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| ArmA 2 & OA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods. Only addons/mods which have content freely available for download should have threads in here. Addons that are released in alpha/beta/final state are covered by this "Complete" forum. |
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#1 |
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Sergeant Major
Join Date: May 2007
Location: behind W0lle
Posts: 1,462
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LHD Editoraddon
First of all: this addon is completely based on armatech's LHD spawning script, so full credit to him for his excellent work. The few code adaptions i've made aren't worth to mention.
My part of this: adding a config and a (hopefully) accurate Icon. Now you can place the LHD like any othe object in the Editor. To be found under: WEST(or EMPTY)/USMC/SHIPS/LHD Download links: # armaholic.com mirror (thx Foxhound) # assaultmissionstudio.de mirror Last edited by [GLT]Myke; 06-07-2009 at 01:53 PM. |
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#2 |
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Master Gunnery Sergeant
Join Date: Feb 2006
Location: Munich / Old Europe
Posts: 1,277
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#3 |
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Sergeant Major
Join Date: May 2007
Location: behind W0lle
Posts: 1,462
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Thanks Imutep, link added to first post.
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#4 |
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Chief Warrant Officer
Join Date: May 2003
Location: Sweden
Posts: 3,734
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cool stuff! Can't wait to try it when I lay my hands on Arma 2 later this summer
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#5 |
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Private First Class
Join Date: Apr 2009
Location: Switzerland
Posts: 23
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Thanks for this. I had fun yesterday with the script from Armatech, but now its even easier to use. Thanks a lot.
When i had testet the addon, the icon wasnt 1:1. I used the lifts for e reference point. The placed object spawned in the front of the lift and felt down in to the water. Or did i something wrong? Anyone else have this issue? I did also "felt" into the LHD when i was walking to the front of the deck. It happens every time. Looks like a bug from the moddeling from BIS. Again, thanks a lot . Now i just have to wait for a large COOP mission with this LHD.Of course my thanks go to Armatech also. Great job. Best regards |
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#6 |
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Sergeant Major
Join Date: May 2007
Location: behind W0lle
Posts: 1,462
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Indeed, the Icon might not be as accurate as it should be but it's hard to find the exactly correct size to be displayed. Also the Icon i've found with google so it might not be 100% exactly the same ship (but it is pretty close to it).
I have already ideas to make it moveable. I'm not into making a driver seat since this seems pointless to me. What i have in mind os more like a Captains "chair" (not visible chair of course ) which allows to give movement orders.Well, the idea is just very rough and needs to be defined in detail before i can start working on it. So don't count of an update the very next days.
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#8 |
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Sergeant Major
Join Date: May 2007
Location: behind W0lle
Posts: 1,462
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Thanks for the link...i know the guy who uploaded it, Will take contact to him.
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#9 |
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Second Lieutenant
Join Date: May 2007
Location: In the lab cooking up some serious s#%t!
Posts: 4,317
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#10 |
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First Lieutenant
Join Date: Jan 2005
Location: United Kingdom
Posts: 5,836
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Place it on a flat part of the sea!
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![]() Coming Soon for OA: Desert Stronghold, Desert Rats, Desert Rats II, Desert Wolves, Desert Dogs |
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| aircraft carrier, lhd |
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