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| ArmA 2 & OA - MISSION EDITING & SCRIPTING For discussing the technical aspects of creating custom ArmA 2 & the standalone expansion Operation Arrowhead missions as well as scripting. |
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#11 |
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Sergeant Major
Join Date: Jun 2009
Location: Evergreen State
Posts: 1,892
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also using joinSilent over join is good. He will simply join your group and you can have some cool sideChat conversation without the annoying "5, Follow 1" being spoken when a squad member is joined
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#12 |
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Private First Class
Join Date: Jan 2010
Posts: 27
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No I did not make the heal animation, I was not sure how to do this...
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#13 |
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Lance Corporal
Join Date: Feb 2010
Location: Germany
Posts: 50
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ok try with new animation before he join.
when he have done the animation he will go back to his standart situation. in your trigger: unitname switchMove "AinvPknlMstpSlayWrflDnon_healed"; [unitname] join grpNull; [unitname] join Name2; unitname setcaptive false you can call the "heal" animation > prison-unit remove hobble from feets or something ![]() understand? we letem make a animation to bring him out of the prisoner "animation" ( hands behind head ) doesnt matter what kind of animation... point is a animation which has an "end" i dont know the code for " unit, stop any animations and go back to standart situation". thats why i let him switch anim again before he join your group. Last edited by davincy81; 02-10-2010 at 08:09 AM. |
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