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Thread: War sim...Nope...

  1. #1

    War sim...Nope...

    This is getting more and more out of hand.
    I say this isnt a war simulator anymore. Its moving towards
    a "GET BALANCED warsim Arcade"...

    Everything is supposed to be so balanced and shite. It isnt balanced
    out there..Get real. The strife should be to get it as close to real as
    possible without ruin the player experience. And im not talking about
    what is possible for a human being in the real world, like shooting with
    out a dot and stuff. Im talking about Flightmodels, Carspeeds, Blackouts
    in planes, the ability to control you squad and so on...

    Were getting closer and closer to BF...

    christ
    Used to be Known as:
    Fk Andersson...
    But no more!

    IRL: 2nd Lt

  2. #2
    Eh what are you talking about?

    I agree with your principle though.
    Last edited by sparks50; Jun 1 2010 at 11:46.

  3. #3
    Gunnery Sergeant Myshaak's Avatar
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    Heh, I don't know what was that about either...
    I'm sure I disagree, though

  4. #4
    I think the series is moving towards the opposite direction you're claiming. Just look how much more realistic infantry combat elements like movement, suppression, AI, aiming etc. has come since OFP. Also there's now much more difference between different firearms how they behave.
    Plus we're getting significant avionics improvements and FLIR with OA among other features so I really don't know what you are talking about.

  5. #5
    Are you talking about BIS, mods or missions?
    \"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
    Ltn Vuorensola

  6. #6
    Oh, two andersson's. I was confused there for a moment.

    The reason we've got Russia involved in Arma 2 in the first place is to provide a somewhat realistically balanced counterpart to the USMC; if you play the campaign you'll notice there's like one or two missions where you're actually even close to fighting the Russkies - the rest of the time you're basically killing a bunch of people with machineguns mounted on cars with your M1A2 TUSK Main Battle Tanks - the factions, in vanilla, are definitely not even close to 'balanced'!

    That said, the balance issues between individual units, e.g. an insurgent and a USMC soldier, or the aforementioned MBT compared to a Russian one (the T-90, say), I think is actually mostly due to the fact that these things -cannot- be compared. A T-90 has never met a M1A2 in battle, and if you put a bunch of experts from either country in a cage and ask them to rationally discuss which tank is better, there will be a Battle Royale before the first T or M. Likewise, if you want more skilled soldiers and less skilled ones, use the sliders. Same thing with any of the issues you've mentioned, really.

    Finally, there is of course an -element- of balance, meaning that it is -possible- to set up two teams fighting one another without one having a significant advantage over the other when it comes to equipment (e.g. CDF vs Insurgents, or USMC vs. Russia). But I really don't mind this. Ultimately, it's the mission designers' job to decide how 'balanced' or 'unbalanced' the forces deployed are (both in SP and MP).

    Regards,
    Wolfrug

  7. #7
    Master Gunnery Sergeant Andersson[SWEC]'s Avatar
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    Might have been an outburst in a moment of dispare..
    I think im talking about missions and mods.

    But sure its a problem with BIS aswell. The idea of AI is truly great.
    But the problem remains, you cant control the AI to the reality.
    Most of the times in use of AI you are the leader, there should be
    LOTS of more comands and more indepth control of the AI. The AI
    programing is a task of its own im aware of that. Thats why it should
    never halt or end.

    Keep the AI actions/control coming please. Updates, patches whatever.
    Just dont stop.

    And then we have the mods and addons. If i have a weapon with BIPODS,
    Calculating wind and drift, there shouldnt be ANY dispersion.
    A carrier ship is more than 200m long in the real world, not in ArmA.
    Real life sizes please. I know theres a problem with making LARGE maps.
    Im talking REALLY REALLY LARGE. But with the stream that shouldnt be
    a problem. Computerpower? Sure i can buy that, but there has to be
    a workaround. Maybe a linkingtool inside the game, were you can link
    maps together into one. Planes like Fuel/Tanke Planes get a meaning.
    Antonovs, CJ´s, Trains and more. Now i cant see the purpus of makin
    such items..Aaarhg...Im lost...Sorry..

  8. #8
    Quote Originally Posted by 'Andersson[SWEC

    And then we have the mods and addons. If i have a weapon with BIPODS,
    Calculating wind and drift, there shouldnt be ANY dispersion.
    Just to nitpick about terminology : Bipods have nothing to do with weapon dispersion (in terms of MOA). They would change in-game recoil, and afaik it is the case currently. But dispersion will remain the same. There's no weapon shooting always perfectly straight bullets. There's always some dispersion
    Whisper / Kalbuth / MrK
    ex-OFrP member.
    OFCRA lurker : OFCRA www
    Planetside 2 / Tribes Ascend, member of Formido Clan

  9. #9
    I think it should be noted that this product is, first and foremost, a game. As such, some amount of balance is desirable or otherwise you get an imbalance of players in PvP games.

    That said, imbalance can easily be modded in ArmA2 must be viewed as a base product that works as a game out of the box, but can be modified to suit other purposes.
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  10. #10
    Most of the time any imbalance between equipment is offset by even small amounts of better, tactics, marksmanship, general use of equip, etc etc.

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