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| ArmA 2 & OA - MISSION EDITING & SCRIPTING For discussing the technical aspects of creating custom ArmA 2 & the standalone expansion Operation Arrowhead missions as well as scripting. |
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#1 |
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Master Gunnery Sergeant
Join Date: Jun 2009
Posts: 1,321
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I am not sure if this is the right place..
I am trying to make the ACE nuke airburst work through a trigger.. I haven't a clue of what to do. I want the airburst to I paste this into the on activation box " ["ACE_B61_15", (getPosATL myTarget)] call ACE_fnc_NuclearAirBurst;" activation is radio alpha.. Here is the link.. http://dev-heaven.net/docs/ace/files...Burst-sqf.html how do i make this happen? thanks
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PMC Somalia http://forums.bistudio.com/showthread.php?t=103058 The question is not "is this addon ace compatible?" the question is "is ace compatible with my addon" ace is NOT a standard. |
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#2 |
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Sergeant
Join Date: Aug 2009
Location: Kent, UK
Posts: 161
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All you need for that to work is the trigger & function call (which you have), you also need an object called myTarget such as an invisible H or game logic. Just place the object down and change the trigger activation to:
Code:
["ACE_B61_15", [(getPosATL myTarget select 0), (getPosATL myTarget select 1),100]] call ACE_fnc_NuclearAirBurst; |
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#3 |
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Master Gunnery Sergeant
Join Date: Jun 2009
Posts: 1,321
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thanks man! worked beautifully.
__________________
PMC Somalia http://forums.bistudio.com/showthread.php?t=103058 The question is not "is this addon ace compatible?" the question is "is ace compatible with my addon" ace is NOT a standard. |
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#4 |
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Gunnery Sergeant
Join Date: Apr 2009
Location: N. California
Posts: 594
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Recommended airburst heights ( ATL )....
5.0 - 114.89m 1.5 - 70.98m 0.3 - 37.28m You can round up slightly if you like.
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I am fear. |
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#5 |
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Master Gunnery Sergeant
Join Date: Jun 2009
Posts: 1,321
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so this is for minimal radiation? ie the lower the more fallout, the higher, less?
edit: or just a wider damage radius?
__________________
PMC Somalia http://forums.bistudio.com/showthread.php?t=103058 The question is not "is this addon ace compatible?" the question is "is ace compatible with my addon" ace is NOT a standard. Last edited by Fox '09; 03-17-2010 at 06:24 PM. |
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#6 |
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Gunnery Sergeant
Join Date: Apr 2009
Location: N. California
Posts: 594
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Best damage height IRL that has minimal fallout. So the detonation height that would be used for a real airburst.
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I am fear. |
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#7 |
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Corporal
Join Date: Mar 2007
Posts: 96
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Hmmmm i can't figure it out. It seemed so easy. I made a trigger (activation bluefor / present) and a marker named it myTarget and put this in the On Activation box:
Code:
["ACE_B61_15", [(getPosATL myTarget select 0), (getPosATL myTarget select 1),10]] call ACE_fnc_NuclearAirBurst;hint "baboom" EDIT EDIT: Never mind i used a marker... I should use the invisable H like told. sorry. Edit again: Hmm i don't die from radiation. I tought that came with it... DO i have to do something to activate it? Or should it work right away. Last edited by Winchester Delta_1; 03-24-2010 at 09:07 PM. |
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#8 |
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Gunnery Sergeant
Join Date: Apr 2009
Location: N. California
Posts: 594
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The effects of thermal, blast, prompt radiation are already in the initial burst.
An airburst does not generate fallout. If you use a ground burst then it takes a while for the debris to land, about 30-31 minutes usually. Wind determines that fallout footprint, it will show up on your map as an orange zone. Each zone represents a dosage level of 7 Sv, overlapping fallout zones have culmulative damage. You need to be in a NBC-rated vehicle in order to be protected from fallout.
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