Bohemia Interactive Forums  

Go Back   Bohemia Interactive Forums > BI MILITARY GAMES FORUMS > ARMA 2 & Operation Arrowhead > ArmA 2 & OA - SUGGESTIONS

ArmA 2 & OA - SUGGESTIONS Have a suggestion for our Next Generation Game ArmA 2 & the standalone expansion Operation Arrowhead? Have a design idea? Post and discuss it here.

View Poll Results: Make enable bloom/blur an option
Don't make it an option, it would be unfair! 45 8.81%
Make it an option, now i can play without headaches! 425 83.17%
I don't care 41 8.02%
Voters: 511. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 06-07-2009, 09:21 AM   #1
Yoma
Master Gunnery Sergeant
 
Yoma's Avatar
 
Join Date: Oct 2001
Posts: 1,248
Wink Motion blur, bloom : make them options!

As a lot of people i tend to get sick after playing an hour of blurring and flashing.
Kegetys made a wonderfull addon that solves the problem nicely, which basically gives you Arma2 without this hassle and makes the game a lot more enjoyable, the ai at times is simply great!
There is no point in constantly batteling with basic eyesight in a game.
__________________
Check out the new "Addon Sync 2009 beta" at
http://dev-heaven.net/projects/show/yoma-addonsync2009.
Download it here.
Support, nag or whine about my tool here.
Yoma is offline   Reply With Quote
Old 06-07-2009, 09:29 AM   #2
shadowze
Sergeant
 
shadowze's Avatar
 
Join Date: Jan 2006
Location: N.I.
Posts: 156
Blur and bloom makes my brain hurt
Please sort it out

Some of the white building with high lighting effect look radioactive !
__________________
| GTX280 OC2 @650Mhz 186.18 Drivers | Xp Sp3/Win7 64 | Giga X58-DS4 | i7 920 @ 3.6G | 3G DDR3 @1440Mhz|
|Nova-T 500 | Tagan 800 | Lian Li A70 | Noctua | Dell 2707FPW | 320G Seagate | Trackir4 | X52 Pro | Ch pro Pedals
shadowze is offline   Reply With Quote
Old 06-07-2009, 09:38 AM   #3
Lee_H._Oswald
Chief Warrant Officer
 
Lee_H._Oswald's Avatar
 
Join Date: Jan 2003
Location: Germany
Posts: 3,205
Arrow

I'm using Kegety's wonderfull fix.

This fix made the game very playable for me, chernaurus runs like a dream now!

I'm really not a friend of all this "shiny new features" we see in games today.

I don't need the game to simulate things(blur, bloom, dazzle, zoom) happening to my eyes, because my real eyes can react to things happening on the screen themselves.

What I need is nice graphics(like the water now) and a proper antialiasing to get rid of the edges.


MfG Lee
__________________
Lee_H._Oswald is offline   Reply With Quote
Old 06-07-2009, 11:28 AM   #4
Bushlurker
First Sergeant
 
Bushlurker's Avatar
 
Join Date: Aug 2004
Location: Scotland
Posts: 909
Lee said it all....

An official optional optimised Kegetys-style fix would be just lovely, please!


B
__________________
Bushlurker is offline   Reply With Quote
Old 06-07-2009, 11:32 AM   #5
bravo 6
ArmAII/OFP Fan
 
bravo 6's Avatar
 
Join Date: Aug 2004
Location: Portugal
Posts: 4,288
maybe BIS could use it and implement it in vanilla ArmA2 as an option. Would make every body happy.
__________________
bravo 6 is offline   Reply With Quote
Old 06-07-2009, 12:15 PM   #6
mr.g-c
Warrant Officer
 
mr.g-c's Avatar
 
Join Date: Jan 2007
Location: Germany
Posts: 2,131
Tickets in the bugtracker:
http://dev-heaven.net/issues/show/1616
http://dev-heaven.net/issues/show/1617
__________________
Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!
mr.g-c is offline   Reply With Quote
Old 06-07-2009, 12:16 PM   #7
Heatseeker
First Lieutenant
 
Heatseeker's Avatar
 
Join Date: Apr 2003
Posts: 5,046
Why did they waste development time with that crap?
__________________
It was OpF - Operation Flashpoint, not OFP - Operation Flash Point, ok?
Heatseeker is offline   Reply With Quote
Old 06-07-2009, 12:19 PM   #8
bravo 6
ArmAII/OFP Fan
 
bravo 6's Avatar
 
Join Date: Aug 2004
Location: Portugal
Posts: 4,288
I do admit it can bring some realism to certain situations or objects, but it needs improvements thats all..
__________________
bravo 6 is offline   Reply With Quote
Old 06-07-2009, 12:22 PM   #9
CarlGustaffa
Chief Warrant Officer
 
Join Date: Mar 2007
Location: Norway
Posts: 3,280
Quote:
Originally Posted by Heatseeker View Post
Why did they waste development time with that crap?
Because a fully functional post processing system is of great value to the modders? Without integrating it it would be impossible for the german beta testers to test it.
__________________
Regards
Carl Gustaffa
CarlGustaffa is offline   Reply With Quote
Old 06-07-2009, 12:41 PM   #10
mr.g-c
Warrant Officer
 
mr.g-c's Avatar
 
Join Date: Jan 2007
Location: Germany
Posts: 2,131
Quote:
Originally Posted by CarlGustaffa View Post
Without integrating it it would be impossible for the german beta testers to test it.
Lol yeah, even though half of the forums complained against it already since the first screens ~1 year ago with this stuff appeared, they did not remove it and nor implemented a option to disable it
__________________
Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!
mr.g-c is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:29 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.