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kiwi1234

Whats the most efficient way to simulate a chopper crash?

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Hi guys

I'd like to add a crashed chopper to my new mission, but i'd like to add the effect of the downed trees and the scuffed up rocks that arma now adds to choppers crash sites on it own. Any ideas how to do this please?

Thanks.

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Creating two shoppers. The wreck and a normal chopper in air. Remove the fuel (this setfuel 0) of the chopper, let it crash somewhere. Remove the crashed chopper(deletevehicle this) and setpos getpos the wreck where the other chopper crashed.

Thats it, a "useable" wreck with debris and downed trees.

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Hey thanks for this. No worries re removing the fuel etc, but can you please talk me through setpos getposing the wreck to where the chopper crashed? I'm still learning my way round all the commands in the editor.

Thanks,

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setPos + setVelocity can certainly come up with some entertaining situations. Every seen a Huey going -1000 bounce 200m in the air, gracefully? :)

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crash.sqf (start with execVM!!!):

Heli setfuel 0; //Removing the fuel
waituntil {not alive Heli}; //Wait until the chopper hits the ground
sleep 2; //waiting 2 sek, so the chopper can reach its "parking position"^^
_pos = getpos Heli; //saving the position
_dir = getdir Heli; //saving the dir
deletevehicle Heli; //removing the crashed chopper
Wreck setpos _pos; //setting the wreck on the position
Wreck setdir _dir; //selfexplaining^^

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