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| ArmA 2 & OA - USER MISSIONS For discussing missions/campaigns created by the community for ArmA 2 & the standalone expansion Operation Arrowhead Discussions about the technical nature of creating missions should be in the editing forum not in here. |
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#1 |
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Corporal
Join Date: Mar 2007
Posts: 82
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COOP 1-8 Terror from the Seas
Updated 31 October 2009.
A force of insurgents has landed on southeast Utes. You play as a squad of Marines tasked with crippling this invading force. ![]() The mission is designed for 1 to 8 players in co-operative multiplayer. Mission features:
![]() This mission, as far as I can tell, is complete. It has undergone hours of play-testing already so I am fairly sure there are no bugs. Well, no major bugs anyway. Updates 31 October 2009:
![]() Latest version (31 Oct 2009) download locations: Armaholic Mirror SW Depot Mirror [SIZE="1"]Original version download locations: ArmedAssault.info Mirror I would love to hear your feedback!
Last edited by nichevo; 10-31-2009 at 02:40 PM. |
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#2 |
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Gunnery Sergeant
Join Date: Jun 2008
Posts: 475
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#3 | |
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Sergeant
Join Date: May 2009
Posts: 134
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Quote:
__________________
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XFX GeForce 285 GTX MSI P35 Neo Mobo 4GB Kingston DDR2 4 x 500GB SATA 4 X Sony DVDRW Windows 7, Vista Ultimate 64 & XP Pro Asus 25.5" Monitor X-Fi Extreme Sound |
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#4 | |
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Gunnery Sergeant
Join Date: Jun 2006
Posts: 464
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Sounds extremely cool. Gotta check this out! (I especially like seeing the built in custom spectator script as a feature.)
Quote:
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#5 |
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First Sergeant
Join Date: Nov 2006
Location: Marseille, France
Posts: 849
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ArmedAssault.info Mirror and News:
![]() We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. And here is the BBCode if you want to add our Mirror to your release post : Spoiler: [/SPOILER]
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#6 | |||
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Corporal
Join Date: Mar 2007
Posts: 82
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Thank you for the feedback. I really do appreciate it.
![]() Quote:
As for respawns and revives, personally I think smaller co-op missions like this do well without them. Fear of death can make the game more enjoyable, and the BIS first aid stuff means you sometimes get a second chance. I'm not sure what difficulty selection you're after beyond what's already included (enemy size and objective choice). Would you be able to elaborate on what you might like? Quote:
![]() I thought about using an already-existing spectate script, but most of those are quite complicated. I thought I would keep things simple. Quote:
Cheers for the mirrors. The more the merrier.
Last edited by nichevo; 10-04-2009 at 02:13 PM. |
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#7 |
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Warrant Officer
Join Date: Jun 2009
Posts: 2,933
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I usually prefer to play missions that are designed around no revive/respawn, simply because those missions are usually more realistic and overall better and more fun to play. I mean, if you want a respawn-based mission, domination/evolution do a great job at that.
As for grass, I'm already used to editing every mission to a nograss version, takes me 2 seconds but yeah, having it an option is nice (but I'd still have to make a nograss version that has the default option as no grass, in case someone wants to play it when no admin is present).
__________________
You don't mess with the Zohar! http://www.blackfootstudios.com/forums/ http://www.blackfootstudios.com/foru...blog&blogid=2& |
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#8 |
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Private
Join Date: Oct 2009
Posts: 2
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looks good cant wait to play!
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#9 |
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Master Sergeant
Join Date: Jan 2007
Location: UK
Posts: 639
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any chance of enabling AI in co-op?
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"Gentlemen, you can't fight in here... this is the War Room!" Want to share an Arrowhead server? Contact me: klytus5@yahoo.co.uk GamingDeluxe Mandrake [AO] Server: (193.47.83.177:2300) Ventrilo Server: voice401.gamingdeluxe.co.uk:6423 "Always remember, opinions are like assholes...everybody's got one." - D. Devito |
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#10 |
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Corporal
Join Date: Mar 2007
Posts: 82
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I actually didn't expect that people would want to play with AI. But that would certainly be possible.
Would I be correct in assuming you'd also like the respawn mode where you take over AI soldiers on death? Just out of curiosity, may I ask what you use AI for? Do you take them with you or do you leave them at base as spare bodies to control if you die? |
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