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| ArmA 2 & OA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods. Only addons/mods which have content freely available for download should have threads in here. Addons that are released in alpha/beta/final state are covered by this "Complete" forum. |
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Thread Tools | Display Modes |
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#1 |
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Sergeant
Join Date: Nov 2003
Posts: 105
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GDTMod_HDR
gdtmod_hdr 1.01
![]() GDTMod_HDR (8KB) Armaholic mirror This Addon does not disable HDR but it is reducing the effects of HDR dramatically by adjusting the aperture. This Addon is client side only. There are to variants to use this addon. 1. Via Key: This variant does not work with addons which are using the old displaySetEventHandler command. It also does not work with the Editor Modules "Construction Interface" (Used by missions such as Superpowers) and "High Command" witch are using the displaySetEventHandler command as well. This variant does not work on Single Player with resume game from mission menu. Start new mission...save game...load savegame is working. 2. Via actionmenu: - There are not any known issues by using the actionmenu. Required: Armed Assault 2 v1.02 Extended Eventhandlers (XEH) which is part of CBA: Community Base Addons (http://dev-heaven.net/wiki/cca) Extended Eventhandlers (XEH) from CBA_v0-1-3 is required to run with Arma 1.03. Changelog 1.01 - Enhanced compatibility for Key activation by using displayAddEventHandler "KeyUp". For Example: Compatible with the Arma 2 integrated HALO function. - Alternative start via actionmenu added. - Using Extended Eventhandlers (XEH). - Fixed: Single player: Loading a savegame will crash the game. Note: Updating this addon from 1.00 to 1.01 needs an update for gdtmod_hdr.hpp too. Alternative you can insert the first 2 lines of the new gdtmod_hdr.hpp to the old one. (_start = 0; and _menu = 0 ![]() It can help you if you got the same HDR excesses like i have: Using this Addon: Last edited by HeinBloed; 08-08-2009 at 08:12 AM. |
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#2 | |
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Sergeant Major
Join Date: Oct 2007
Location: UK
Posts: 1,433
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Quote:
__________________
![]() SAHRANI RADIO SPOOFS | ARMA2 VIDEOS = YOUTUBE | VIMEO AMD 6000+ (x2) 3.2GHZ (OC) | 800 FSB | 4 GIG | XP32 SP3 | XFI EX-GAMER AUDIO | NVIDIA GTX260 896MB OC (216) | 257.21 WHQL DRIVER ** ARMA2 Voice Activation - Download Pilflus (XP/Vista only) - O/S voice SDK required - Download - Profile *NEW* 26/10/09 - More info THIS THREAD ** |
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#3 |
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Join Date: Oct 2001
Posts: 5,788
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HUGE thanks HeinBloed
![]() Was starving almost waiting for this day to come.
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#4 |
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ArmAII/OFP Fan
Join Date: Aug 2004
Location: Portugal
Posts: 4,288
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could we have similar examples video but with the addon enabled to show the addon capability?
Thank you! |
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#5 |
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Master Sergeant
Join Date: Jul 2005
Location: Avilés (Asturias) Spain
Posts: 647
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#6 |
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Lance Corporal
Join Date: Jun 2009
Posts: 48
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so this fixes the aperture to a set hourly value?
i tried this with my fixed range nightvision, but it's not that simple the sun rises at different times over the year what works for one month will be unusable for another you would essentially need to build a gigantic array for the entire year also, your location on the game map, and the world coordinates of that map affect the sun and light properties in the end i just gave up and made aperture hand adjustable (discarded time-code is inside the .pbo for anyone who would want it) i'll be releasing A2 version of my addon as soon as the A2 equivalent of extended eventhandlers are released (which should be any day now) you're using direct eventhandlers and displaySetEventHandler, which both overwrite their previous usage and break any addons that depend on them (this and dsai so far, and XEH once it's released) you should use displayAddEventHandler instead of Set, and implement extended eventhandlers once they're released, so it'll play nice with other addons Last edited by sholio; 06-29-2009 at 03:01 PM. |
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#7 |
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ArmAII/OFP Fan
Join Date: Aug 2004
Location: Portugal
Posts: 4,288
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oh. so i guess your the user with the name "s_Hole" as well. I sent you an email asking if i could use your stuff for the Full NVG i was working on.
I guess the mp was pointless since you use other user name. ARF! |
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#8 |
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Lance Corporal
Join Date: Jun 2009
Posts: 48
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yea, it appears every forum i sign on has username "shole" already stolen(yet i never see them used?) so i end up with all kinds of random variations
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#9 |
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Sergeant
Join Date: Nov 2003
Posts: 105
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#10 |
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ArmAII/OFP Fan
Join Date: Aug 2004
Location: Portugal
Posts: 4,288
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Great!
So ill ask again, do i have permission to use your stuff with the Full NVG? |
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