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ArmA 2 & OA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods.

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Old 06-07-2009, 11:46 AM   #1
[GLT]Myke
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LHD Editoraddon

First of all: this addon is completely based on armatech's LHD spawning script, so full credit to him for his excellent work. The few code adaptions i've made aren't worth to mention.

My part of this: adding a config and a (hopefully) accurate Icon. Now you can place the LHD like any othe object in the Editor.

To be found under: WEST(or EMPTY)/USMC/SHIPS/LHD

Download links:
# armaholic.com mirror (thx Foxhound)
# assaultmissionstudio.de mirror
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Old 06-07-2009, 12:36 PM   #2
Imutep
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Thx, now i can place the LHD in the editor.
Put it on our editing addon section at Assault Mission Studio

LHD Carrier in the Editor by Myke
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Old 06-07-2009, 01:54 PM   #3
[GLT]Myke
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Thanks Imutep, link added to first post.
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Old 06-07-2009, 02:09 PM   #4
Commando84
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cool stuff! Can't wait to try it when I lay my hands on Arma 2 later this summer
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Old 06-07-2009, 02:17 PM   #5
swissMAG
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Thanks for this. I had fun yesterday with the script from Armatech, but now its even easier to use. Thanks a lot.

When i had testet the addon, the icon wasnt 1:1. I used the lifts for e reference point. The placed object spawned in the front of the lift and felt down in to the water. Or did i something wrong? Anyone else have this issue?

I did also "felt" into the LHD when i was walking to the front of the deck. It happens every time. Looks like a bug from the moddeling from BIS.

Again, thanks a lot . Now i just have to wait for a large COOP mission with this LHD.

Of course my thanks go to Armatech also. Great job.

Best regards
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Old 06-07-2009, 02:27 PM   #6
[GLT]Myke
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Indeed, the Icon might not be as accurate as it should be but it's hard to find the exactly correct size to be displayed. Also the Icon i've found with google so it might not be 100% exactly the same ship (but it is pretty close to it).

I have already ideas to make it moveable. I'm not into making a driver seat since this seems pointless to me. What i have in mind os more like a Captains "chair" (not visible chair of course ) which allows to give movement orders.
Well, the idea is just very rough and needs to be defined in detail before i can start working on it. So don't count of an update the very next days.
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Old 06-07-2009, 02:50 PM   #7
swissMAG
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Hmm, you are not the first with this idea.
Link

Last edited by swissMAG; 06-07-2009 at 02:53 PM.
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Old 06-07-2009, 03:18 PM   #8
[GLT]Myke
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Thanks for the link...i know the guy who uploaded it, Will take contact to him.
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Old 06-07-2009, 04:35 PM   #9
Manzilla
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Quote:
Originally Posted by swissMAG View Post
The placed object spawned in the front of the lift and felt down in to the water. Or did i something wrong? Anyone else have this issue?
The same thing happened to me when I placed it in the bay on the north-eastern side of Chernarus.
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Old 06-07-2009, 06:51 PM   #10
MattXR
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Quote:
Originally Posted by Manzilla View Post
The same thing happened to me when I placed it in the bay on the north-eastern side of Chernarus.
Place it on a flat part of the sea!
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