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| OFP : MISSION EDITING & SCRIPTING (for discussion of the technical aspects of mission editing and scripting) |
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#1 |
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Corporal
Join Date: Jul 2001
Posts: 83
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Testing multiplayer on one computer (FADE)
Hello all. I'm trying to test my multiplayer mission using one pc with two instances of flashpoint running.
It seems to work ok, except I get a message "original games do not fade" when my other instance joins the game. This is their odd copy protection kicking in. Anyway, I've read that the fade affects gameplay, and was wondering if it will be ok to check things like my variables this way? I don't need to play the game I just want to test out my multiplayer scripts. Thanks. |
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#2 |
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Dances with AR-15
Join Date: Oct 2002
Location: Denmark
Posts: 1,999
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Says that to me too when I play MP its not a problem it says somthing a little different if FADE is activated if I remmember correct.
STGN
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![]() ![]() My SOPMOD M4A1's 0.98 My Black OPS v2 My WW4 mod texture pack1 My WW4 reload Animation "The M4 is flat out the best Assault Rifle in the world...period...the end." - rgrgordo |
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#3 |
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Corporal
Join Date: Jul 2001
Posts: 83
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I don't get the message in a normal game, just when testing on the same computer with the same copy.
My question was though if this will effect my script. If it's ok to test scripts this way. |
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#4 |
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Dances with AR-15
Join Date: Oct 2002
Location: Denmark
Posts: 1,999
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Sounds normal should not be a problem.
STGN
__________________
![]() ![]() My SOPMOD M4A1's 0.98 My Black OPS v2 My WW4 mod texture pack1 My WW4 reload Animation "The M4 is flat out the best Assault Rifle in the world...period...the end." - rgrgordo |
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#5 | |
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Second Lieutenant
Join Date: Mar 2003
Posts: 4,754
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I had the same problem when launching 2 instance of OFP on my system, as apparently in this thread according to Major Fubar
Quote:
An alternative, if you want to test your script effect in client side only, is to get the 1.96c server http://forums.bistudio.com/showthread.php?t=43602 Then after installing it , just launch the server executable, then on the same computer launch OFP and go to Multiplayer -> LAN to see your server appearing. You'll be able to join it as a client without the fade message appearing, allowing you to test the client side effect of your script without worrying about the game degrading. Works well for me.
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#6 |
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Corporal
Join Date: Apr 2009
Location: Eesti
Posts: 92
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If i open up my MP then it doesnt load the server list..Can anyone help?
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#7 |
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Second Lieutenant
Join Date: Mar 2003
Posts: 4,754
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Look into the "gamespy no longer supporting" thread in the multiplayer forum.
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![]() WW4 mod project -Full release- 1.0 Modder Ressources GRAA modpack 3.0 - WH40K mod wip DMA Anims-NextGen FINAL - Enhanced Editor Join the Original OFP addicts social group of this forum |
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#8 |
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First Sergeant
Join Date: Feb 2006
Location: Los Angeles, CA. USA
Posts: 898
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GameSpy appear to have fixed their problem, so LoLL's issues must be settings related.
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Abit Fatal1ty + Intel 630 P4 3ghz + 3gb DDR2 ram (PC4200 Dual Channel) + eVga 8800GTS 320mb DDR3 (Overclocked) + Sound Blaster Fatal1ty x-fi |
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#9 |
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Corporal
Join Date: Jul 2001
Posts: 83
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Thanks for the help guys!
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