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ArmA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods.

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Old 12-13-2008, 09:30 PM   #1
Maa
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Talking

Phase 1 released !
Your patience has paid off soldier !
The first part of the Mod is released, and so you can fight together with our comrades across the Sahrani. Have fun in the number of single player, Evo or Warfare missions ...


Version 1.00
- first public release

Version 1.01
- fixed FSMs
- tweaked UK-59 tripod scripts
- temporarily removed cannon animation on BMP-2
- tweaked scripts for generating numbers on vehicles
- added 4th digit on numbering of air vehicles
- tweaked "CSLA: US '80s" groups containing M1A1
- removed M1A1 model, default BI model used instead
- added bandage "Bandage vz.80" (CSLA_Ob80) and possibility of self-healing (+20%)
- updated zoom on Meopta optics
- updated CSLA Warfare 1.1 Ares (does not require update of csla_warfare.pbo)


Version 1.02 (May. 27 2009)
- updated models and textures of soldiers from version 1.01
- added paratroopers and scouts
- added static AGS-17 on tripod
- added feature - possibility to build nests with AGS-17
- added Sa-58 with bipod and optics
- added Sa-61 with silencer
- added feature – Sapper can build static defense positions (sandbag walls)
- added feature – AI can be mounted to positions behind new sandbag walls
- added feature – soldiers can build trench
- added feature – possibility to deploy static M2, TOW, Mk19 from US vehicles
- added feature – smoke grenade launchers on armored vehicles
- added feature – added ATGM 9M112 Kobra to T-72M
- added feature – reworked changing of weapons on tanks
- updated MP missions Warfare, Evolution and Domination
- many updates and tweaks in CFG, scripts, models and textures
- added 2 new SP missions
- many other updates and tweaks

Version 1.03 (August. 10 2009)
- added 3 versions of MiG-29A "Fulcrum"
- added 3 versions of Mi-24 "Hind" (1x D, 2x V, random jaws displayed)
- added small rowboat
- added new objects (fake MHQ, Medical heliport) - not only for WF
- improved stability on dedicated server
- many tweaks in CFG and scripts
- AI units are more sensitive now
- added 2 new SP missions (Riders On The Storm, Clear Sky)
- updated MP missions Domination and Warfare to v1.1 Cerberus

Singleplayer missions:
Convoy
In The Army Now
Operation Marjoram
Operation Carmen
Everon
Road To Pita
Clean Sweep (Queen's Gambit datadisk required.)
Hips (Queen's Gambit datadisk required.)
First Blood (Queen's Gambit datadisk required.)
Steal The Tractor (Queen's Gambit datadisk required.)
Travel Agency
Kill The Beasts
Riders On The Storm
Clear Sky

Multiplayer missions:
CSLA Evolution
- South Sahrani map
- CSLA vs. US Army
- possibility to build MG nests with UK-59 (see Features)

CSLA Domination
- base on 3.70 version by Xeno
- added new weapons and features from CSLA 1.02
- added possibility to recruit AI
- added new addons
- updated layout of base

CSLA Warfare for 16 players
CSLA Warfare for 32 players
CSLA Warfare for 48 players
- more than 870 fighting units in one huge war for South Sahrani
- CSLA vs. US Army
- AI uses helicopters
- RACS land and air patrols
- RACS convoys (RACS protiútoky)
- added new RACS static defenses on strategic positions on the island
- used new CSLA WF objects
- possibility to build nests with UK-59 or AGS-17 (see Features)
- increased HQ endurance
- added new variants of CSLA choppers Mi-24 Hind
- available CSLA MiG-29 in two variants (on airbase)
- AI commander has more Supply points and Funds when player launch game mode "human vs. AI"
- added new objects
- all playable units on CSLA side were changed to Paratroopers
- few minor tweaks and improvements

Everon
- cooperative version of SP mission
- attack on village of Everon for 1-8 players

