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ArmA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods.

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Old 03-19-2009, 10:59 AM   #91
Hadrian_21VB
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Hey Q,

Lookie lookie PM in your inbox
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Old 03-19-2009, 06:18 PM   #92
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gday Kn. Hadrian-[21VB] ***

I took a brief look. It is not hard at all.
I recommend you to have a look at Roller and give it a go
converting it yourself. Feel free to ask questions along the line
over at the roller project space after reading the docu and
spending some time yourself trying to convert it.

The schedule here is too filled with other projects. Hope you
give it a go. ***

http://dev-heaven.net/wiki/roller



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Old 03-23-2009, 10:51 AM   #93
Hadrian_21VB
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Hey Q !

Thanks a lot for your input.
I will give it a go, as soon as I can find the time to spare

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Old 04-23-2009, 10:15 AM   #94
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Just a small maintenance release. Gratitude to Rg!
  • Improved: coloring of trees to be more brownish and different for each tree type.
    BIG THANKS to Rg once again!
  • Added: forest environment sound for wood ground textures (wood sounded weird for open areas).
  • Fixed: Possible rpt annoyance with PK_veh class.
  • Added: cfgSurfaces classes for MikeBart's ground textures.

Change log on the roadmap
  • Both full and patch available.
  • Possible to update via .\@aceip\tools\sixarma-updater.exe
    Take note that the modfolder must be in .\arma\@aceip!
  • Possible to update via YAS 2009 server.

More details how to update

Mirrors very much appreciated.
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Old 04-23-2009, 12:07 PM   #95
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It looks like the "full" file is not available :
Quote:
The requested URL /pub/ACEIP_v1.113full.exe was not found on this server.
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Old 04-23-2009, 02:49 PM   #96
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It is now. Thanks for the info.

PS: Feel free to add in a mirror in the BIKI page directly yourself!
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Old 04-23-2009, 03:51 PM   #97
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KH Mirror added to the wikipage.
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Visit us @ http://www.kellys-heroes.eu
Kelly's ACE2 & COMMUNITY MODS AddonSync Repos ->yashttp://www.kellys-heroes.eu/Server.yas
Community Projects & A2 Bug Tracker->http://dev-heaven.net/projects
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Old 01-03-2010, 07:16 PM   #98
[DSV]BitBull
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Hi...
I got a simple question: will ACEIP 1.13 run under ARMAII too?
Thx for info

Bit
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Old 01-04-2010, 06:33 AM   #99
Günter Severloh
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probably not, the islands would have to be ported over.
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WarMod Release Thread
"Finally we get the experience
that should've been in ArmA from the start!"

WarMod Official Website
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Old 01-11-2010, 09:05 PM   #100
Jester617
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How do i launch ACEIP and ACE at the same time ?

ive done some reading before i posted but i still couldn't find the answer to my question
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