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| ArmA 2 & OA - MULTIPLAYER This forum is for discussions pertaining to the multiplayer aspects of ArmA 2 & the standalone expansion Operation Arrowhead. |
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#1 | |
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BI, CEO
Join Date: Jun 2001
Location: Prague, Czech Republic
Posts: 852
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UPDATED:
Arma 2: Operation Arrowhead - Linux Standalone Server 1.52 BETA build 7900 is available now for testing. Please provide us with feedback to this topic. It should significantly improve stability and performance, esp. on quad-core systems) Quote:
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Marek Spanel - CEO www.bistudio.com Last edited by Maruk; 07-02-2010 at 04:06 PM. Reason: Updated |
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#2 |
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Private
Join Date: Apr 2009
Posts: 10
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Awesome. I'm very glad to see that you're keeping us informed. Going to try this out now/tomorrow.
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#3 |
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Master Gunnery Sergeant
Join Date: Apr 2008
Location: Christchurch, NZ
Posts: 1,100
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Great, thank you BIS. Can I ask for details on how the folders should be arranged and the command line set for a combined OA-with-A2 installation?
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#4 | |
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BI, CEO
Join Date: Jun 2001
Location: Prague, Czech Republic
Posts: 852
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There are two ways to run merged version.
Very simple way is to start the exe in this style: Quote:
It is highly recommended that servers report to have the correct mods, depending on what is currently running there (e.g. A2, A2+OA, A2+OA+USERMOD etc.)
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Marek Spanel - CEO www.bistudio.com Last edited by Maruk; 06-29-2010 at 11:34 PM. |
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#5 |
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Sergeant
Join Date: Jul 2008
Posts: 155
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so... seeing that our ArmA2 Linux server still doesn't have a patch for the recent 1.07 patch, will this patch work instead? If not, then can anyone give me a clue as to when you plan on releasing the Linux server files for recent 1.07 patch???? Our main battle server is dead in the water atm...
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#6 | |
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Master Gunnery Sergeant
Join Date: Apr 2008
Location: Christchurch, NZ
Posts: 1,100
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Quote:
./expansion/addons ./expansion/dta ./expansion/battleye ./expansion/keys ...and copied these files from my Windows install (or beserver .so/.cfg) making sure they're all lowercased. I've replaced the 1.05 server binary with the new one and it starts fine with... ./server -mod=expansion (other parameters omitted) ...and I can load and play OA content quite happily. When I try to run a mission that uses A2 content, either a custom mission or a default mission like 01. Deathmatch the log shows "Reading mission..." and my client shows "Wait For Host" and neither progresses after that no matter how long I wait (no further entries are written to the log). CPU utilisation sits between 60 and 90% (one core). Running Debian (Etch). |
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#7 |
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Master Gunnery Sergeant
Join Date: Apr 2008
Location: Christchurch, NZ
Posts: 1,100
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Noticed (when trying -exthreads=1) in the server browser it was showing ca;expansion;@expansion so removed the -mod parameter but no change to described behavior. Not sure if the server thinks I'm in the game or not (browser shows me as playing), I suppose this might be a client issue.
EDIT: Not sure why this didn't append to the previous post as usual. |
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#8 |
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Staff Sergeant
Join Date: Aug 2009
Location: France, Provence
Posts: 234
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Thank you very much for all this information Maruk
Really appreciated
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#9 | |
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Master Gunnery Sergeant
Join Date: Apr 2008
Location: Christchurch, NZ
Posts: 1,100
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Quote:
1. I added -cpucount=2 to the server startup script (not in the original ArmA2 version). 2. I added the correct Operation Arrowhead Player ID to my squad.xml. Last edited by Defunkt; 06-30-2010 at 05:02 AM. Reason: Resolved another issue with BattlEye version. |
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#10 |
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Private
Join Date: Apr 2009
Posts: 10
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Ran the server with only -cpucount=8 and it stayed up for about 5 hours before it segfaulted while running the 16 player CTI map. I played a bit at the start and 10 minutes before it crashed and had about 10 people playing on the server towards the end. Performance wise it seemed comparable to ArmA2, but my memory is a bit fuzzy tbh; the fps was at 20-25 with it dipping blow 20 every now and then. Nobody seemed to desync and as far as I could tell there was no JIP lag (this seems more wrong to me than anything
).
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