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| ArmA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods. Only addons/mods which have content freely available for download should have threads in here. |
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#1 |
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Lance Corporal
Join Date: Jun 2004
Location: JAPAN
Posts: 60
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h-53e pack released
Hi all
![]() I released "h-53e pack" v1.3. This include update version of my MH53E for ARMA. ![]() Download ------------------------------------------------ 2009.10.6(h-53e pack for ARMA) version 1.3 - fixed AI call this UH60 - new textures by soldier2390 - add refuelprobe by soldier2390 - add side gunner to gac_usn_mh53e - add side/tail gunner to usaf_hh53e/gac_usmc_mh53e - sound filesize reduced - changed hitpoint LOD/firegeometry LOD 2009.8.24 version 1.2(MH53E addon for ARMA) - config and some file adjusted for ARMA - Changed classname/VehicleClass - Changed geometryLOD "heavier" - Fixed main rotor position more correctly - Changed main rotor width & form - Added RotorLowIn/HighIn sound by Miles Teg - Added icon / map icon - Reduced cargo seats's polycount 2009.8.20 version 1.1(MH53E addon for ARMA) - Fixed main rotor position - New texture and smdi texture(include detail texture definition) - Some sounds updated by Sgt.Elias / Yag - Gear down/up automatically - Fixed shadow lod 2009.8.18 'USMC_MH53E' Addon by gachopin ------------------------------------------------ BLUFOR -> GAC AIR -> MH-53E(USMC) BLUFOR -> GAC AIR -> MH-53E(USN) BLUFOR -> GAC AIR -> MH-53E(USAF DG camo) BLUFOR -> GAC AIR -> MH-53E(USAF LG camo) ******************************************** This Addon include : [gac_USMC_MH53E , gac_USAF_HH53E_DG , gac_USAF_HH53E_LG , gac_USN_MH53E] ******************************************** how to fold rotor wing: [this] exec "\gac_USMC_MH53E\script\MH53fold.sqs" (gac_USAF_HH53E) (gac_USN_MH53E) how to spread rotor wing: [this] exec "\gac_USMC_MH53E\script\MH53spread.sqs" or engine "on" or choose action "spread rotor-blade" (gac_USAF_HH53E) (gac_USN_MH53E) how to open ramp: this animate ["door_cargo", 0.3];this animate ["door_cargo2",1]; how to close ramp: this animate ["door_cargo", 0];this animate ["door_cargo2",0]; Credits : Miles Teg / Sgt.Elias / Yag /soldier 2390 and all advisers of BISforum
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#2 |
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Staff Sergeant
Join Date: Jan 2009
Location: Baltimore, Maryland(U.S.)
Posts: 305
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also everyone i forgot to add usmc to the marines version, my bad i ill fix asap!
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"Respect is the key to life... with out it we have nothing!" |
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#3 |
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Master Gunnery Sergeant
Join Date: Oct 2005
Location: Where women glow and men plunder.
Posts: 1,112
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Thanks mate, this is great!
__________________
![]() "Fire the bloody guns where we want them or you'll lose the lot of us" Major Harry Smith, Battle of Long Tan, 18 August, 1966. |
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#4 |
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Sergeant Major
Join Date: Jun 2005
Location: The Netherlands
Posts: 1,667
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#5 |
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Lance Corporal
Join Date: Jun 2004
Location: JAPAN
Posts: 60
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thank you fox!
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#6 |
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Chief Warrant Officer
Join Date: Feb 2008
Location: Up North
Posts: 3,767
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NVM.
Wrong version... Last edited by Alex72; 10-07-2009 at 11:55 AM. |
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#7 |
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Warrant Officer
Join Date: Aug 2003
Posts: 2,324
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Hi, i've seen one bug that's there from the begining and two problems, the bug is this one:
![]() Those white boxes when you turn On the lights, that i hoped it to be fixed on this release; and the small problems are the next ones, the chopper is always turning to the left so you have to be corecting the flight all the time, not only the pitch; and the second small prob is that when you turn On the NVGs as pilot, happens the same than on the SU-34 cockpit. That the instruments mess up the brightness of the NVGs, well... the game's HDR really does it, so i'll blame BIS for this. Those are the issues that i've seen on the choppers aside of how pimp they're. Let's C ya *EDIT: I also forget to mention that there isn't any chopper with "Marines" written on the sides, that the most distant destroyed LOD show the tail and a bit of the main rotor but if you get close... the closer LOD don't show this things, but booth LODs show low qual damage textures. I've also forget to mention that the hands of the left window gunner has his hands blocking the sight of the M249 if you aim down the sights and that there's no way of enter or switch to the right window gunner. Also, the ramp gunner don't has no feet for his M2HB, so the man (let's call him... schwartzenager) hold the 45Kg of H. MG just with his arms, a clap for that AI please. Last edited by wipman; 10-07-2009 at 03:40 PM. |
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#8 |
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Staff Sergeant
Join Date: Jan 2009
Location: Baltimore, Maryland(U.S.)
Posts: 305
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yeah i forgot to add the marine markings to the side of the usmc version, as i said before once i get time ill fix it! as for the rest ill long into them once i get time too!
__________________
"Respect is the key to life... with out it we have nothing!" |
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#9 |
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Warrant Officer
Join Date: Aug 2003
Posts: 2,324
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Hi, good to hear it, i would had taken some screenshots; but i was too drunk as for take
screenshots and make a detailed issues report, if you've the .psd files of the grey USMC MH-53's with the wire frames, i could try to do a 90s euro camo version too if the O2 isn't needed for do it. For some reason the "P:" virtual drive that it creates has dissapeared from my computer, without any advise, i just looked one day and it wasn't there; but if it isn't needed... i could try it. Let's C ya |
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#10 |
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Private
Join Date: Feb 2009
Posts: 8
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Any news on an updated version of this? I've noticed a big bug with the cargo proxies. The cargo proxies for the two air force and the Marines versions are messed up. The units in cargo are standing up in the aircraft instead of sitting down, and the copilot's body is protruding through the frontal section of the fuselage. The cargo proxies for the USN version are perfectly fine though.
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