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ArmA 2 & OA - MISSION EDITING & SCRIPTING For discussing the technical aspects of creating custom ArmA 2 & the standalone expansion Operation Arrowhead missions as well as scripting.

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Old 02-09-2010, 07:30 PM   #11
AnimalMother92
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also using joinSilent over join is good. He will simply join your group and you can have some cool sideChat conversation without the annoying "5, Follow 1" being spoken when a squad member is joined
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Old 02-09-2010, 11:43 PM   #12
Mandingo
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No I did not make the heal animation, I was not sure how to do this...
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Old 02-10-2010, 08:00 AM   #13
davincy81
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ok try with new animation before he join.

when he have done the animation he will go back to his standart situation.

in your trigger:

unitname switchMove "AinvPknlMstpSlayWrflDnon_healed"; [unitname] join grpNull; [unitname] join Name2; unitname setcaptive false



you can call the "heal" animation > prison-unit remove hobble from feets or something





understand? we letem make a animation to bring him out of the prisoner "animation" ( hands behind head )
doesnt matter what kind of animation... point is a animation which has an "end"

i dont know the code for " unit, stop any animations and go back to standart situation".
thats why i let him switch anim again before he join your group.
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Last edited by davincy81; 02-10-2010 at 08:09 AM.
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