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Thread: New Beta Build 71141 up!

  1. #1
    Master Gunnery Sergeant MavericK96's Avatar
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    New Beta Build 71141 up!

    Yay!

    http://www.arma2.com/beta-patch.php

    [71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
    Interesting new threading options. I'm hopeful for some good performance increases!
    Last edited by MavericK96; Jun 3 2010 at 09:34. Reason: Added changelog
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    GTX 680
    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  2. #2
    testing asap

    MattXR ( MxR )

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  3. #3
    As always, mirrored @ http://mirror.quex.org/arma/beta/ in case BIS' server gets hammered.

  4. #4
    Six Updater Mirror Updated
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    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  5. #5
    Master Gunnery Sergeant MavericK96's Avatar
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    Author of the Thread
    Initial tests with _FPS6_Cherno bench:

    Code:
    Build 71141
    
                    Avg AvgMin Max Min
    exThreads = 0    35     25  51   9
    exThreads = 1    35     25  52  11
    exThreads = 3    36     25  52  10
    exThreads = 5    35     25  51  12
    exThreads = 7    36     25  53  10
    Not super conclusive, but exThreads=5 and =7 definitely seemed a bit smoother to me. Less hard (0 FPS) stutter but still a fair bit of pull (low FPS) stutter. Haven't tested stability yet, but I will do more tomorrow when I have time.

    ---------- Post added at 03:14 AM ---------- Previous post was at 03:00 AM ----------

    I just ran the bmCoastalFlight benchmark, and a couple of times during the flyby the framerate dropped to somewhere between 3-5 FPS for anywhere from 10 to 30 seconds, and then resumed normal framerate. Almost all the way through the second run, the game crashed, saying "ArmA2.exe has caused an error" or whatever the standard Windows APPCRASH message is. RPT is filled with stuff like:

    Code:
    Virtual memory total 2047 MB (2147352576 B)
    Virtual memory free 134 MB (141500416 B)
    Physical memory free 2962 MB (3105906688 B)
    Page file free 7435 MB (7796940800 B)
    Process working set 1191 MB (1249083392 B)
    Process page file used 1408 MB (1477398528 B)
    Runtime reserved 487 MB (510656512 B)
    Runtime committed 304 MB (319045632 B)
    Longest free VM region: 9179136 B, busy 2022985728 B, free 124432384 B
    Small mapped regions: 10, size 53248 B
    Followed by lots of:

    Code:
    Memory store: Failed mapping, already mapped 4392 KB, error 8
    Virtual free 22859776 B, page free 4294967295 B, physical free 3141357568 B
    Memory store: Failed mapping, already mapped 4396 KB, error 8
    Virtual free 22794240 B, page free 4294967295 B, physical free 3141361664 B
    Memory store: Failed mapping, already mapped 4392 KB, error 8
    Virtual free 22859776 B, page free 4294967295 B, physical free 3141357568 B
    
    ...
    
    File read error: addons\plants2_tree.pbo,ERROR_NOACCESS
    Error 3e6 reading file 'addons\plants2_tree.pbo'
    ErrorMessage: There’s a problem with the disc you’re using. It may be dirty or damaged.
    And finally:

    Code:
    Mods: CA;beta
    Distribution: 1459
    Version 1.05.71141
    Fault address:  00999C13 01:00598C13 C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe
    file:     BM_coastalFlight (__cur_sp)
    world:    chernarus
    Prev. code bytes: 8B 46 08 8B 40 08 03 46 20 8D 4F FF 85 C9 7C 09
    Fault code bytes: 8A 10 88 13 43 40 49 79 F7 01 7E 20 29 7D 08 74
    
    Registers:
    EAX:00000C5C EBX:016FC604
    ECX:00000003 EDX:00000001
    ESI:19440D00 EDI:00000004
    CS:EIP:0023:00999C13
    SS:ESP:002B:016FC5D4  EBP:016FC5E4
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010206
    =======================================================
    error: Minidump is unavailable, dlghelp.dll load error...
    Basically it seemed like every time the "Out of Memory" error might occur, the game slowed down to 5 FPS and puttered along, finally regaining performance in a bit. The game did this about 5 times total before crashing.

    In any case, I'd say this is somewhat of an improvement. At least there is no "v-buffer creation error" going on in the RPT, and the crash is different.

  6. #6
    Does anybody else get a CTD after ArmA 2 startup with filepatching activated ?

    It's fine when I add -noFilePatching

    Xeno

  7. #7
    Do we still need to add in -exThreads= x if it's already enabled by default?

  8. #8
    For me Chernarus took much longer to load up into both the editor and into 'gameplay mode', but overall performance was much smoother with -exThreads=7.
    I also found the patch quite smooth for me even without the -exThreads.

    -And no, you don't need to add -exthreads=anything afaik.
    Last edited by SASrecon; Jun 3 2010 at 10:39.
    Quote Originally Posted by Binkowski View Post
    i wonder if the big bad leader is a man with a gravely voice, with a big full accent. he probably has an eye patch and wears a nice suit. this means he is leader of bad guy. he most likely holds a nuclear missile bomb and will never give the nuclear missile bomb to the good guys. but, the main character will say "give the nuclear missile bomb to us leader enemy boss, and then put your hands up". he will reply with "okay", followed by "usa is dominate". this will be the end of the arma3 story.

  9. #9
    new beta crashes for me with exthreads 5 and 7

    Distribution: 1461
    Version 1.05.71141
    Fault address: 00896366 01:00495366 F:\program files\Bohemia Interactive\ArmA 2\beta\arma2.exe
    file: intro
    world: ThirskW
    Prev. code bytes: 8D 48 70 E8 E0 7B DB FF 8B 83 98 00 00 00 33 C9
    Fault code bytes: 39 48 1C 8D 83 40 01 00 00 0F 45 4D 0C 8B 10 81

    Registers:
    EAX:00000000 EBX:199DE500
    ECX:00000000 EDX:016FEFF8
    ESI:00000000 EDI:00000000
    CS:EIP:0023:00896366
    SS:ESP:002B:016D5424 EBP:016FEFDC
    DS:002B ES:002B FS:0053 GS:002B
    Flags:00010246
    edit: thirsk island was the culprit. removed and running fine.

    edit 2: seems panthera also crashes it. sticking with utes now then.
    Last edited by twisted; Jun 3 2010 at 11:48. Reason: new information

  10. #10
    Maybe a developer could explain if the other "-exThreads" values are still valid in this patch (other than 5 and 7). And if so what they mean.

    ~~ He flung himself upon his camel and rode madly off in all directions ~~

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