Initial tests with _FPS6_Cherno bench:
Code:
Build 71141
Avg AvgMin Max Min
exThreads = 0 35 25 51 9
exThreads = 1 35 25 52 11
exThreads = 3 36 25 52 10
exThreads = 5 35 25 51 12
exThreads = 7 36 25 53 10
Not super conclusive, but exThreads=5 and =7 definitely seemed a bit smoother to me. Less hard (0 FPS) stutter but still a fair bit of pull (low FPS) stutter. Haven't tested stability yet, but I will do more tomorrow when I have time.
---------- Post added at 03:14 AM ---------- Previous post was at 03:00 AM ----------
I just ran the bmCoastalFlight benchmark, and a couple of times during the flyby the framerate dropped to somewhere between 3-5 FPS for anywhere from 10 to 30 seconds, and then resumed normal framerate. Almost all the way through the second run, the game crashed, saying "ArmA2.exe has caused an error" or whatever the standard Windows APPCRASH message is. RPT is filled with stuff like:
Code:
Virtual memory total 2047 MB (2147352576 B)
Virtual memory free 134 MB (141500416 B)
Physical memory free 2962 MB (3105906688 B)
Page file free 7435 MB (7796940800 B)
Process working set 1191 MB (1249083392 B)
Process page file used 1408 MB (1477398528 B)
Runtime reserved 487 MB (510656512 B)
Runtime committed 304 MB (319045632 B)
Longest free VM region: 9179136 B, busy 2022985728 B, free 124432384 B
Small mapped regions: 10, size 53248 B
Followed by lots of:
Code:
Memory store: Failed mapping, already mapped 4392 KB, error 8
Virtual free 22859776 B, page free 4294967295 B, physical free 3141357568 B
Memory store: Failed mapping, already mapped 4396 KB, error 8
Virtual free 22794240 B, page free 4294967295 B, physical free 3141361664 B
Memory store: Failed mapping, already mapped 4392 KB, error 8
Virtual free 22859776 B, page free 4294967295 B, physical free 3141357568 B
...
File read error: addons\plants2_tree.pbo,ERROR_NOACCESS
Error 3e6 reading file 'addons\plants2_tree.pbo'
ErrorMessage: There’s a problem with the disc you’re using. It may be dirty or damaged.
And finally:
Code:
Mods: CA;beta
Distribution: 1459
Version 1.05.71141
Fault address: 00999C13 01:00598C13 C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe
file: BM_coastalFlight (__cur_sp)
world: chernarus
Prev. code bytes: 8B 46 08 8B 40 08 03 46 20 8D 4F FF 85 C9 7C 09
Fault code bytes: 8A 10 88 13 43 40 49 79 F7 01 7E 20 29 7D 08 74
Registers:
EAX:00000C5C EBX:016FC604
ECX:00000003 EDX:00000001
ESI:19440D00 EDI:00000004
CS:EIP:0023:00999C13
SS:ESP:002B:016FC5D4 EBP:016FC5E4
DS:002B ES:002B FS:0053 GS:002B
Flags:00010206
=======================================================
error: Minidump is unavailable, dlghelp.dll load error...
Basically it seemed like every time the "Out of Memory" error might occur, the game slowed down to 5 FPS and puttered along, finally regaining performance in a bit. The game did this about 5 times total before crashing.
In any case, I'd say this is somewhat of an improvement. At least there is no "v-buffer creation error" going on in the RPT, and the crash is different.