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| ArmA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods. Only addons/mods which have content freely available for download should have threads in here. |
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#1 |
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Master Sergeant
Join Date: Jul 2001
Location: Slovakia
Posts: 721
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Phase 1 released !
Your patience has paid off soldier ! The first part of the Mod is released, and so you can fight together with our comrades across the Sahrani. Have fun in the number of single player, Evo or Warfare missions ... Version 1.00 - first public release Version 1.01 - fixed FSMs - tweaked UK-59 tripod scripts - temporarily removed cannon animation on BMP-2 - tweaked scripts for generating numbers on vehicles - added 4th digit on numbering of air vehicles - tweaked "CSLA: US '80s" groups containing M1A1 - removed M1A1 model, default BI model used instead - added bandage "Bandage vz.80" (CSLA_Ob80) and possibility of self-healing (+20%) - updated zoom on Meopta optics - updated CSLA Warfare 1.1 Ares (does not require update of csla_warfare.pbo) Version 1.02 (May. 27 2009) - updated models and textures of soldiers from version 1.01 - added paratroopers and scouts - added static AGS-17 on tripod - added feature - possibility to build nests with AGS-17 - added Sa-58 with bipod and optics - added Sa-61 with silencer - added feature – Sapper can build static defense positions (sandbag walls) - added feature – AI can be mounted to positions behind new sandbag walls - added feature – soldiers can build trench - added feature – possibility to deploy static M2, TOW, Mk19 from US vehicles - added feature – smoke grenade launchers on armored vehicles - added feature – added ATGM 9M112 Kobra to T-72M - added feature – reworked changing of weapons on tanks - updated MP missions Warfare, Evolution and Domination - many updates and tweaks in CFG, scripts, models and textures - added 2 new SP missions - many other updates and tweaks Version 1.03 (August. 10 2009) - added 3 versions of MiG-29A "Fulcrum" - added 3 versions of Mi-24 "Hind" (1x D, 2x V, random jaws displayed) - added small rowboat - added new objects (fake MHQ, Medical heliport) - not only for WF - improved stability on dedicated server - many tweaks in CFG and scripts - AI units are more sensitive now - added 2 new SP missions (Riders On The Storm, Clear Sky) - updated MP missions Domination and Warfare to v1.1 Cerberus Singleplayer missions: Convoy In The Army Now Operation Marjoram Operation Carmen Everon Road To Pita Clean Sweep (Queen's Gambit datadisk required.) Hips (Queen's Gambit datadisk required.) First Blood (Queen's Gambit datadisk required.) Steal The Tractor (Queen's Gambit datadisk required.) Travel Agency Kill The Beasts Riders On The Storm Clear Sky Multiplayer missions: CSLA Evolution - South Sahrani map - CSLA vs. US Army - possibility to build MG nests with UK-59 (see Features) CSLA Domination - base on 3.70 version by Xeno - added new weapons and features from CSLA 1.02 - added possibility to recruit AI - added new addons - updated layout of base CSLA Warfare for 16 players CSLA Warfare for 32 players CSLA Warfare for 48 players - more than 870 fighting units in one huge war for South Sahrani - CSLA vs. US Army - AI uses helicopters - RACS land and air patrols - RACS convoys (RACS protiútoky) - added new RACS static defenses on strategic positions on the island - used new CSLA WF objects - possibility to build nests with UK-59 or AGS-17 (see Features) - increased HQ endurance - added new variants of CSLA choppers Mi-24 Hind - available CSLA MiG-29 in two variants (on airbase) - AI commander has more Supply points and Funds when player launch game mode "human vs. AI" - added new objects - all playable units on CSLA side were changed to Paratroopers - few minor tweaks and improvements Everon - cooperative version of SP mission - attack on village of Everon for 1-8 players Paratroopers - cooperative mission Features All features are MP-compatible. New units, vehicles, weapons and objects made according to real-life documents New MP and SP missions Armament, equipment and parameters of CSLa units are as close to real-life specs as possible New fully animated weapons RPG-75 dispsable AT launcher is capable of firing only single round. New intro animations for all official maps Improved AI behaviour in formations Improved behaviour of wheeled combat vehicles Every CSLA unit may build sandbag entrenchment if he is equipped with "CSLA_sandBagE" magazine. Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has optics magazine (CSLA_ZD4x8). Portable UK-59 machinegun tripod Script for AI to build/dismantle *MG tripod on a waypoint Many new additional features on CSLA units, weapons and vehicles: - numbering of combat vehicles (turn off by *CSLA_noRandomNumbers=true;" in mission init) - random animation on vehicle destruction - AI uses vehicle-mounted weapons efficiently, including use of fire bursts - AI uses pistols as auxiliary weapon - Bandage Vz.80: when soldier is more than 20% injured, he can administer bandage as a first aid. It will restore up to +20% health. Soldier cannot heal himself over 90% of health. - Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has optics magazine (CSLA_ZD4x8). - Sa-61 can be fitted with silencer, provided player has silencer magazine (CSLA_Sa61t) - Possibility to shot smoke grenades from vehicles eqipped with smoke grenade launchers by gunner or commander of vehicle. AI uses this feature if vehicle is damaged and can't move. - Possibility to deploy static M2, TOW, Mk19 from US vehicles ...and many more detailed info about features...etc: ReadMe ENG ReadMe CZ/SK List of all classes: link to classes Development team Core team: MAA Faly EMSI Yano.t11 TheSun Pochyst Martinius Hurby Contributors: Sarge Vojtoo Jirkus Bobby Mato Luki Special thanks: BI - especially: Edge, bxbx, Str, Jennik, Gugla, Armored Sheep Raedor W0lle (CWR Mod) Tomáš Hanich and CSLA Military History Club in Piešťany (http://www.kvh-csla.sk) Pavel Vladyka a Tomáš Daněk and KVH CSLA Kolin - Pardubice (http://www.csla.cz) Mig-29 - Original FX scripts by Lethal, modified Mi-24 D/V - EricM/Rock (RKSL studios) Miro Hornik (R-129 photos) Parvus Adamicz Foxhound (www.armaholic.com) OFP/ARMA community .. we hope we don't forgot to someone... Special thanks belong to our wives and girlfriends, children, families and friends who kept supporting us durings the months we spent working in the project. We sincerelly hope they will keep supporting us in the future ![]() DOWNLOAD PAGE version 1.02 full setup (322 MB) D O W N L O A D -------------------------------------------------------- Copyright ©2009. CSLA Development Team and respective authors. CSLA Studio (www.csla-studio.info) ... and some pics: ![]() ![]() ![]()
Last edited by Maa; 08-13-2009 at 11:29 AM. |
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#2 |
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Warrant Officer
Join Date: Jun 2005
Location: The Netherlands
Posts: 2,121
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Thanks a lot for informing us Maa
Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=4366 |
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#3 |
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Master Sergeant
Join Date: Jul 2001
Location: Slovakia
Posts: 721
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#4 |
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Sergeant
Join Date: Aug 2006
Location: Slovakia
Posts: 161
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@Foxhound: Thanks ... link fixed
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![]() A2 Apps Suite - A2cPBO UI, A2W Converter, A2OD Editor Lite, A2D Editor, A2B Editor, ArmA MOD Launcher
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#5 |
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Sergeant Major
Join Date: May 2004
Location: US
Posts: 1,683
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Awesome, thank you!
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#6 |
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Warrant Officer
Join Date: Jan 2007
Location: Germany
Posts: 2,131
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WOW!!! Everything look fabulous so far!
Awesome work guys!!!!
__________________
Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really. We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview ![]() Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe! |
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#7 |
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Sergeant Major
Join Date: Mar 2006
Posts: 1,476
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This is excellent. Thank you for your hard work!
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#8 |
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Sergeant Major
Join Date: Oct 2005
Posts: 1,411
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wow ! it's christmas time !
thank you ! |
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#9 |
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Sergeant Major
Join Date: Nov 2007
Location: Uited States
Posts: 1,580
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great work guys
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Dco 1-502 Inf 2BCT 101st Airborne (AASLT) SSG (RET)Eddie Powers ![]() PRACS CLAN http://tf-lion.webs.com/ |
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#10 | |
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Second Lieutenant
Join Date: May 2007
Location: In the lab cooking up some serious s#%t!
Posts: 4,317
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Bravo fellas. Thanks for all the time and effort. I like what I see thus far, admittedly I've only checked it out for a few minutes though. So far another stellar work of art by CSLA.
__________________
![]() ![]() (God damn bananas..... again)Join the most rootin', tootin'est crew on these here forums! That's right folks we're darn tootin'. Mike Tyson's ode to Manzilla's SP playing style: Quote:
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