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ArmA 2 & OA - GENERAL Discuss our Next Generation Game ArmA 2 & the standalone expansion Operation Arrowhead.

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Old 03-15-2010, 03:26 PM   #21
AnimalMother92
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MP5 and all the pistols are pretty useless I'd say. Might as well throw rocks at the enemy

I also hope they fix up the EOTech for Arrowhead at least.
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Old 03-15-2010, 03:55 PM   #22
Celery
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The pistol inaccuracy and weakness can be cured with scripts though, which I've done in most of my missions. They're actually pretty neat with 1.5x power and proper accuracy.
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Old 03-15-2010, 06:48 PM   #23
Lal
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It would be cool to have more submachine guns implemented and have the option to use those in the gun slot(maybe with some ammo restrictions or some balancing feature) since guns are essentially useless and the MP5 is way too weak and inaccurate to take up a primary wep slot.

This might go against realism or something though, dunno if SMG's have ever been used as sidearms.
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Old 03-16-2010, 01:20 AM   #24
Max Power
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I think the M10 was an attempt at that. They had a strap at front instead of a handle so it could be drawn from a holster. It didn't really work.
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Old 03-16-2010, 01:21 AM   #25
Nightrain
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Quote:
Originally Posted by Lal View Post
It would be cool to have more submachine guns implemented and have the option to use those in the gun slot(maybe with some ammo restrictions or some balancing feature) since guns are essentially useless and the MP5 is way too weak and inaccurate to take up a primary wep slot.

This might go against realism or something though, dunno if SMG's have ever been used as sidearms.
Well something like the Micro-Uzi or MAC would work.
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