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| ArmA 2 & OA - ADDONS & MODS: DISCUSSION This forum is for discussing addons or mods that are currently work in progress, as well as for discussing ideas or requests for addons. As soon as content is released even if Alpha state, the thread should then be moved to A&M:Complete (PM a moderator with the link). |
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#21 |
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Gunnery Sergeant
Join Date: Apr 2009
Posts: 578
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I just like to push the limits and boundries, never said anything about it running well for everyone.
But I do remember the polycounts I saw when opening Arma1 models in O2 and the infantry were pretty high, higher then most vehicles infact (considering infantry with their weapon and weapons were 3-5K or so atleast). Though when I say 40K I'm talking a one of a kind air unit sort of thing, something you wouldn't see en masse and in a lively enviroment, a kind of mission specific...anyway I know in terms of the more weapon less prop type vehicles you want lower polycounts 20K being max but the lower the better in terms of performance. Last edited by NodUnit; 06-10-2009 at 09:10 PM. |
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#22 |
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Join Date: Oct 2001
Posts: 5,788
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poly/face numbers of A2 should be quite similar to A1.
so better stop your wet dreams ![]() well not fast enough - mess of different versions now :| should really use svn/git for source control Mi28_RUS_EricM.7z Done: * Improved config (inheritance, drop obsolete values, etc) * Split into C, M, T container (update path in p3d, rmvat, cpp) * Added PBOPREFIX * Uses advanced structure - for more details read CMB: DevelopmentSetup Extract files directly to P: - result P:\x\Mi28_RUS_EricM\addons\Mi28_RUS_C_EricM\* P:\x\Mi28_RUS_EricM\addons\Mi28_RUS_T_EricM\* P:\x\Mi28_RUS_EricM\addons\Mi28_RUS_M_EricM\* MoveP3d by mikero is golden to mass replace path inside p3d. Config wise testing needs to be done. Binarization to be tested. A2 offers new config features - probably better for v2. |
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#23 |
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Gunnery Sergeant
Join Date: Apr 2009
Posts: 578
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We'll see, I'm not ready to accept that certain vehicles have to be low on polycount when infantry have a higher then most of them by default
![]() ..Anyway enough semi hijacking from me. |
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#24 |
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First Sergeant
Join Date: Jul 2004
Location: California
Posts: 987
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kju,
I can set up a SVN account if you'd like. |
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#25 |
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Join Date: Oct 2001
Posts: 5,788
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Thanks Adumb
![]() Though we operate a project space hosting site called dev heaven - also offers svn/git. ![]() For me it is more a matter of EricM deciding to do this or not. |
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#26 | |
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First Sergeant
Join Date: Jul 2004
Location: California
Posts: 987
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Quote:
Been out of the modding loop for well over 2 years, first time of heard of dev heaven! i will for sure cheak this out.
__________________
Cool story, bro.
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#27 |
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Master Gunnery Sergeant
Join Date: Dec 2006
Location: France
Posts: 1,173
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As of now, I consider myself just as another contributor like the rest of you.
I don't know what a svn is, but if you feel it would benefit the whole project, let's do it. Be it on dev heaven or else. |
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#28 |
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Join Date: Oct 2001
Posts: 5,788
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![]() Banner by Vigilante. Alright here we go. ![]() EricM Mi28 wiki and project space. We should consider to form a Skype group chat for communication. Put the files into a git repos now. Move tasks in the issue tracker. The wiki page explains how to get the files from the git repository. |
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#29 |
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Staff Sergeant
Join Date: Mar 2009
Posts: 282
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Wow, cockpit photos are extremely difficult to find for the Mi-28, just like the KA-52.
I do however, have a payware Mi-28 for flight simulator. It may not be as accurate as the real thing, however its cockpit matches up to the few photos that I did manage to find and I can get screenshots of the cockpit from different angles if you need me to. |
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#30 |
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Sergeant Major
Join Date: Nov 2006
Location: Outer Heaven - near BIS house
Posts: 1,470
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I will do some sounds for this baby
![]() btw what about to take some pics from Apache vs Havoc game? In there is nice cockpit of mi28 edit: Some pics cockpit from fsx addon http://www.avsim.com/pages/0108/Havoc/Havoc.htm
__________________
![]() There's one place for One Snake and for One BigBoss !!! Last edited by RobertHammer; 06-11-2009 at 10:42 AM. |
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