Page 106 of 117 FirstFirst ... 65696102103104105106107108109110116 ... LastLast
Results 1,051 to 1,060 of 1166

  Click here to go to the first Developer post in this thread.  

Thread: Dynamic-AI-Creator (DAC) V3.0 released

  1. #1051
    @alan123: I've never seen this (in SP) & AFAIK DAC has no setting for terrain level. Some questions:

    - are your missions SP or MP?
    - if MP, (or SP modifications of an MP template or mission) search the scripts for "terrain". AFAIK, most MP missions/templates include a scripted ability to set the terrain level - usually with a default level.
    - what happens if, while playing your mission, you hit "Escape" > "Options" > "Video settings"> "Advanced" > "Terrain", set it to your preferred level & go back to the game? Does the grass reappear?

    Best search tool IME, btw, is "Agent Ransack". Even searches for strings or regular expressions in PBOs and exes, etc.

  2. #1052
    Hello,

    Yes you were right, it was a setting out of my mission maker software that did it and nothing do do with DAC.

    Still having problems with respawns tho in both MP and SP, sometimes they work and sometimes they do not. The enemy side (AI) camp does not respawn anything and the number in brackets never changes and they run out of units.

    Cheers

    Alan
    My RC Tank Youtube Channel:

  3. #1053
    Quote Originally Posted by alan123 View Post
    Hello,

    Yes you were right, it was a setting out of my mission maker software that did it and nothing do do with DAC.

    Still having problems with respawns tho in both MP and SP, sometimes they work and sometimes they do not. The enemy side (AI) camp does not respawn anything and the number in brackets never changes and they run out of units.

    Cheers

    Alan
    Is this with your CTF-DAC mission, or DAC-only? If it only happens in the former case, it's some conflict with whatever MP framework you are using.

    If it occurs in 'standalone' DAC missions, something is borked in either a config or the way you are initialising the zones, etc.

    Check my post here on the need for "WaitUntil" ... for various DAC processes. Check the waypoint settings - try doubling the number of waypoints and the number allotted to each group - DAC does not like having insufficient waypoints.

    If it only occurs in your CTF scenario, best suggestion I can offer is that you change the MP framework. I neither play nor create missions for MP. Others might have better ideas.

  4. #1054
    Hello,

    I have worked out what the problem was: I put human players on both sides red and blu with the required s1, s2 etc etc naming, BUT DAC cannot handle having human players on both sides DAC only seems to work in COOP mode with humans and AI against the enemy AI only. After this change all my maps worked a treat.

    I play 99% only against the PC in single player mode so this limitation is no problem compared with the massive benefits of DAC, I use the MP editor and make my missions there though as this gives the possibility for respawning when killed rather than a complete new mission start.

    Can not tell you have relieved I am.

    AL

  5. #1055
    I have a blast with this mod. It is easy to use (after a little reading) and quick to configure.

    butts i needs helpz!1

    As of this moment I cannot figure out how to get the AI arty support to work. I get error message: "arty aborted reason 10"; (reason10 is no arty unit available ... so I spawned myself in my support zone and i see that no arty units spawn...

    Do i manually place empty units in the editor or is there something im missing here.. I saw a post here briefly mention a camp config. to get arty units .. So , do i need to also have a camp in the zone for it to spawn artillery units?

    Also, in SP(have not made any mp missions yet) when i look at the map i see a small shaded square where the center of the dac_zone is.... I have defined DAC_MARKERS=0; in the dac logic, and they still show up ... Is there any way to remove the markers for the zones? They also often interfere with SThud (DAC places black shaded markers in the bottom left corner of the map, they overlap with SThud.

    I appreciate any help.

    Thank you for this Great mod!!

  6. #1056
    does anybody knows how to add backpacks on dac config units?

  7. #1057
    Anyone know why DAC works fine in the editor and hosted multiplayer, but when I put my mission onto a dedicated server none of the DAC zones spawn any guys? I have everything how it should be.. so I'm stumped.

    If this has been asked already sorry.

  8. #1058
    Question on optimization of missions using dac. This mod is great and very well written.

    My missions however are not.

    So as far as optimising things, is it better to use fewer yet bigger zones which hold quite a few waypoints or many smaller zones which each only have 5 or so waypoints for men, veh, armour.?
    Last edited by twisted; Aug 22 2012 at 01:31.

  9. #1059
    Quote Originally Posted by Lib3r8eR View Post
    Anyone know why DAC works fine in the editor and hosted multiplayer, but when I put my mission onto a dedicated server none of the DAC zones spawn any guys? I have everything how it should be.. so I'm stumped.

    If this has been asked already sorry.
    you using DAC internal or external? If its internal then you need a mod on the server that has DAC in it - most of the time its ACE that has the DAC pbo.

  10. #1060
    Quote Originally Posted by 7th_Serf View Post
    you using DAC internal or external? If its internal then you need a mod on the server that has DAC in it - most of the time its ACE that has the DAC pbo.
    I'm using the script version. The server needs the addons?

Page 106 of 117 FirstFirst ... 65696102103104105106107108109110116 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •