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Thread: Dynamic-AI-Creator (DAC) V3.0 released

  1. #1

    Arrow Dynamic-AI-Creator (DAC) V3.0 released

    Update to DAC V3.0c / 10-19-2010:
    http://india784.server4you.de/dac/DAC_V3_c.rar
    Hello

    Before I tell you the good news that DAC V3 was released, I would like to say thanks to my translators for the hard work.
    Of course, my thanks go to my beta testers. They have helped me wonderfully and delivered enough feedback.
    (For further details please read the page 56 of the readme.)

    MANY THANKS !

    Okay, what you will get today, is the following package:

    - DAC Version 3.0 (for ArmA II)
    - a 33 part demo (ger + eng)
    - a 60 page readme (ger + eng)
    - additional functions from MadRussian (thx my friend )

    That's the main content of the release today.

    Now a short description of DAC and the features:


    In (so called) "AI-zones", waypoints and units of different categories
    and sides are being generated. If you play a mission using DAC, you will
    get a different game experience every time restarting the mission.
    This is the result of every AI-zone being generated every time,
    when you start the mission.

    Furthermore, when using DAC, your mission will gain momentum and
    replayability will increase drastically in comparison with
    standard missions. Nevertheless mission designers have to spend
    more time in balancing the opposite forces and in testing their mission.

    The script is able to maintain supplies, in a dynamic, but by mission designers
    controllable way. The AI respawns at fully generated camps, so it is possible
    to create large, long lasting missions using DAC.

    New features, such as create DAC-zones during a mission or object-generation
    and also the old features like global troup movements,or multiple de-/activation
    of AI-zones are taking mission design to a new level.




    ImageShack.us

    The DAC V3.0 features in detail are (includes also the features of DAC V2.0):

    # generate units and waypoints dynamically in AI-zones
    # highly dynamic game experience, because of AI-zones being generated at every mission start
    # dynamic decrease of unit number (infantry or vehicle groups)
    # freely chosen size and number of zones (modify directly in in-game editor)
    # every zone can be configured individually (modify directly in in-game editor)
    # up to four different unit-categories can be generated per zone
    # two zone types: unit-zones, waypoint-zones, can be combined
    # freely chosen number of unit-zones can be linked with each other
    # freely chosen number of waypoint-zones can be linked with unit-zones
    # freely chosen number of unit-configurations can be defined
    # freely chosen number of behaviour-configurations can be defined
    # freely chosen number of waypoint-configurations can be defined
    # movable zones (global troop movement)
    # size of a zone can be changed at every time
    # new behaviour-configuration can be loaded at every time
    # new unit-configuration can be loaded at every time
    # dynamic AI-respawn in camps generated dynamically (no respawn or camp limits)
    # freely chosen number of camp-configurations can be defined (by a maximum of six camp-upgrades)
    # camps can be linked to zones
    # AI-respawn also possible without camp
    # “Standby-mode” for zones, units are generated when needed
    # zones can be activated, deactivated as often as you want to
    # script, which can delete units (depending on time and/or distance)
    # user defined waypoints can be included
    # running on dedicated servers
    # dynamic weather script
    # control markers can be activated
    # freely chosen number of marker-configurations can be defined
    # new marker-configuration can be loaded at every time
    # radio messages and markers depending on chosen side can be activated
    # units placed in in-game editor can use DAC routines as well
    # AI conquers buildings
    # AI detects empty vehicles
    # AI uses empty static guns
    # AI uses smoke grenades
    # complete new routines for detecting the enemy
    # scripted artillery support for players and AI (static and mobile)
    # AI-(voice-) sounds can be defined on seven different situations (works with MP)
    # extended error handling (to avoid user input errors)
    # 6 configuration files for individual modifications
    # good MP performance
    # You can create AI zones "on-the-fly"
    # option to create mixed groups, for example 1 tank with 6 soldiers
    # Zones can now be rotated
    # Zones can now take the form of a circle or an ellipse
    # Zones can now have the form of an arbitrarily shaped polygon
    # Custom Waypoints can now be pre-defined everywhere on the map
    # Additional functions from MadRussian (especially in the area of custom waypoints)
    # New behaviour options
    # New "Config_Weapons" to define a custom weapon-layout foreach soldier type in every unit_config
    # The ability to generate objects in zones (with lots of options)
    # The ability to release DAC groups from the system in order to hand them over to another AI system
    # The option of integrating radio sounds for certain situations
    # Dynamic adjustment of the number of generated DAC-groups in MP games
    # Many other small features
    # and of course ... fixed some bugs
    If you are interested in DAC V3.0 ... follow this link:

    http://india784.server4you.de/dac/DAC_V3_b.rar

    I hope you have the same fun as we had and still have.

    Greetings from Germany
    Silola
    Last edited by Silola; Oct 19 2010 at 15:03.

  2. #2
    Ich kipp vom Hocker

    A new Era has begun

    Thx Silola and all involved

    Last edited by Atsche; May 30 2010 at 17:59.
    170th Nighthawks dont quit

  3. #3
    First! Second!



    Damn you Atsche!

    @Silola
    Thanks for that, I'm going to try it out right now. Looking forward to play with the new toy.
    Last edited by W0lle; Jul 22 2010 at 04:05.

  4. #4
    Very nice, Great work and thx for release, gone give it a go and check it out!

  5. #5





    Awesome

    Thx for everything!

    Mirror @ armed-assault.de
    Last edited by Mr Burns; May 30 2010 at 18:31.

    REALISM! No, fuck that, FIRE THE LASER!

  6. #6
    I thought Christmas was on the 24th of December... but guess it´s today!

    Thanks you so much Silola!!!

  7. #7
    omg just yesterday i was preaching feel awfull . but one thing i know is we love you silola, thanks for the amazing release.

  8. #8
    oida ouk eidos raedor's Avatar
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    Cool, congratulations to this release

  9. #9
    First Sergeant Buliwyf's Avatar
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    Jan 1 2004
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    Thank you Silolaaaaaaaaaaa!!

    ...and his little helpers...

  10.   Click here to go to the next Developer post in this thread.   #10

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