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lazerath

Arma 2: OA Beta Build 83261

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Setvector causing flipped vehicles to bounce has been fixed in this patch, thanks for that.

Edited by F2k Sel

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more fixes aren't mentioned sorry ... {don't blame me i can't BLAME it either}

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No worries Dwarden, just would like to know what has been fixed, so I can try it out.

edit: stay getting CTD on harvest red cutscenes.

Edited by Muahaha

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I've only just downloaded the last beta patch... It's like waiting for a bus this is.

Thank you BIS.

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Is the AttachTo jumping fixed yet?

You tell us :)

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Is the AttachTo jumping fixed yet?

I can't seen any change.

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I use armour all the time, but I have no clue what this is. Anyone else know?
Yeah I'm eager to learn about this aswell.

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haleluya

....so that means you know then?...You did notice that 2 people above you where wondering what it was?

care to share?

The only thing I can think of that was wrong with tracks was that one of the apcs could still drive with wrecked(red) tracks..Warrior IFV I think..Pretty low priority too. Chances are if your apc had red tracks you where a dead man anyway.

For me this is the number 1 bug to be fixed with Turreted vehicles: http://dev-heaven.net/issues/13110

Edited by -=seany=-

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a really ancient issue with track texture twitching back and forth very rapidly even when vehicle was stationary.

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a really ancient issue with track texture twitching back and forth very rapidly even when vehicle was stationary.

Isn't that an OFP bug? :butbut:

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That's weird I never noticed the track problem until 5mins before I installed the new patch. I can't see the texture switching in this patch so that really is a quick fix for me.

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a really ancient issue with track texture twitching back and forth very rapidly even when vehicle was stationary.

Yea that's been around for a while and I'm glad it's finally fixed. I'm glad these small little polish fixes are finally being done. :) With any luck by the time ArmA 3 is out we'll have a very stable & polished ArmA 2.

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more fixes aren't mentioned sorry ... {don't blame me i can't BLAME it either}

LOL, using Subversion also at your shop, Dwarden? Mighty fine tool, btw

-OP

PS: Thanks for all your fine patch work these days, can't test a thing, off to Malta tomorrow :)

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Isn't that an OFP bug? :butbut:
You will be surprised how much OFP bugs are still in A2 or where reintroduced later on.

And im always surprised whenever BI "fixes" a broken Feature by just disabling it.

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Is the AttachTo jumping fixed yet?

Just tested it with the "Provision" template, no it's not.

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I found weird collisions bug with this beta. This bug sometimes appears, when one unit come in contact(collision) with other unit.

8GE4UErDZsE

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I found another bugged feature in OA thats was once working perfectly. Nearly all aircraft that once had the audible and visible missiles warning in initial release do not have it anymore.

I remeber that ALL US choppers had this in pre 1.59 versions.

currently NO WARNING AT ALL:

MH-60 all variants

MV-22

UH-1 all variants

Su-25 all variants

AH-6 and MH-6

A-10

Ka-60

L39ZA

Only visual warning (flashing radar section)

Mi-8/17 all variants

Mi-24 all variants

AH-1Z

AH-64 (USMC)

C-130J

AV-8B

Su-34

F-35B

Missile warning working as exspected only with:

AH-11

AH-1 (BAF)

AH-64D (US)

HC-3

HC-4

well...thats it. I wonder how this could just slip by.

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I found another bugged feature in OA thats was once working perfectly. Nearly all aircraft that once had the audible and visible missiles warning in initial release do not have it anymore.

.

.

.

well...thats it. I wonder how this could just slip by.

I noticed this but thought it was to do with IR missles ...where you get no warning...which is correct in RL... but Radar and Laser missles.... I never tested..

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