner's guide to ArmA Modding" Project isn't really aimed at competing with Dev Heaven. We aren't aiming at supporting established modding teams. We wont be hosting people's projects or creating another community its purely to provide information. Can I request tutorials? Yes you can. There is no guarantee it will get written but It will be added to the list and hopefully someone will write it for you. I'm looking into ways to make requesting a tut easier. I'm just trying to work out all the mechanics of the process at the moment. Where do we start? Like so many people in the community I have spent a lot of time in the last 4 years helping people via PM and email. And I've often found myself resending or repeating these mini tuts, its time consuming and more than a bit frustrating too. repeating that same things over and over. So given all the information I've got stored in emails and PMs I've started compiling them into a series of FAQs and guides. Topics range from quick 2 minute explanations of rvmats to long rambling essays on modelling standards. I cant see any reason why we shouldn't collect those snippets of info and collect them all together in a simple easy to reach form. --- Suggested Topics I'm writing a simple framework for the site at the moment. But so far I've compiled a very quick list of topics. So far I've split them in to FAQ/Mini Tuts, a "Novice Themed" series of Tuts much like Bressb's for OFP, Scripting and more advanced Features: RED = Unassigned BLUE = Assigned BLACK = Complete FAQ - Quick How to guides.
Basic Modelling in O2 tut series Prefaced by "Best Practice Guide" taken from info above
Basic Island creation guide - (working with Visitor 3?)
Simple scripting tuts
Advanced Feature tuts:
So, if you want to help, speak up. Or if you want to request a tut we can add it to the list. Any suggestions or offers of help would be appreciated. Last edited by RKSL-Rock; 07-21-2009 at 04:08 PM. Reason: Updated Tasks |
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#2 |
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Sergeant Major
Join Date: May 2007
Location: behind W0lle
Posts: 1,669
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Excellent idea. I would be happy to contribute as i feel i'm wont fit into Dev Heaven surroundings (although i find it excellent too) but more into "hey, i'm med skilled and i can give some starting help for beginners". You get the point.
I would volunteer for the following topics for the start:
*EDITH* You have the chapter "What are you trying to achieve?" twice in your startpost
__________________
![]() Last edited by [GLT]Myke; 07-04-2009 at 03:57 PM. |
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#3 |
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Banned
Join Date: Apr 2009
Location: England
Posts: 158
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You're an awsome guy
Thank you very much for starting and providing this information, im a nooby to modding, and i can already see i will benifit from this, if the pro modders are willing to contribute to this.Time will tell i suppose, Once again, thank you very much ![]() regards F2 Edit: Can we make this a sticky please?
Last edited by Flarmapoint 2; 07-04-2009 at 03:56 PM. |
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#4 |
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Join Date: Oct 2001
Posts: 5,788
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Respectable initiative - the way go.
Did you consider using a different wiki? After all it allows multiple people working on texts to improve the overall result. Especially the text can easily be updated instead of aging fast, as well as new info added, merged etc. Contribs (advanced): Low performance hit addons EG scripting-arma2 (basically any link in there) CMB: SimplifyTesting CMA: DevelopmentSetup Addon_Configuration (basically every page). A few more links from BIF are in the other topic from Myke. Personally I see the making an entry site for the BIKI another approach. Yet no need to discuss that. Content still can be merged back into the BIKI easily. Last edited by kju; 07-04-2009 at 04:11 PM. |
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#5 | ||
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Guest
Posts: n/a
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Quote:
RE using weapon proxies they are marked down to be part of a walkthrough tut so can obviously be repeated or referenced etc. Quote:
In the long run its going to help the modders that get pestered for help. If they were to write up each request as a quick tut each we could probably answer 80% of questions just by referring them to the website. Ask a mod nicely and see if they think its worth it. Yes, i haven't found one that i feel does the job (searching and gfx/media handling) as easily as Id like yet. but Im still looking If I am honest the BIKI would have been ideal. Neutral ground etc, but it was discussed and rejected due to MediaWiki's lack of decent search functions, complex formatting and limited media handling. That's not say that it may not get used in future. Its just not a platform we felt comfortable with just yet. And the majority (83 of the 153) of people that took part in our little poll (rather a lot of research has gone into this idea) said they preferred an simple website format with easy to use menus so that the way we're heading for the moment. |
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#6 |
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Master Gunnery Sergeant
Join Date: May 2003
Location: UK
Posts: 1,284
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Sounds good Rock.
I'll probably be able to re-write that O2 character .rtm tutorial I did if you're interested. Been meaning to do it for a while, but it's required a fairly extensive re-work after I discovered a few more features of O2 that made the process a whole lot simpler. Not that it'll be much use for everyone 'til BIS release the new skeleton: Aparently some of the selection names have changed from the old one, and the fact that ArmA 1 models' arms distort, suggests that the new skele's joints are rigged a bit differently too. |
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#7 | |
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Guest
Posts: n/a
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Quote:
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#8 |
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Join Date: Oct 2001
Posts: 5,788
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btw you need to use google search for mediawikis. Works 100x better and acceptable good:
http://www.google.com/custom?hl=de&c...y.bistudio.com Way better then the old BIF IE :P Did you look into http://www.dokuwiki.org/dokuwiki - its is made for professional company use. Has very wide spread use: http://www.dokuwiki.org/users and way better than mediawiki (without mods). Snake Man's editing wiki is also based on it: PMC editing wiki Last edited by kju; 07-04-2009 at 07:11 PM. |
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#9 | |
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Guest
Posts: n/a
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Quote:
Yes we've been through all the free wiki options. There is no point discussing it further they dont want it. Apart from handling the contrbutions it has no other advantage over a CMS option and even then a simple mod to Joomla gives us everything we want So its not a problem anyway. Last edited by RKSL-Rock; 07-04-2009 at 07:39 PM. |
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#10 |
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Join Date: Oct 2001
Posts: 5,788
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