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| ArmA 2 & OA - GENERAL Discuss our Next Generation Game ArmA 2 & the standalone expansion Operation Arrowhead. |
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#21 |
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Sergeant Major
Join Date: Jun 2009
Location: Evergreen State
Posts: 1,569
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MP5 and all the pistols are pretty useless I'd say. Might as well throw rocks at the enemy
![]() I also hope they fix up the EOTech for Arrowhead at least. |
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#22 |
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Warrant Officer
Join Date: Apr 2003
Location: BI Forums
Posts: 2,270
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The pistol inaccuracy and weakness can be cured with scripts though, which I've done in most of my missions. They're actually pretty neat with 1.5x power and proper accuracy.
__________________
PvP mission and script maker | Tag: CLY | Beta mission thread Join the Voice actors forum group! Join AToW for the best PvP in Arma 2! ![]() ArmA Edit for ARMA 2 | Quick parachute dismounting | EasyFly | setPos height snap | addWeapon script |
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#23 |
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Corporal
Join Date: Dec 2009
Posts: 62
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It would be cool to have more submachine guns implemented and have the option to use those in the gun slot(maybe with some ammo restrictions or some balancing feature) since guns are essentially useless and the MP5 is way too weak and inaccurate to take up a primary wep slot.
This might go against realism or something though, dunno if SMG's have ever been used as sidearms. |
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#24 |
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Formerly Plaintiff1
Join Date: May 2005
Posts: 5,462
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I think the M10 was an attempt at that. They had a strap at front instead of a handle so it could be drawn from a holster. It didn't really work.
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#25 | |
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Sergeant
Join Date: Mar 2010
Posts: 167
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Quote:
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