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| ArmA - USER MISSIONS For discussing missions/campaigns created by the community for ArmA Discussions about the technical nature of creating missions should be in the editing forum not in here. |
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#1 |
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Moderator
Join Date: Nov 2001
Posts: 812
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Since my shooting sucks, and I couldn't find a target range with the features I needed, I created a dynamic one that you can set up anywhere you want.
It creates user-definable targets at predefined distances, with distance markers at the sidelines: ![]() Via the action menu you can then choose at which distance the targets should appear. ![]() Since the range basically moves along with you, it can be positioned on any terrain, so you can test for example bullet drop/rise. ![]() Any infantry units that are defined as targets will automatically assume different stances. ![]() • Any target that is killed will be automatically re-created. • There is unlimited ammo available, making even reloading unneccessary. • The distance reached by the projectile is displayed after each shot • There is a "bullet cam" and slow-mo option Available at my site. |
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#2 |
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Corporal
Join Date: Mar 2007
Location: England, UK
Posts: 61
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wow.
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#3 | |
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Private
Join Date: Mar 2007
Posts: 5
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Quote:
<edit>nm, I figured out that it had to be opened in the editor.</edit> |
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#4 |
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Moderator
Join Date: Nov 2001
Posts: 812
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First update already:
• The script now also comes with a "bullet cam" option (if you really want to know where that shot went) • The distance reached by the projectile is now displayed after each shot (This one is very useful when practicing grenade shooting/throwing, for example) |
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#5 |
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Corporal
Join Date: Oct 2005
Location: Belgium
Posts: 85
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What a great job Kronzky! Thanks much, it's a great tool for training
![]() EDIT: i have recurent CTD when i hit the second human target from left (kneeling RACS soldier) from any distances, either with bullets or nades.
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\"A mind is like a parachute. It doesn't work if it's not open.\" Frank Zappa |
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#6 |
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Staff Sergeant
Join Date: Oct 2002
Location: NRW/Germany
Posts: 255
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Hi... i would use some contents in my own training map (no release, just for our clan).
Do you have problems with it, when i "steal" some features from your map?
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OFPC.de & Armed-Assault.de - German News- and Fansite - visit us! Armed-Assault.net - English ArmA Section!
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#7 |
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Sergeant
Join Date: Oct 2005
Location: Singapore
Posts: 176
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You cant shoot for nuts but you can make such a useful set up.
The world is so unfair! Thanks for the mission. It'll definitely come in handy.
__________________
Gigabyte P35 DS3, Q6600 Quad Core 3.2Ghz, Asus 8800GTS 320MB, 4GB Ram, 1TB total HD space, Creative Audigy ZS 2, 850W PSU. OFP player since 2001! Residing in Sunny Singapore with on-screen name: Jayden on Arma2. |
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#8 | ||
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Moderator
Join Date: Nov 2001
Posts: 812
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Quote:
Does anybody else have this issue? Which version of ArmA do you have? I wonder if there's a death animation missing for kneeling soldiers (I'm running 1.07). (In the meantime you can change the used stances yourself. Just search for the array "_stances" in the script, and enter only the positions you want.) Quote:
Go ahead and use it any way you see fit! Now - to help all of us sucky shooters, perhaps somebody could create some reference shots with aimpoints at different distances. Then we could post it them all on the Wiki, and everybody wins... Something like this perhaps: ![]() |
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#9 |
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First Sergeant
Join Date: Feb 2007
Location: England.
Posts: 961
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I tried playing it, it promted "player not found" ?..
Any help please? |
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#10 | |
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Moderator
Join Date: Nov 2001
Posts: 812
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Quote:
Did you open the mission in the editor? Was there a player visible? Did it have the following line in its init field: nil=[] execVM "targetrange.sqf"? But perhaps you should just PM me with the details, if you still have problems. |
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