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| ArmA 2 - GENERAL Discuss our Next Generation Game ArmA 2. |
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#1 | |
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First Sergeant
Join Date: Dec 2006
Posts: 987
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Latest ArmA2 Press Coverage
A preview in english on a major site IGN :
http://uk.pc.ign.com/articles/932/932227p1.html Quote:
Bigger trailer Eurogamer preview : Eurogame preview |
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#2 |
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First Sergeant
Join Date: Mar 2005
Posts: 999
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very nice. Bohemia seems to have made real good progress.
Big highlights for me include the AI taht works as ateam and uses cover , suppression and morale plus improved nearly everything i will certainly be buying arma2 and most importantly enjoying the experience a great deal. come on BI it seems you almost have things spot on - best of luck and hard work for pulling it all together excellently this time! look forward to more updates.
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Bring it on. |
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#3 |
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14 y/o USMC fanboi
Join Date: Jun 2005
Posts: 352
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Ah well,
Not much information there , but that "command interface" thing is interesting. I wonder if that "Nato-Unit-Symbol" thing is just a "High Commander" dialog, or if you can finally command subgroups , or in that case command some "Platoon(+)" team From the little I think I can see in the screenshots/video , I hope they rethink the way the command bar works with vehicles still. The OFP way of grouping guys in vehicles was much more user-friendly than the ArmA way of just sticking some icon next to a guy. But what do I know. Cute idea with replacing the soldier symbols with the faces by the way. Anyways, I am glad this is still progressing and I hope you guys at BIS can still cram a lot into this game , because it gotta do a lot gameplay wise. Best luck. |
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#4 |
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Gunnery Sergeant
Join Date: Jan 2002
Posts: 432
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__________________
Daß die Schwachen überleben ist eine Laune der Starken ! |
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#5 |
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Warrant Officer
Join Date: Oct 2004
Location: Germany, near Hannover
Posts: 2,140
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Good to receive some info on the current status of development.
Now all that is needed for me, is to build an ArmA II capable rig.
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#6 |
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Sergeant
Join Date: Jan 2008
Posts: 150
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#7 |
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Gunnery Sergeant
Join Date: Nov 2007
Location: Poland
Posts: 479
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I can't belive this is Arma (2) !!
Looks like there is no as good team as BIS all over the world. Community wanted new animations? Here they are. Community wanted dragging wounded? Here it is + carrying. Community wanted hand signals? Here they are. Community wanted many things! Most of them are here. Thanks BIS. The only thing I hope is that my PC will be enough good to operate with Shader Model 3.0
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#8 | ||
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CWR
Join Date: Jul 2003
Location: Belgium
Posts: 934
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Don't want to troll, but...
Quote:
Quote:
Can't stress enough how important and usefull lasers and thermal scopes are. In real life and ingame. It would open an extra 8houres (darkness time) of pleasure and high-tech simulator fun. Anyway, i can only hope for it. One day....hopefully before i die. On the other hand, all sounds pretty promising about the AI related upgrade. Just hope it won't get to hard to last on the battlefield. But realisme for the win. EDIT and maybe some more "trolling", but i wanted to check if Vultar took something. Community wanted new animations? Here they are. ->Check, but all depends how they 'feel ingame' if you understand. Community wanted dragging wounded? Here it is + carrying. ->Check, i know you play MP, but how many times did you used the dragging and how many times did you see them get used. Imho a small thingy...nice. Community wanted hand signals? Here they are. ->Check, but again time will have to tell how usefull they are and how handy (quick and easy) they are to be used. If it is linked to the current know commanding system i guess it won't be that much of a plus, instead of individual keys. In the end, for me it is only eyecandy, but my opinion. Community wanted many things! Most of them are here. ->No comment .
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#9 |
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Second Lieutenant
Join Date: Apr 2003
Posts: 4,925
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Very nice
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__________________
It was OpF - Operation Flashpoint, not OFP - Operation Flash Point, ok? |
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#10 | |
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First Sergeant
Join Date: Mar 2005
Posts: 999
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Quote:
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__________________
Bring it on. |
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