# generate units and waypoints dynamically in AI-zones
# highly dynamic game experience, because of AI-zones being generated at every mission start
# dynamic decrease of unit number (infantry or vehicle groups)
# freely chosen size and number of zones (modify directly in in-game editor)
# every zone can be configured individually (modify directly in in-game editor)
# up to four different unit-categories can be generated per zone
# two zone types: unit-zones, waypoint-zones, can be combined
# freely chosen number of unit-zones can be linked with each other
# freely chosen number of waypoint-zones can be linked with unit-zones
# freely chosen number of unit-configurations can be defined
# freely chosen number of behaviour-configurations can be defined
# freely chosen number of waypoint-configurations can be defined
# movable zones (global troop movement)
# size of a zone can be changed at every time
# new behaviour-configuration can be loaded at every time
# new unit-configuration can be loaded at every time
# dynamic AI-respawn in camps generated dynamically (no respawn or camp limits)
# freely chosen number of camp-configurations can be defined (by a maximum of six camp-upgrades)
# camps can be linked to zones
# AI-respawn also possible without camp
# “Standby-mode” for zones, units are generated when needed
# zones can be activated, deactivated as often as you want to
# script, which can delete units (depending on time and/or distance)
# user defined waypoints can be included
# running on dedicated servers
# dynamic weather script
# control markers can be activated
# freely chosen number of marker-configurations can be defined
# new marker-configuration can be loaded at every time
# radio messages and markers depending on chosen side can be activated
# units placed in in-game editor can use DAC routines as well
# AI conquers buildings
# AI detects empty vehicles
# AI uses empty static guns
# AI uses smoke grenades
# complete new routines for detecting the enemy
# scripted artillery support for players and AI (static and mobile)
# AI-(voice-) sounds can be defined on seven different situations (works with MP)
# extended error handling (to avoid user input errors)
# 6 configuration files for individual modifications
# good MP performance
# You can create AI zones "on-the-fly"
# option to create mixed groups, for example 1 tank with 6 soldiers
# Zones can now be rotated
# Zones can now take the form of a circle or an ellipse
# Zones can now have the form of an arbitrarily shaped polygon
# Custom Waypoints can now be pre-defined everywhere on the map
# Additional functions from MadRussian (especially in the area of custom waypoints)
# New behaviour options
# New "Config_Weapons" to define a custom weapon-layout foreach soldier type in every unit_config
# The ability to generate objects in zones (with lots of options)
# The ability to release DAC groups from the system in order to hand them over to another AI system
# The option of integrating radio sounds for certain situations
# Dynamic adjustment of the number of generated DAC-groups in MP games
# Many other small features
# and of course ... fixed some bugs