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OFP : MISSION EDITING & SCRIPTING (for discussion of the technical aspects of mission editing and scripting)

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Old 03-13-2010, 11:02 PM   #1
Sexacutioner
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Testing multiplayer on one computer (FADE)

Hello all. I'm trying to test my multiplayer mission using one pc with two instances of flashpoint running.
It seems to work ok, except I get a message "original games do not fade" when my other instance joins the game. This is their odd copy protection kicking in.

Anyway, I've read that the fade affects gameplay, and was wondering if it will be ok to check things like my variables this way? I don't need to play the game I just want to test out my multiplayer scripts.

Thanks.
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Old 03-13-2010, 11:30 PM   #2
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Says that to me too when I play MP its not a problem it says somthing a little different if FADE is activated if I remmember correct.
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Old 03-14-2010, 04:07 AM   #3
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I don't get the message in a normal game, just when testing on the same computer with the same copy.

My question was though if this will effect my script. If it's ok to test scripts this way.
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Old 03-14-2010, 03:51 PM   #4
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Sounds normal should not be a problem.
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Old 03-14-2010, 04:19 PM   #5
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I had the same problem when launching 2 instance of OFP on my system, as apparently in this thread according to Major Fubar
Quote:
AFAIK, FADE is only triggered when in MP and two identical install keys are detected.
You will see the little quote "Remember, original games do not fade" appear on the top of the screen.
So i guess when having 2 instances of OFP on the same computer joining each other is triggering that thing because both instances are using obviously the same cdkey.

An alternative, if you want to test your script effect in client side only, is to get the 1.96c server
http://forums.bistudio.com/showthread.php?t=43602
Then after installing it , just launch the server executable, then on the same computer launch OFP and go to Multiplayer -> LAN to see your server appearing.

You'll be able to join it as a client without the fade message appearing, allowing you to test the client side effect of your script without worrying about the game degrading.

Works well for me.
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Old 03-14-2010, 04:25 PM   #6
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If i open up my MP then it doesnt load the server list..Can anyone help?
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Old 03-14-2010, 04:48 PM   #7
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Look into the "gamespy no longer supporting" thread in the multiplayer forum.
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Old 03-14-2010, 10:44 PM   #8
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GameSpy appear to have fixed their problem, so LoLL's issues must be settings related.
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Old 03-15-2010, 01:14 AM   #9
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Thanks for the help guys!
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