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ArmA 2 & OA - GENERAL Discuss our Next Generation Game ArmA 2 & the standalone expansion Operation Arrowhead.

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Old 05-20-2009, 04:49 PM   #1
_Cappa
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Cool ArmA2 Media Blowout Twitter Q&A

I decided to make it easier to find the info from twitter by displaying the Q&A in this thread...I left out names as it is easier to read - I also left out some which I though Irrelevant e.g ones which are a conversation. I also made amalgamations of some.. is that a word? :P

(They are in order of where I saw them on the page)
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Q: Will there be a demo before release?

A: We will hit GM next week, plan is to release demo before launch.

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Q: Is this a new "preview" version or something that is near the "v 1.0" ? Do we get some pics of the event (guys, screenshot, etc)?

A: The code we are showing today is GM. Preview code is with the press and review code will be sent next week. GM = Gold Master. Ready to be boxed...

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Q: Do the scopes have MILDOT ?

A: For heavy armour we have something similar.

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Q: Is there any difference between the way ARMA1 handles "tags" & the way ARMA2 handles them?

A: (finding it)

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Q: Will there be a demo before release? Regarding the demo, will it be before 505 games release, or the one for German and Czech Republic?

A: We will hit GM next week, plan is to release demo before launch. Demo will be released day and date for all markets, watch this space.

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Q: When you say "playable animals" do you mean we can play with animals ? Or it's the "seagul like" of the BIS previsous games ?

A: Using the mission editing tools you can play as a rabbit or dog - if you really want
Yes you can play AS animals by placing them in player-made missions. Boar hunting (your mate as the boar) is a lot of fun...

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Q: Do they tell you/show you about gameplay parts (bullet penetration, balistic, etc.. ) ?

A: All the weapons and effects have been modeled using real world data and information gathered from our military advisors.

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Q: Do enemies heal their wounded comrades as well ? Is the reviving & healing restricted to medics?

A: Enemies do heal their wounded too! Non medics can provide basic first aid and can also carry injured comrades from the battlefield to safety.

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Q:
What are the specs of the pcs at the event?

A: Pretty high spec! PCs were supplied by nVIDIA... but the game will run on a mid-range PC. (I suspect this to be answered by the tacticalgamer.com report)

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Q: Will you be able to save the game while playing coop campaign with friends?

A: Yes you can

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Q: How's the weapon handling?

A: All the weapon handling uses real world physics from ballistics to bullet trajectories - its like firing a real weapon!

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Q: Will you do a summary of all questions/answers asked on twitter later ? So we can understand all the answers

A: Speaking to 505 Games, will try to get something up on the official website in the next few days.

----lol

Q: Can you confirm the presence of the "helicopter carrier"? Is this a "static vehicle" or it moves,uses some "weapons" for support ?

A:
It's a static vehicle

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Q: Do they tell you/show you about gameplay parts (bullet penetration, balistic, etc.. ) ?

A: All the weapons and effects have been modeled using real world data and information gathered from our military advisors

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Q: Do you plan to add more (from what have been announced for now) freely by future update ? (and probably expansion(s) later ?)

A: There will be loads more info released in the coming weeks and the usual community updates post-launch.

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Q: Is there any multiplayer playing there (at the event) or is it just single player?

A: just single players today

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Q: Is the tank combat improved in terms of FCS and stuff?

A: Tank combat has been overhauled, we're sure you'll see a vast improvement.

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Q: Will multiple peripherals/controllers be supported e.g pedals/joystick/rudders?

A: yes, joystick and pedal support as well as TrackIR5.

----

Q:
Can you confirm that we will have a 3D editor in ArmA2?

A: Confimed!

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Q: Just wondering if BIS had had any discusions on releasing a multiplayer beta as may companies do this now to hammer their games?

A: From 505 Games "given that the game world is so vast it would be a challenge to release a multiplayer beta"

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Q: Are the speech/commands improved over arma1 - do they still sound unnatural/robotic?

A:
Yes, there is a HUGE improvement and we also have the dynamic conversation system this time around

----

Q:
Is the 505 release going to have differences in gameplay compared to the german morphicon release ?

A:
Yes, the 505 Games release will be a more advanced version/complete version.

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Q: Since it's a simulation, do you know how many hitzones enemies will have and if they react on a hit to the leg for example ?

A: Wound detection is better than ever. Rather than being killed outright, injury encourages teamwork, dragging/carry the injured etc.

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Q: Could you please detail/confirm some of the 'Major AI Improvements'? And the 'Pilot uses some weapons'? Thank you.

A: Many AI improvements. cm vs meter detection resolves a lot! Can confirm pilot/weapon issue too

----

Q: Is there an improved lobby system, ie favourate servers, friends list etc?

A: there will be an update on this in the next few weeks - keep your eyes peeled...

----

Q: Hoping this is the right spot for questions: What about multiplayer? is the thing with "warping" of the AI solved? Thx

A: Warping is usually caused by server config settings. It's important to balance a server's load/spec and the missions you play.

----

Q: Is it possible to use lasertargets? eg. for planes and stuff...

A: Yes. It's essential in many situations...

----

Q: Are all weapons now held properly and without any visible hand clipping?

A: There's a definite improvement over earlier games thanks to better IK (inverse kinematics).

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Q: Will there still be rain inside buildings?

A: NO! No rain inside or under shelter (like big trees etc). Call off the plumbers.

