![]() |
|
|
|||||||
| ArmA 2 & OA - GENERAL Discuss our Next Generation Game ArmA 2 & the standalone expansion Operation Arrowhead. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 |
|
Lance Corporal
Join Date: May 2009
Posts: 51
|
I decided to make it easier to find the info from twitter by displaying the Q&A in this thread...I left out names as it is easier to read - I also left out some which I though Irrelevant e.g ones which are a conversation. I also made amalgamations of some.. is that a word? :P
(They are in order of where I saw them on the page) ---- Q: Will there be a demo before release? A: We will hit GM next week, plan is to release demo before launch. ---- Q: Is this a new "preview" version or something that is near the "v 1.0" ? Do we get some pics of the event (guys, screenshot, etc)? A: The code we are showing today is GM. Preview code is with the press and review code will be sent next week. GM = Gold Master. Ready to be boxed... ![]() ---- Q: Do the scopes have MILDOT ? A: For heavy armour we have something similar. ---- Q: Is there any difference between the way ARMA1 handles "tags" & the way ARMA2 handles them? A: (finding it) ---- Q: Will there be a demo before release? Regarding the demo, will it be before 505 games release, or the one for German and Czech Republic? A: We will hit GM next week, plan is to release demo before launch. Demo will be released day and date for all markets, watch this space. ---- Q: When you say "playable animals" do you mean we can play with animals ? Or it's the "seagul like" of the BIS previsous games ? A: Using the mission editing tools you can play as a rabbit or dog - if you really want ![]() Yes you can play AS animals by placing them in player-made missions. Boar hunting (your mate as the boar) is a lot of fun... ---- Q: Do they tell you/show you about gameplay parts (bullet penetration, balistic, etc.. ) ? A: All the weapons and effects have been modeled using real world data and information gathered from our military advisors. ---- Q: Do enemies heal their wounded comrades as well ? Is the reviving & healing restricted to medics? A: Enemies do heal their wounded too! Non medics can provide basic first aid and can also carry injured comrades from the battlefield to safety. ---- Q: What are the specs of the pcs at the event? A: Pretty high spec! PCs were supplied by nVIDIA... but the game will run on a mid-range PC. (I suspect this to be answered by the tacticalgamer.com report) ---- Q: Will you be able to save the game while playing coop campaign with friends? A: Yes you can ---- Q: How's the weapon handling? A: All the weapon handling uses real world physics from ballistics to bullet trajectories - its like firing a real weapon! ---- Q: Will you do a summary of all questions/answers asked on twitter later ? So we can understand all the answers A: Speaking to 505 Games, will try to get something up on the official website in the next few days. ----lol Q: Can you confirm the presence of the "helicopter carrier"? Is this a "static vehicle" or it moves,uses some "weapons" for support ? A: It's a static vehicle ---- Q: Do they tell you/show you about gameplay parts (bullet penetration, balistic, etc.. ) ? A: All the weapons and effects have been modeled using real world data and information gathered from our military advisors ---- Q: Do you plan to add more (from what have been announced for now) freely by future update ? (and probably expansion(s) later ?) A: There will be loads more info released in the coming weeks and the usual community updates post-launch. ---- Q: Is there any multiplayer playing there (at the event) or is it just single player? A: just single players today ---- Q: Is the tank combat improved in terms of FCS and stuff? A: Tank combat has been overhauled, we're sure you'll see a vast improvement. ---- Q: Will multiple peripherals/controllers be supported e.g pedals/joystick/rudders? A: yes, joystick and pedal support as well as TrackIR5. ---- Q: Can you confirm that we will have a 3D editor in ArmA2? A: Confimed! ---- Q: Just wondering if BIS had had any discusions on releasing a multiplayer beta as may companies do this now to hammer their games? A: From 505 Games "given that the game world is so vast it would be a challenge to release a multiplayer beta" ---- Q: Are the speech/commands improved over arma1 - do they still sound unnatural/robotic? A: Yes, there is a HUGE improvement and we also have the dynamic conversation system this time around ---- Q: Is the 505 release going to have differences in gameplay compared to the german morphicon release ? A: Yes, the 505 Games release will be a more advanced version/complete version. ---- Q: Since it's a simulation, do you know how many hitzones enemies will have and if they react on a hit to the leg for example ? A: Wound detection is better than ever. Rather than being killed outright, injury encourages teamwork, dragging/carry the injured etc. ---- Q: Could you please detail/confirm some of the 'Major AI Improvements'? And the 'Pilot uses some weapons'? Thank you. A: Many AI improvements. cm vs meter detection resolves a lot! Can confirm pilot/weapon issue too ![]() ---- Q: Is there an improved lobby system, ie favourate servers, friends list etc? A: there will be an update on this in the next few weeks - keep your eyes peeled... ---- Q: Hoping this is the right spot for questions: What about multiplayer? is the thing with "warping" of the AI solved? Thx A: Warping is usually caused by server config settings. It's important to balance a server's load/spec and the missions you play. ---- Q: Is it possible to use