Paratroopers
- cooperative mission

Features
All features are MP-compatible.
New units, vehicles, weapons and objects made according to real-life documents
New MP and SP missions
Armament, equipment and parameters of CSLa units are as close to real-life specs as possible
New fully animated weapons
RPG-75 dispsable AT launcher is capable of firing only single round.
New intro animations for all official maps
Improved AI behaviour in formations
Improved behaviour of wheeled combat vehicles
Every CSLA unit may build sandbag entrenchment if he is equipped with "CSLA_sandBagE" magazine.
Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has optics magazine (CSLA_ZD4x8).
Portable UK-59 machinegun tripod
Script for AI to build/dismantle *MG tripod on a waypoint
Many new additional features on CSLA units, weapons and vehicles:
- numbering of combat vehicles (turn off by *CSLA_noRandomNumbers=true;" in mission init)
- random animation on vehicle destruction
- AI uses vehicle-mounted weapons efficiently, including use of fire bursts
- AI uses pistols as auxiliary weapon
- Bandage Vz.80: when soldier is more than 20% injured, he can administer bandage as a first aid. It will restore up to +20% health. Soldier cannot heal himself over 90% of health.
- Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has optics magazine (CSLA_ZD4x8).
- Sa-61 can be fitted with silencer, provided player has silencer magazine (CSLA_Sa61t)
- Possibility to shot smoke grenades from vehicles eqipped with smoke grenade launchers by gunner or commander of vehicle. AI uses this feature if vehicle is damaged and can't move.
- Possibility to deploy static M2, TOW, Mk19 from US vehicles
...and many more

detailed info about features...etc:
ReadMe ENG
ReadMe CZ/SK

List of all classes:
link to classes


Development team
Core team:
MAA
Faly
EMSI
Yano.t11
TheSun
Pochyst
Martinius
Hurby

Contributors:
Sarge
Vojtoo
Jirkus
Bobby
Mato
Luki

Special thanks:
BI - especially: Edge, bxbx, Str, Jennik, Gugla, Armored Sheep
Raedor
W0lle (CWR Mod)
Tomáš Hanich and CSLA Military History Club in Piešťany (http://www.kvh-csla.sk)
Pavel Vladyka a Tomáš Daněk and KVH CSLA Kolin - Pardubice (http://www.csla.cz)
Mig-29 - Original FX scripts by Lethal, modified
Mi-24 D/V - EricM/Rock (RKSL studios)
Miro Hornik (R-129 photos)
Parvus
Adamicz
Foxhound (www.armaholic.com)
OFP/ARMA community

.. we hope we don't forgot to someone...

Special thanks belong to our wives and girlfriends, children, families and friends who kept supporting us durings the months we spent working in the project. We sincerelly hope they will keep supporting us in the future

DOWNLOAD PAGE version 1.02 full setup (322 MB)
D O W N L O A D

--------------------------------------------------------
Copyright ©2009. CSLA Development Team and respective authors.
CSLA Studio (www.csla-studio.info)


... and some pics:




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Last edited by Maa; 08-13-2009 at 11:29 AM.
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Old 12-13-2008, 09:34 PM   #2
Foxhound
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Thanks a lot for informing us Maa


Frontpaged at the Armaholic.com homepage.

The Armaholic.com download page can be found here:
http://www.armaholic.com/page.php?id=4366



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Old 12-13-2008, 09:34 PM   #3
Maa
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another pics:

pic1
pic2
pic3
pic4
pic5
pic6
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Old 12-13-2008, 09:42 PM   #4
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@Foxhound: Thanks ... link fixed
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Old 12-13-2008, 09:58 PM   #5
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Awesome, thank you!
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Old 12-13-2008, 10:14 PM   #6
mr.g-c
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WOW!!! Everything look fabulous so far!
Awesome work guys!!!!
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Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!
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Old 12-13-2008, 10:18 PM   #7
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This is excellent. Thank you for your hard work!
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Old 12-13-2008, 10:33 PM   #8
william1
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wow ! it's christmas time !

thank you !
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Old 12-13-2008, 10:35 PM   #9
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great work guys
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Old 12-13-2008, 10:37 PM   #10
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Bravo fellas. Thanks for all the time and effort. I like what I see thus far, admittedly I've only checked it out for a few minutes though. So far another stellar work of art by CSLA.
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