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ArmA 2 - ADDONS & MODS: DISCUSSION This forum is for discussing addons or mods that are currently work in progress, as well as for discussing ideas or requests for addons.

As soon as content is released even if Alpha state, the thread should then be moved to A&M:Complete (PM a moderator with the link).

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Old 06-03-2009, 09:24 AM   #1
Sickboy
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A.C.E. Advanced Combat Environment Mod 2

Latest News:

Features
Videos

Youtube ChannelScreenshots

Air refueling:

M107 Muzzleblast:

Firing an RPG-7 from prone position:

Goggle/Headgear sys.:

Weapon resting:



*OLD* Early Announcement
The mod is still in design phase and our plans will hopefully be revealed soon!

Created this thread for ppl to discuss our Mod for ArmA 2, so that the ArmA 1 thread remains clear of that

Our ACE2 project space at dev-heaven.net will also be opened for the public in a few weeks. For now the ACE1 tracker is used for public feature requests and feedback.

Last edited by Sickboy; 12-06-2009 at 06:18 PM.
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Old 06-03-2009, 09:42 AM   #2
Commando84
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Hope the enemy won't be coming back from dead all the time and shoot me in the back, besides its a crazy amount of ammo needed when enemies sometimes need to be killed twice
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Old 06-03-2009, 09:44 AM   #3
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Originally Posted by Commando84 View Post
Hope the enemy won't be coming back from dead all the time and shoot me in the back, besides its a crazy amount of ammo needed when enemies sometimes need to be killed twice
Hehe, wounding system is one of the core elements we want to do better this time around.
Hopefully we can build upon the systems that are already in A2; IMO they aren't that bad, just require some bugfixing at the very least
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Old 06-03-2009, 09:52 AM   #4
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Playing A1/A2 without your MOD is simply not an option for me and my squad. So we'll make sure to observe the progress and maybe throw in couple of hints/ideas. Kudos to the team!
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Old 06-03-2009, 10:22 AM   #5
*TCF*Jackal
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The ACE mod was more than just a simple lick of paint for many in the community. It breathed new life into ArmA and I know for a fact that it helped convert doubters to the ArmA way of life. You guys should all be given medals (or maybe shares in BIS)!

Delighted to see that your superb work will continue with what seems to be an excellent platform in ArmAII. Im sure ArmAII plus ACE2 will become THE defacto military simulation experience!

Im no coder, but if there is anything I can do to help please let me know!
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Old 06-03-2009, 10:26 AM   #6
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Quote:
Originally Posted by *TCF*Jackal View Post
The ACE mod was more than just a simple lick of paint for many in the community. It breathed new life into ArmA and I know for a fact that it helped convert doubters to the ArmA way of life. You guys should all be given medals (or maybe shares in BIS)!

Delighted to see that your superb work will continue with what seems to be an excellent platform in ArmAII. Im sure ArmAII plus ACE2 will become THE defacto military simulation experience!

Im no coder, but if there is anything I can do to help please let me know!
Thanks for your kind words! We hope to live up to everyone's expectations

One of the complaints surrounding ACE1 was the End-User Documentation, or rather the lack of.
This has improved some over the last months, but it's far from ideal.
Anyone who wishes to help out in that regard, is very welcome.
(Anyone willing to contribute otherwise, is too, of course )
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Old 06-03-2009, 11:01 AM   #7
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Originally Posted by Commando84 View Post
Hope the enemy won't be coming back from dead all the time and shoot me in the back, besides its a crazy amount of ammo needed when enemies sometimes need to be killed twice
Not to start a ridiculous discussion here (again) but the ACE Wounding System was more Realistic than you maybe think!

In RL People DO NOT (always) die from a Bullet-wound instantly like in Vanilla Arma and Arma2 - they die from blood-loss in the most cases if no first aid is available.
Also ACE did calculated the ballistic Vest of Certain units-classes which slows down bullets in the worst case and thus results in lower damage values, etc.

Trust me we had much discussion about it ACE-Internal and a lot of Info from ballistic experts, books about war injuries, etc was posted and evaluated.

I just can tell you for instance that my Grandfather was shot into his lung during the WW2 and he survived!
In Brazil-Slums or in Gangwars in USA, people sometimes survive with more than 15 bulletshots, etc...
When you believe "One Shot = Dead" than you believe in pure Hollywood dramatist.

Fact is ACE made it much much much more realistic than Arma1 ever was - of course one had to get used to it when he was playing normal Arma1 before, but thats life.
The only thing it was missing (but it was AFAIK in development) was that shot AI suffers more from bulletwounds/bleeding and not stand up again like nothing happens and returning to killer machines again.
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Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!
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Old 06-03-2009, 11:08 AM   #8
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I dunno it just became a pain to play arma with some of the features of Ace for me at least
But thats also my crappy computer lagged down alot in 'em bigger scenarios also.
I'll give the Ace mod a second try when i get a new computer for Arma 2
I didnt take the time to dive into readme's and stuff about Ace mod but are there anyways to switch on, off some of the features in the Ace configs btw? Sort of like in the old Ecp mod for ofp?
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Old 06-03-2009, 11:09 AM   #9
MachineMadness
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I dont know if this is possible, but can you please for love of ArmA2, release ACE mod in modular form.
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Old 06-03-2009, 11:20 AM   #10
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Nay, I don't really like that idea. Mods and servers are allready causing quite a hassle in ArmA, but now a submods too? (Well, specially if server doesn't allow user to have any extra addons.)

Suggestion(Old´ish):

Do the end-user documentation this time.

And I hope that your porting from ArmA 1 to ArmA 2 goes rather smoothly.
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