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Q: Will there be body armor in Arma2? If not will it be possible to make as a user addon as it was not possible before i think.

A: There's no 'wearable/take-offable' armour but penetration is calculated to take standard armour into account on units.

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Q: How is suppressive fire implemented? Does the AI use it against you?

A: AI use supressive fire against you and OTHER AI. It effects things like aim (weapon sway etc).

----

Q: What the destructible environnment ? Everything could be destroy ? (we see a dam structure on the pic released.. destrucible too ?)

A: Anything smaller than the dam and the harbour can be blown up!

----

Q: Will there be different reload animations for each weapons or are they all the same like in ArmA1?

A: There are a number of different reload animations for different weapons including anims for mounted weapons being reloaded

----

Q: A question about swimming ? Still loose equipment when swimming ? Environnement -> lots of "open" building to hide in town/city ?

A: Yes lose heavy equipment and re enviroment: more enterable even diff internals for partially destroyed buildings.

----

Q: Simulation is a little bit harder or easier compared to armed assault? (behavior of the ArmA 2 flying model compared to ArmA?)

A: Difficulty remains scalable by player, flight model improved since ArmA 1, including proper VTOL

----

Q: I'm assuming the 'more advanced 505 games version' will also be a patch for the German version? (Just need a warm and fuzzy)- Is the 505 release going to have differences in gameplay compared to the german morphicon release ?

A:
Yes this version is closer to the release version than previously seen builds (Almost gold!) -yes, the 505 Games release will be a more advanced version/complete version.

----

If I missed or duplicated any just say.// lol
If the layout is bad or unclear just say. :P
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Last edited by _Cappa; 05-20-2009 at 05:02 PM.
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Old 05-20-2009, 05:03 PM   #2
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Thanks a lot for this, Cappa. Much easier to read than Twitter.
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Old 05-20-2009, 05:07 PM   #3
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I just realised something similar is on this page http://www.tacticalgamer.com/armed-a...uncements.html

I swear I did not copy this :S I wish I did lol
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Old 05-20-2009, 05:08 PM   #4
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Liking...nay loving what I've read so far, no more rain inside buildings (nice to see since I first spotted this in OFP:E but didn't see it occur in buildings, rather baffled me) , improved tank combat (I'm sure chernarus helps greatly with this being that its less flat) 3D editor, improved flight model, lotsa stuff to destroy and plenty more...

I can't wait to see the 3D editor in action, sure to make mission making much easier and more streamlined. Eee.... *little schoolgirl squee moment over*

If everything checks out correctly with the demo I'm sure Arma II will succeed Arma I's sales easily.

Last edited by NodUnit; 05-20-2009 at 05:18 PM.
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Old 05-20-2009, 05:11 PM   #5
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Thanks, Cappa. Good job collecting them in to one pot
Can't wait!
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Old 05-20-2009, 05:11 PM   #6
_Cappa
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All I want is a refined less buggy arma with extra features and better performance...
And It sounds very promising

Somehow ArmA reminds me of PES and Dragon Rising is the FiFa before it copied PES...

PES = Pro Evolution Soccer btw

The upgrade cycle of pes reminds me somehow of ofp/arma too...
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Old 05-20-2009, 05:11 PM   #7
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DEMO will be nice with Morpicon release
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Old 05-20-2009, 05:17 PM   #8
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Thanks for summarising all that Cappa. It was a bit difficult to follow the rss feed at times.

Quote:
Originally Posted by _Cappa View Post
----

Q: Are all weapons now held properly and without any visible hand clipping?

A: There's a definite improvement over earlier games thanks to better IK (inverse kinematics).

----
I'm fairly interested in the inverse kinematics system. The improvement with the stock ArmA 2 weapons is great; I've seen that we can use the vertical grip on the Mk.48, and hands don't pass through the M203s. I'm really hoping we can apply it to new weapon addons to give weapons like bullpups (L85, FAMAS etc) and short PDWs (MP7s, P90s L22s) some proper holding anims.

I asked Rock from RKSL if he could inquire about it a little bit for me while he was at the event: Hopefully he got some good info.

Quote:
----

Q: Will there still be rain inside buildings?

A: NO! No rain inside or under shelter (like big trees etc). Call off the plumbers.

----
Glad this has finally been sorted from OFP.
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Old 05-20-2009, 05:32 PM   #9
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Thumbs up

Good job Cappa, thanks.
And thanks to whoever asked the question about suppressive fire too

1) From the Q/A, I wouldn't want to reside in Germany

2)
Quote:
Anything smaller than the dam and the harbour can be blown up!
Muahaha

Quote:
Using the mission editing tools you can play as a rabbit or dog - if you really want
Yes you can play AS animals by placing them in player-made missions. Boar hunting (your mate as the boar) is a lot of fun...
Nice. This kind of little things are a good addition, it shows the diversity, credibility and richness of the Arma2's world. Dragon Rising's world (for example) will look sterile in comparison.

Quote:
Tank combat has been overhauled, we're sure you'll see a vast improvement.
Interesting, I hope we will get some details soon.


I am very excited for Arma2, the wait will be hard. It has a big potential imho.
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Old 05-20-2009, 05:43 PM   #10
_Cappa
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I asked about suppressive fire and quite a few others - my twitter is @laurencelaycock

:P I did help quite a few ask their questions by doing it for them - probably couldnt be bothered with twitter...
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