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    • 2.16.151779 new PROFILING branch with PERFORMANCE binaries, v4, server and client, windows 64-bit, linux server 64-bit
       - Tweaked: Improved performance of getModelInfo/getEntityInfo/getShotInfo
       - Tweaked: Slightly improved script performance
       - Fixed: diag_codePerformance had unexpected overhead, the measurement result could be 10% off from the real execution time
       - Fixed: HashMap circular reference check when saving the game had a memory leak and false positive - https://feedback.bistudio.com/T180508
       - Fixed: Map markers were mixed up when setMarkerDrawPriority was used (since v3)
       - Fixed: ~8 millisecond micro stutter every 5 seconds - https://feedback.bistudio.com/T180665
       - Fixed: Possible game freeze when rejoining a MP server after being kicked   If you don't want to use the Steam branch, the files are also available for alternative download here:
      https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
    • You have 2 options to edit time and weather. 1. Duplicate the "TimeAndWeatherManager.et", and drag/drop into your world. Then edit.   or   2. You can add the "TimeAndWeatherHandlerComponent" to the game manager.  
       
    • Hello everyone
      I have a question.
      How does zeroing work when I do a scope mod?
      Is the weapon zeroed or the scope?
      What do I have to do if I'm on a sniper weapon, e.g. Boltaction and want to use multiple scopes?
      If I create a scope with e.g. 1-6x, one with 3-12x and one with 5-25x (specifically for this weapon), do I have to make a new weapon for each scope (for the armory) so that it is correctly zeroed with each scope?
      So that I can hit where I'm aiming with the scopes, the scopes have to be zeroed to the specific weapon?
      Should I put the weapon in the armory with the different scopes preinstalled?
      Can these scopes also be used on other weapons, or do they only work (zeroing) with this weapon?

      What happens if i use these scopes on other weapons?
    • And with only one soldier inside the vehicle it seems that no apcs are stuck. (Some of them still don't move when they spawn but start moving 20/30s after). It's really weird... If any of you wants a video so I can show you the issue, no problem.
    • Alr guys I did some test and it seems to work better when I'm moving only 3 soldiers into it. When its more than 3 soldiers, 50% of the times the APC won't move. Any ideas? (There is still the issue tho) And some stuck APCs seem to move after 1/2 minutes spawning
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