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| ArmA 2 & OA - USER MISSIONS For discussing missions/campaigns created by the community for ArmA 2 & the standalone expansion Operation Arrowhead Discussions about the technical nature of creating missions should be in the editing forum not in here. |
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#1 |
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Moderator
Join Date: Nov 2001
Posts: 812
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Moveable Target Range
My Moveable Target Range has been converted to ArmA2.
For those who are unfamiliar with the original version, here's a quick feature list:
![]() Available here. |
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#2 |
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Staff Sergeant
Join Date: Oct 2007
Location: Germany
Posts: 221
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Thank you! I was really waiting for this!
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#3 |
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First Sergeant
Join Date: Jun 2009
Location: U.S.
Posts: 830
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tres cool, can tell right now I'm going to have to buy an extra hard drive for all of these addons
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#4 | |
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Moderator
Join Date: Feb 2008
Location: -STHLM-
Posts: 4,676
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Quote:
![]() Thanks Kronzky for ARMA2 version! Alex
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![]() +Has a bug or suggestion already been ticketed? Search the A2CIT! ![]() +Check out the Operation Arrowhead FAQ |
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#5 |
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Master Gunnery Sergeant
Join Date: Mar 2005
Posts: 1,106
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great! thanks
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Bravo! BIS well done on OA. great experience to play. Bravo! |
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#6 |
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Master Gunnery Sergeant
Join Date: Nov 2003
Posts: 1,361
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I've practiced and practiced with this mission over and over! Thank you!
I didn't know a T72 was stronger than a T90 in it's rear (with a SMAW)! I also didn't know a T72 was weaker on its side than on its rear! Well, I speak strickly of the AI getting out of the tank(s). I replaced the target tank with an actual tank in the editor for testing purposes with other launchers and for figuring armor penetration properties and I was wondering if there was anyway we could actually see the tank explode? The global chat message is nice, but the smoke from the launcher & from the rocket impact lasts long enough to the point to where the vehicle has already disappeared & respawned before you knew it even "blew up".
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My ARMA2 Movie Film: http://www.youtube.com/watch?v=dTw38KXsiyk (Base Attack 5!) Last edited by Victor; 07-23-2009 at 08:00 AM. |
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#7 |
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Sergeant
Join Date: Jul 2009
Location: New Zealand
Posts: 124
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I had a problem running the one with .Intro and .Sara got a No Entry bin\configbin/cfgworlds error on each of those. But the other Utes one worked okay.
There was a rpg1.jpeg error also. I didnt see an option for bullet cam? and slow mo mode...how to do you activate it? It would be good if there was a Stop/Resume moving of targets. Also putting some popup targets on the far hill would be good. And perhaps an option to swap ends of the runway so you are on top of that hill looking down at the target range. Since shooting down from a hill is alittle harder at long distance than on flat ground. Otherwise great work! |
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#8 | ||
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Moderator
Join Date: Nov 2001
Posts: 812
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Quote:
Quote:
Targets are positioned in front of the player, so if you point him towards a mountain, or move him to the other side of the runway (either in the editor, or while the mission is running), you will then have the targets at whatever location he's looking at. - That's why it's called the "Moveable Target Range"...
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#9 |
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Master Sergeant
Join Date: Feb 2002
Location: St. Louis, Missouri - USA
Posts: 718
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Thanks! I've been looking forward to this.
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Windows 7 Ultimate x64 AMD Phenom II X4 965 (@3.74) - 4 GB DDR3 PC 12800 RAM - Asus M4A79XTD Evo BFG GTX 275 896MB (258.96) Intel X25-M G2 80 GB SSD (OS + Arma 2) - 2x WD Black 500 GB (Games) Spoiler: |
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#10 |
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Master Gunnery Sergeant
Join Date: Nov 2003
Posts: 1,361
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Thanks dude - I'll give that a go, keep up the spectacular work!
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My ARMA2 Movie Film: http://www.youtube.com/watch?v=dTw38KXsiyk (Base Attack 5!) |
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