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ArmA 2 & OA - USER MISSIONS For discussing missions/campaigns created by the community for ArmA 2 & the standalone expansion Operation Arrowhead

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Old 07-25-2009, 08:35 AM   #1
nichevo
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COOP 1-6 Rescue Major Savinkov

You play as a small team of insurgents tasked with breaking a beloved Major out of a makeshift American prison camp. After being smuggled ashore via a fishing boat you must make a short journey through forested territory to the enemy camp. Be careful as you return the Major to your boat as the Americans will respond in force.



The mission is designed for 1 to 6 players in co-operative multiplayer. It may also be played as a single player scenario but will default to the easiest difficulty setting.

Mission features:
  • No addons required.
  • User-selectable difficulty setting: you choose how many enemies there are -- "Tiny", "Small", "Medium" or "Large".
  • User-selectable time-of-day. Play the mission at any time.
  • Random enemies -- all soldiers have random equipment and skill levels. All squads have randomly varying sizes and most follow randomised waypoints. Some squads (especially those that respond to your attacks) may or may not appear at all. This allows for greater replayability as the mission is never the same twice.
  • Random weather.
  • A supply crate at the start of the mission allows you to pick from various Russian rifles, machine guns, sniper rifles, launchers and other miscellaneous gear. A mortar (using the BIS artillery module) is also available at your starting location (be careful not to hit the prisoner).
  • Uses the BIS first aid modules -- if you get hit there's a chance your comrades can drag you to cover and apply first aid.
  • Ambient animals and civilians.



This mission, as far as I can tell, is complete. It has undergone hours of play-testing already so I am fairly sure there are no bugs. Well, no major bugs anyway.



Download from here.

I would love to hear your feedback!
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Last edited by nichevo; 07-25-2009 at 10:45 AM.
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Old 07-28-2009, 02:39 PM   #2
PRambo
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well this seems to be working pretty well so far so good well done
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Old 07-30-2009, 01:59 AM   #3
nichevo
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Quote:
Originally Posted by PRambo View Post
well this seems to be working pretty well so far so good well done
Thanks.

I did notice on one recent play-through that the extraction boat beached itself when leaving, but this is the only time this has happened in about two dozen play-throughs. Unless anyone else has experienced the same I am willing to chalk it up to freak AI stupidity.

Now I've just go to get my team up to the level where we can beat this mission on "large" enemy forces.
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Old 08-01-2009, 05:27 AM   #4
gnarly_rider
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Looks good mate, I'm modifying it to use on the ZSU server with Norrins Revive script, will let you know how it goes
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