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| ArmA - ADDONS & MODS: COMPLETE This forum is for the release and subsequent discussion of addons/mods. Only addons/mods which have content freely available for download should have threads in here. |
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#1 |
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Sergeant Major
Join Date: Dec 2006
Location: Prague
Posts: 1,533
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Deadfast's Bike Steering Fix
Deadfast's Bike Steering Fix
Is the nasty motorbike steering spoiling your 1.16 Beta experience? That shall no longer happen with this simple fix! MP Compatible: Yes, client side Signed: Yes, server key included I'm sure that anyone who has tried to drive with motorbikes in the newest beta patch has noticed their steering is a little bit off. Well, off - it's easier to turn with a truck then with a bike now. That's rather weird considering how agile the bikes should be .So, I made this little quick fix that should change the bike handling to be similar to what it used to be in 1.14. The best part is that it's client side! The server nor any other player on the server is required to have the addon. Any bikes that are derived from the default class of Motorcycle will be affected (as long as the bike doesn't have its own turnCoef, which would be kept in place). Download:
Big thanks to all mirror providers!
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ArmA Addons: Bike Steering Fix | Deadfast's Cartridges | Action Menu Editor ARMA 2 Addons: FPS Counter | RH pistols replacement | Chat position fix ARMA 2 Resources: On-the-fly GFX Changer Videos: ArmA II translations | ArmA II videos Last edited by Deadfast; 04-29-2009 at 05:41 AM. Reason: Version 0.2.0 out |
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#2 |
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OFP slut
Join Date: Feb 2003
Posts: 4,532
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It´s a 1.16 feature?!
And the guys on our server were all making fun of my drunk driving .. ![]() ![]() thx for the marvellous fix! edit: Mirror @ armed-assault.de
Last edited by Mr Burns; 04-27-2009 at 08:37 PM. |
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#3 |
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CWR
Join Date: May 2007
Location: Indiana, USA
Posts: 1,297
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Yes! Thank you!
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http://binkowski.armaholic.eu |
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#4 |
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Sergeant Major
Join Date: Jun 2005
Location: The Netherlands
Posts: 1,518
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#5 |
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Join Date: Oct 2001
Posts: 5,488
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Nice fix!
Though this code should be enough from my compare, as only shaders and exe were changed. Code:
class CfgPatches
{
class DFS_bikeTurnFix
{
units[] = {};
weapons[] = {};
requiredVersion = 1.16;
requiredAddons[] = {"CAWheeled3"};
};
};
class CfgVehicles
{
class LandVehicle;
class Motorcycle: LandVehicle
{
turnCoef = 2.2;
};
};
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CAA1...............Make BI ArmA addons available in ArmA II. OAC................Play OFP and A1 missions and campaigns in A2. OFPIP..............Best OFP worlds playable in ArmA II. PROPER...........Game tweaks. VDM................Vehicle DM for training and fun. PboDll.............The ultimate BI file handling suite. Community Modding Bible...Sharing of dev tools and knowledge. Visit dev heaven, A2 Community Issue Tracker. |
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#6 |
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Sergeant Major
Join Date: Dec 2006
Location: Prague
Posts: 1,533
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Are you sure that would work?
Won't that wipe out everything in the class or does that work like with inheritance (changing existing values)?
__________________
ArmA Addons: Bike Steering Fix | Deadfast's Cartridges | Action Menu Editor ARMA 2 Addons: FPS Counter | RH pistols replacement | Chat position fix ARMA 2 Resources: On-the-fly GFX Changer Videos: ArmA II translations | ArmA II videos |
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#7 | |
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Join Date: Oct 2001
Posts: 5,488
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Yes I am sure.
![]() You cannot wipe out stuff normally (only via bad coding, delete class or overwriting a pbo by using the same prefix). We just extend the global config space and replace a value. Quote:
You could add ,"ca_hotfix" to make sure its loaded last.
__________________
CAA1...............Make BI ArmA addons available in ArmA II. OAC................Play OFP and A1 missions and campaigns in A2. OFPIP..............Best OFP worlds playable in ArmA II. PROPER...........Game tweaks. VDM................Vehicle DM for training and fun. PboDll.............The ultimate BI file handling suite. Community Modding Bible...Sharing of dev tools and knowledge. Visit dev heaven, A2 Community Issue Tracker. |
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#8 |
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Chief Warrant Officer
Join Date: Feb 2008
Location: Up North
Posts: 3,040
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This is not something BIS made wrong im sure. It is another step towards NON-auto-center steering. If you change your mouse LEFT and mouse RIGHT to "steer MORE left" and "steer MORE right" youll see its very nice now even though not perfect. But it is a step towards non-center-steering made better. So its thicker wich wont leave you go zig zagging down the road as its too easy to steer.
I tested it and its very nice. But it needs some more tweaking and also needs to be applied to the cars (havent thaught of it in 1.16 yet). But to make it perfect it needs to be like in car sims: thick/heavy in the center (so its easy to maintain steady forwards drive) and then the further you steer it gets easier and easier. This is how it works in LFS for example and its what makes it easy to drive without auto centering. Nice FIX though if you want to keep it auto-centering. ![]() Regards Alex
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![]() +Found a bug? Report it here: ARMA2 Community Issue Tracker +Best Mission Editing Guide: Mr.Murrays Editing Guide +How to install addons & mods: Youtube Video Spoiler: |
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#9 |
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Corporal
Join Date: Aug 2004
Posts: 81
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#10 |
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Sergeant Major
Join Date: Dec 2006
Location: Prague
Posts: 1,533
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Thanks Kju,
C++ getting into my way of thinking I suppose
__________________
ArmA Addons: Bike Steering Fix | Deadfast's Cartridges | Action Menu Editor ARMA 2 Addons: FPS Counter | RH pistols replacement | Chat position fix ARMA 2 Resources: On-the-fly GFX Changer Videos: ArmA II translations | ArmA II videos |
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