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ArmA 2 & OA - MISSION EDITING & SCRIPTING For discussing the technical aspects of creating custom ArmA 2 & the standalone expansion Operation Arrowhead missions as well as scripting.

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Old 03-12-2010, 02:36 AM   #1
quincy
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how do i remove AKM from a unit

i do this removeWeapon "AKM"; and the faaa terrorist still has it in his hand, it works for every thing elese, and how do u give a unit a rpg7, whats the script
this addweapon"?";
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Old 03-12-2010, 02:43 PM   #2
*W0lle*
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There is no such weapon classname as "AKM". A list of all weapon/magazine classnames you find here.

As for adding a RPG to a unit, search the forums for addweapon and you find a million of posts with examples. Show some own initiative instead waiting until others do the brainstorming for you.
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