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Old 04-27-2009, 07:16 PM   #1
Deadfast
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Deadfast's Bike Steering Fix

Deadfast's Bike Steering Fix
Is the nasty motorbike steering spoiling your 1.16 Beta experience?
That shall no longer happen with this simple fix!


MP Compatible: Yes, client side
Signed: Yes, server key included

I'm sure that anyone who has tried to drive with motorbikes in the newest beta patch has noticed their steering is a little bit off.
Well, off - it's easier to turn with a truck then with a bike now. That's rather weird considering how agile the bikes should be .

So, I made this little quick fix that should change the bike handling to be similar to what it used to be in 1.14.


The best part is that it's client side!
The server nor any other player on the server is required to have the addon.


Any bikes that are derived from the default class of Motorcycle will be affected (as long as the bike doesn't have its own turnCoef, which would be kept in place).


Download:
Big thanks to all mirror providers!

Last edited by Deadfast; 04-29-2009 at 05:41 AM. Reason: Version 0.2.0 out
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Old 04-27-2009, 08:06 PM   #2
Mr Burns
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It´s a 1.16 feature?!
And the guys on our server were all making fun of my drunk driving ..

thx for the marvellous fix!


edit: Mirror @ armed-assault.de
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Last edited by Mr Burns; 04-27-2009 at 08:37 PM.
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Old 04-27-2009, 09:48 PM   #3
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Yes! Thank you!
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Old 04-27-2009, 10:27 PM   #4
El nino Foxhound
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Release frontpaged at the Armaholic homepage.


Deadfast's Bike Steering Fix
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Old 04-28-2009, 04:16 PM   #5
kju
 
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Question

Nice fix!

Though this code should be enough from my compare,
as only shaders and exe were changed.

Code:
class CfgPatches
{
	class DFS_bikeTurnFix
	{
		units[] = {};
		weapons[] = {};
		requiredVersion = 1.16;
		requiredAddons[] = {"CAWheeled3"};
	};
};
class CfgVehicles
{
	class LandVehicle;
	class Motorcycle: LandVehicle
	{
		turnCoef = 2.2;
	};
};
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Old 04-28-2009, 04:52 PM   #6
Deadfast
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Are you sure that would work?

Won't that wipe out everything in the class or does that work like with inheritance (changing existing values)?
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Old 04-28-2009, 06:11 PM   #7
kju
 
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Yes I am sure.

You cannot wipe out stuff normally (only via bad coding, delete class or overwriting a pbo
by using the same prefix).

We just extend the global config space and replace a value.

Quote:
requiredAddons[] = {"CAWheeled3"};
So we load your addon only once this addon was loaded.
You could add ,"ca_hotfix" to make sure its loaded last.
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VDM................Vehicle DM for training and fun.
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Old 04-28-2009, 06:12 PM   #8
Alex72
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This is not something BIS made wrong im sure. It is another step towards NON-auto-center steering. If you change your mouse LEFT and mouse RIGHT to "steer MORE left" and "steer MORE right" youll see its very nice now even though not perfect. But it is a step towards non-center-steering made better. So its thicker wich wont leave you go zig zagging down the road as its too easy to steer.

I tested it and its very nice. But it needs some more tweaking and also needs to be applied to the cars (havent thaught of it in 1.16 yet). But to make it perfect it needs to be like in car sims: thick/heavy in the center (so its easy to maintain steady forwards drive) and then the further you steer it gets easier and easier. This is how it works in LFS for example and its what makes it easy to drive without auto centering.

Nice FIX though if you want to keep it auto-centering.

Regards
Alex
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Old 04-28-2009, 06:37 PM   #9
Blechreiz
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http://armed-assault.de/news/deadfas...ering-fix.html

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Old 04-28-2009, 07:03 PM   #10
Deadfast
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Thanks Kju,
C++ getting into my way of thinking I suppose
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