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ArmA - USER MISSIONS For discussing missions/campaigns created by the community for ArmA

Discussions about the technical nature of creating missions should be in the editing forum not in here.

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Old 05-11-2007, 09:30 PM   #1
*Kronzky*
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Join Date: Nov 2001
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Since my shooting sucks, and I couldn't find a target range with the features I needed, I created a dynamic one that you can set up anywhere you want.

It creates user-definable targets at predefined distances, with distance markers at the sidelines:


Via the action menu you can then choose at which distance the targets should appear.


Since the range basically moves along with you, it can be positioned on any terrain, so you can test for example bullet drop/rise.


Any infantry units that are defined as targets will automatically assume different stances.


• Any target that is killed will be automatically re-created.

• There is unlimited ammo available, making even reloading unneccessary.

• The distance reached by the projectile is displayed after each shot

• There is a "bullet cam" and slow-mo option

Available at my site.



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Old 05-11-2007, 09:36 PM   #2
andy-uk
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wow.

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Old 05-12-2007, 02:21 AM   #3
surreptr
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Quote:
Originally Posted by (Kronzky @ May 11 2007,15:30)
Available at my site.
Is there a link for the demo mission? ***I was only able to find a link for the scripts. ***Thanks.

<edit>nm, I figured out that it had to be opened in the editor.</edit>



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Old 05-12-2007, 04:47 PM   #4
*Kronzky*
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First update already:

• The script now also comes with a "bullet cam" option (if you really want to know where that shot went)

• The distance reached by the projectile is now displayed after each shot
(This one is very useful when practicing grenade shooting/throwing, for example)
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Old 05-13-2007, 10:03 AM   #5
JanMasterson
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What a great job Kronzky! Thanks much, it's a great tool for training

EDIT: i have recurent CTD when i hit the second human target from left (kneeling RACS soldier) from any distances, either with bullets or nades.



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Old 05-13-2007, 12:23 PM   #6
-SWAT-
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Hi... i would use some contents in my own training map (no release, just for our clan).
Do you have problems with it, when i "steal" some features from your map?



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Old 05-13-2007, 02:19 PM   #7
BroK3n
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You cant shoot for nuts but you can make such a useful set up.

The world is so unfair!

Thanks for the mission. It'll definitely come in handy.
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Old 05-13-2007, 03:20 PM   #8
*Kronzky*
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Quote:
Originally Posted by [b
Quote[/b] ]i have recurent CTD when i hit the second human target from left (kneeling RACS soldier) from any distances, either with bullets or nades.
That's very strange, and something that I've never seen before.
Does anybody else have this issue?
Which version of ArmA do you have? I wonder if there's a death animation missing for kneeling soldiers (I'm running 1.07).
(In the meantime you can change the used stances yourself. Just search for the array "_stances" in the script, and enter only the positions you want.)

Quote:
Originally Posted by [b
Quote[/b] ]Do you have problems with it, when i "steal" some features from your map?
Of course not!
Go ahead and use it any way you see fit!


Now - to help all of us sucky shooters, perhaps somebody could create some reference shots with aimpoints at different distances.
Then we could post it them all on the Wiki, and everybody wins...
Something like this perhaps:




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Old 05-13-2007, 07:42 PM   #9
wika_woo
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I tried playing it, it promted "player not found" ?..


Any help please?
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Old 05-14-2007, 05:57 AM   #10
*Kronzky*
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Quote:
Originally Posted by [b
Quote[/b] ]I tried playing it, it promted "player not found" ?..
Did you copy all of the mission files (including their folder name) into your mission folder (as per the readme)?

Did you open the mission in the editor?
Was there a player visible?
Did it have the following line in its init field: nil=[] execVM "targetrange.sqf"?

But perhaps you should just PM me with the details, if you still have problems.
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