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ArmA 2 & OA : CONFIGS AND SCRIPTING (addons) Discussion on editing CPP's, SQS', SQF's and getting your work from O2 to Arma 2 & the standalone expansion Operation Arrowhead

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Old 03-13-2010, 04:41 AM   #1
ADuke
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Effects that are displayed when a vehicle is shot.

Hello,

I would like to know how to change/edit part of my vehicle so that when a round hits it, a spark is displayed.

So, in other words..

The game knows that this part of my vehicle is metal, and when a round hits it, the particle effects should be displayed accordingly.

I am pretty sure that the answer resides in the hitpoints section of my config, but I am not sure where.

Thanks,

-AD

P.S. I did A LOT of searching and could not find an answer for this, I looked up "hitpoints" and "material" on the WIKI, but that was fruitless.
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Old 03-13-2010, 02:43 PM   #2
swtx
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That is a good question..

I can point you toward the WarFX Mod and Optical Snare's Config.

He uses really large effects including sparks for his Mod.

You can grab it here:

http://www.armedassault.info/index.p...t=news&id=3352

Hope that helps
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Old 03-14-2010, 04:10 AM   #3
ADuke
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Quote:
Originally Posted by swtx View Post
That is a good question..

I can point you toward the WarFX Mod and Optical Snare's Config.

He uses really large effects including sparks for his Mod.

You can grab it here:

http://www.armedassault.info/index.p...t=news&id=3352

Hope that helps
Thanks for your help but I have figured out what the issue was.....

Sorry for the confusion, I HAVE been using the WarFX mod and have noticed that everytime I shoot something metal there are sparks and sounds of bullets hitting metal, but then when I shoot other things it is different.

The answer is this..

In the "Fire Geometry" LOD of the model, the faces need to have a material file associated with it that links to a "bisurf" file, here are some examples of the paths...

Code:
ca\data\penetration\rubber.rvmat
Code:
ca\data\penetration\metalplate.rvmat
So that is how the game knows which portion of the model is made of what kind of material.

So, really, this post is a model question and not a config/scripting question.

-AD
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