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Ofpman_

Nevis island

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I present my next island called Nevis. As you can see, I have put on screens on prominence, so, island is very mountainous, i tried to deversify also particularly coast line. On island is 10 villages. Textures from WGL texture replacement pack and objects from Berghoff's Nature Pack - Nordic whitch transmit curious climate island. 1.2 of corrected errors plan soon version. Several screens below:

http://www.f2z.avx.pl/nevis/new/nevis1.jpg

http://www.f2z.avx.pl/nevis/new/nevis2.jpg

http://www.f2z.avx.pl/nevis/new/nevis3.jpg

http://www.f2z.avx.pl/nevis/new/nevis4.jpg

http://www.f2z.avx.pl/nevis/new/nevis5.jpg

http://www.f2z.avx.pl/nevis/new/nevis6.jpg

http://www.f2z.avx.pl/nevis/new/nevis7.jpg

http://www.f2z.avx.pl/nevis/new/nevis8.jpg

http://www.f2z.avx.pl/nevis/nevis.rar

Need:

Berghoff's Nature Pack 3 - ftp://www.gamezone.cz:8021/ofpd/unofaddons2/BRG_EN_BETA_1.03.rar

UWAR gras - ftp://www.gamezone.cz:8021/ofpd/unofaddons2/uwar_grass.zip

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lol? joke?

where is the downloadlink?

Nothing text?

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for some reason the grass dose not work on mine, i have the pbo's in my addons folder, ive checked and i have pasted over them again and again, but it dose not make any difference in game they do not appear on the island

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I had that problem, I think OFP.Info host the wrong file.

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Daniel @ Jan. 07 2006,12:59)]I had that problem, I think OFP.Info host the wrong file.

Here is the original topic with links to the latest update of the UWAR gras.

I'm downloading this island now, so I don't know if this link is to a different version then the one in OFP info.

Regards.

@CERO.

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Is everybody here being able to get the UWAR gras appear in this island by default?

I'm a bit confused in how to install the gras, specially after reading the readmes from the gras, because in one of the readings it say this:

Quote[/b] ]You can place the p3d objects in the uwar_empty addon into your island to be detected by these scripts.

To make the uwar_abstractStaticInit.sqs script see objects placed in an island editor, look for the lines:

;DISABLED FEATURE BECAUSE NO ISLAND HAS MY ABSTRACT OBJECTS ON IT YET

;this would otherwise check all objects on the island to see if they are and can be used as predefined abstract types

goto "done1"

And remove the line

goto "done1"

And simply remove the line goto "done1". It will take longer for the script to start up because it has to check every object on the island, but it will detect any UWAR grass.

Is the part that say ";DISABLED FEATURE BECAUSE NO ISLAND HAS MY ABSTRACT OBJECTS ON IT YET" that confuses me. Do I need to add the configurations in the UWAR gras folder?

Maybe I should post in the UWAR gras topic.

Regards.

@CERO.

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