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    • Hi guys,   I played reforger when it was released, the day it was release and the game performed perfectly.  I stopped playing reforger due to the lack of contects to went back to A3.  I restarted to play reforce 2 weeks ago to test the v1.0 update and i found the game does not have the same performance.  It is understand the new features were added but this does not explain the huge decay in performance, I had to chane from ultra to medium graphics settings.   I run the game on an rxt 4050, core i7.   Anyone having perf issues with the recents updates?
    • UPDATE: Ok so weird but, this is only happening when the player is the Driver of any vehicle, as cargo or any other seat the escort gets in any available seat and stay's put. Until the player exits. Very strange
    • Curious to what you guys think. The following loop works 99% as intended, but for one small issue. Some context, I have three AI "VIP escorts" with a hold action, you can use it to command them to stay or follow. While {TRUE} I run the following loop to get the AI to follow the player on foot or if in a vehicle. But when the AI enters a vehicle, it continually disembarks and get's back in over and over. I think it might be the orderGetIn command, but I didnt read anywhere on the wiki that its supposed to make units dismount if given the command again. I also tested it with another AI that was just given the orderGetIn to a player vehicle over and over and he doesnt exit the vehicle once loaded.   Function As you may notice, I have attached a GetInMan event handler to disable his simulation, and then re-enable once the player exits. It's very close, but he freezes just as he exits the vehicle and hangs out in mid-air until player exits vehicle   I have also tried with no luck:  *Adding sleep commands of various lengths in between the IF statements, to try and let the simulation disable before he exits   *Cutting out the second IF statement, <If player exit vehicle>, part of the loop entirely, just to see if it still happens. It Does   *Using (player in vehicle) instead of ObjectParent, nope https://community.bistudio.com/wiki/objectParent   *Removing and adding different GetIN/GetOUT commands and actions, only orderGetIn works as intended:  https://community.bistudio.com/wiki/Category:Command_Group:_Unit_Control   *Waypoints, but the AI is without a group and I have x3 total guys that need to be escorted and they are ungrouped, and seperated on the map for scenario: https://community.bistudio.com/wiki/Category:Command_Group:_Waypoints   *JoinSilent, but commanding AI is not the intention as the player already has enough to worry about with 5 friendly AI in the team and other scripts/events. The simple hold action Stay/Follow commands attached to the 'escorts' is the preferred method   Any ideas guys? Thanks  
    • Great, thanks for confirming their is an issue. I dont use social media if i can help it , if you could let me know when its fixed that would be great. Thanks 
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