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| ArmA 2 & OA - SUGGESTIONS Have a suggestion for our Next Generation Game ArmA 2 & the standalone expansion Operation Arrowhead? Have a design idea? Post and discuss it here. |
| View Poll Results: Make enable bloom/blur an option | |||
| Don't make it an option, it would be unfair! |
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45 | 8.81% |
| Make it an option, now i can play without headaches! |
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425 | 83.17% |
| I don't care |
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41 | 8.02% |
| Voters: 511. You may not vote on this poll | |||
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#1 |
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Master Gunnery Sergeant
Join Date: Oct 2001
Posts: 1,248
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As a lot of people i tend to get sick after playing an hour of blurring and flashing.
Kegetys made a wonderfull addon that solves the problem nicely, which basically gives you Arma2 without this hassle and makes the game a lot more enjoyable, the ai at times is simply great! There is no point in constantly batteling with basic eyesight in a game.
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Check out the new "Addon Sync 2009 beta" at http://dev-heaven.net/projects/show/yoma-addonsync2009. Download it here. Support, nag or whine about my tool here. |
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#2 |
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Sergeant
Join Date: Jan 2006
Location: N.I.
Posts: 156
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Blur and bloom makes my brain hurt
Please sort it out Some of the white building with high lighting effect look radioactive !
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#3 |
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Chief Warrant Officer
Join Date: Jan 2003
Location: Germany
Posts: 3,205
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I'm using Kegety's wonderfull fix.
This fix made the game very playable for me, chernaurus runs like a dream now! I'm really not a friend of all this "shiny new features" we see in games today. I don't need the game to simulate things(blur, bloom, dazzle, zoom) happening to my eyes, because my real eyes can react to things happening on the screen themselves. What I need is nice graphics(like the water now) and a proper antialiasing to get rid of the edges. MfG Lee
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#4 |
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First Sergeant
Join Date: Aug 2004
Location: Scotland
Posts: 909
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Lee said it all....
An official optional optimised Kegetys-style fix would be just lovely, please! B |
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#5 |
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ArmAII/OFP Fan
Join Date: Aug 2004
Location: Portugal
Posts: 4,288
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maybe BIS could use it and implement it in vanilla ArmA2 as an option. Would make every body happy.
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#6 |
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Warrant Officer
Join Date: Jan 2007
Location: Germany
Posts: 2,131
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Tickets in the bugtracker:
http://dev-heaven.net/issues/show/1616 http://dev-heaven.net/issues/show/1617
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Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really. We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview ![]() Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe! |
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#7 |
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First Lieutenant
Join Date: Apr 2003
Posts: 5,046
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Why did they waste development time with that crap?
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It was OpF - Operation Flashpoint, not OFP - Operation Flash Point, ok? |
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#8 |
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ArmAII/OFP Fan
Join Date: Aug 2004
Location: Portugal
Posts: 4,288
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I do admit it can bring some realism to certain situations or objects, but it needs improvements thats all..
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#9 |
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Chief Warrant Officer
Join Date: Mar 2007
Location: Norway
Posts: 3,280
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Because a fully functional post processing system is of great value to the modders? Without integrating it it would be impossible for the german beta testers to test it.
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Regards Carl Gustaffa |
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#10 | |
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Warrant Officer
Join Date: Jan 2007
Location: Germany
Posts: 2,131
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Quote:
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Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really. We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview ![]() Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe! |
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