lasertargets? eg. for planes and stuff... A: Yes. It's essential in many situations... ---- Q: Are all weapons now held properly and without any visible hand clipping? A: There's a definite improvement over earlier games thanks to better IK (inverse kinematics). ---- Q: Will there still be rain inside buildings? A: NO! No rain inside or under shelter (like big trees etc). Call off the plumbers. ---- Q: Will there be body armor in Arma2? If not will it be possible to make as a user addon as it was not possible before i think. A: There's no 'wearable/take-offable' armour but penetration is calculated to take standard armour into account on units. ---- Q: How is suppressive fire implemented? Does the AI use it against you? A: AI use supressive fire against you and OTHER AI. It effects things like aim (weapon sway etc). ---- Q: What the destructible environnment ? Everything could be destroy ? (we see a dam structure on the pic released.. destrucible too ?) A: Anything smaller than the dam and the harbour can be blown up! ---- Q: Will there be different reload animations for each weapons or are they all the same like in ArmA1? A: There are a number of different reload animations for different weapons including anims for mounted weapons being reloaded ---- Q: A question about swimming ? Still loose equipment when swimming ? Environnement -> lots of "open" building to hide in town/city ? A: Yes lose heavy equipment and re enviroment: more enterable even diff internals for partially destroyed buildings. ---- Q: Simulation is a little bit harder or easier compared to armed assault? (behavior of the ArmA 2 flying model compared to ArmA?) A: Difficulty remains scalable by player, flight model improved since ArmA 1, including proper VTOL ---- Q: I'm assuming the 'more advanced 505 games version' will also be a patch for the German version? (Just need a warm and fuzzy)- Is the 505 release going to have differences in gameplay compared to the german morphicon release ? A: Yes this version is closer to the release version than previously seen builds (Almost gold!) -yes, the 505 Games release will be a more advanced version/complete version. ---- If I missed or duplicated any just say.// lol If the layout is bad or unclear just say. :P
__________________
I am a long time OFP/ARMA fan. ![]() Only the dead have seen the end of war. ~Plato
Last edited by _Cappa; 05-20-2009 at 05:02 PM. |
|
|
|
|
|
#2 |
|
Staff Sergeant
Join Date: Oct 2006
Posts: 220
|
Thanks a lot for this, Cappa. Much easier to read than Twitter.
|
|
|
|
|
|
#3 |
|
Lance Corporal
Join Date: May 2009
Posts: 51
|
I just realised something similar is on this page http://www.tacticalgamer.com/armed-a...uncements.html
I swear I did not copy this :S I wish I did lol
__________________
I am a long time OFP/ARMA fan. ![]() Only the dead have seen the end of war. ~Plato
|
|
|
|
|
|
#4 |
|
Gunnery Sergeant
Join Date: Apr 2009
Posts: 578
|
Liking...nay loving what I've read so far, no more rain inside buildings (nice to see since I first spotted this in OFP:E but didn't see it occur in buildings, rather baffled me) , improved tank combat (I'm sure chernarus helps greatly with this being that its less flat) 3D editor, improved flight model, lotsa stuff to destroy and plenty more...
I can't wait to see the 3D editor in action, sure to make mission making much easier and more streamlined. Eee.... *little schoolgirl squee moment over* If everything checks out correctly with the demo I'm sure Arma II will succeed Arma I's sales easily. Last edited by NodUnit; 05-20-2009 at 05:18 PM. |
|
|
|
|
|
#5 |
|
Notorious TINY title gang member
Join Date: Oct 2003
Location: No(r)way
Posts: 2,970
|
Thanks, Cappa. Good job collecting them in to one pot
![]() Can't wait!
|
|
|
|
|
|
#6 |
|
Lance Corporal
Join Date: May 2009
Posts: 51
|
All I want is a refined less buggy arma with extra features and better performance...
And It sounds very promising ![]() Somehow ArmA reminds me of PES and Dragon Rising is the FiFa before it copied PES... PES = Pro Evolution Soccer btw The upgrade cycle of pes reminds me somehow of ofp/arma too...
__________________
I am a long time OFP/ARMA fan. ![]() Only the dead have seen the end of war. ~Plato
Last edited by _Cappa; 05-20-2009 at 05:14 PM. |
|
|
|
|
|
#7 |
|
Master Gunnery Sergeant
Join Date: Oct 2003
Location: Czech Republic
Posts: 1,391
|
DEMO will be nice with Morpicon release
__________________
[im]http://vcelar.com/ofp/avatar/ps3_bar.gif[/img] :::::MiH squad::::::::my Twitter::::: |
|
|
|
|
|
#8 | ||
|
Master Gunnery Sergeant
Join Date: May 2003
Location: UK
Posts: 1,251
|
Thanks for summarising all that Cappa. It was a bit difficult to follow the rss feed at times.
Quote:
I asked Rock from RKSL if he could inquire about it a little bit for me while he was at the event: Hopefully he got some good info. Quote:
|
||
|
|
|
|
|
#9 | |||
|
Staff Sergeant
Join Date: Apr 2009
Location: OFP & ArmA Galaxy
Posts: 204
|
Good job Cappa, thanks.
And thanks to whoever asked the question about suppressive fire too ![]() 1) From the Q/A, I wouldn't want to reside in Germany ![]() 2) Quote:
Quote:
Quote:
I am very excited for Arma2, the wait will be hard. It has a big potential imho. |
|||
|
|
|
|
|
#10 |
|
Lance Corporal
Join Date: May 2009
Posts: 51
|
I asked about suppressive fire and quite a few others - my twitter is @laurencelaycock
:P I did help quite a few ask their questions by doing it for them - probably couldnt be bothered with twitter...
__________________
I am a long time OFP/ARMA fan. ![]() Only the dead have seen the end of war. ~Plato
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|