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Thread: Lynx smoke generator v1.0

  1. #1

    Talking

    I made a new unofficial addon, this time a Lynx Smoke Generator, which is used to produce large white clouds of fog oil vapor which blinds all visibility.

    Get it from my addons site at http://ofp.kege.cjb.net

    And a few screenshots:






  2. #2
    Cool, smoke dispensers on vehicles is something I've been wanting for a while. Does that amount of smoke cause much lag?

    EDIT: Just tried it out, works great. Another winning mod Kegetys...

    EDIT 2: Are you sure it doesn't affect AI, I have always been able to successfully hide from AI in smoke clouds.




  3. #3
    Warrant Officer Kegetys's Avatar
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    Oh, and, does anyone know if the russians have anthing like the Lynx? I would very much like to make an equivalentfor them. I know tanks have smoke generators, but the smoke generator must be the only weapon the vehicle has for it to work in OFP so it cannot be added to tanks.

  4. #4

    Arrow

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ April 23 2002,13:35)</td></tr><tr><td id="QUOTE">I made a new unofficial addon, this time a Lynx Smoke Generator, which is used to produce large white clouds of fog oil vapor which blinds all visibility.[/QUOTE]<span id='postcolor'>
    Nice. Apart from the fact that it won&#39;t affect the AI and that it might be a bit heavy on slower machines, it look very, very nice.

    How long does it take for the fog to dissolve again? Does it work in MP?

  5. #5
    Warrant Officer Kegetys's Avatar
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    The smoke doesnt make much FPS loss, as there arent that many smoke puffs, they are just very large. If you are standing in the middle of the smoke though the FPS can take a large hit, but it doesnt matter much as you cannot see anything in there anyway

    Edit: The smoke dissolves in about 90 seconds, I have not yet tested if the AI gets blinded by it, but it does work in multiplayer so you can make human opponents blinded.




  6. #6
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ April 23 2002,13:45)</td></tr><tr><td id="QUOTE">The smoke dissolves in about 90 seconds, I have not yet tested if the AI gets blinded by it, but it does work in multiplayer so you can make human opponents blinded.[/QUOTE]<span id='postcolor'>
    If it would work on the ai that would be really cool&#33;

    I remember some older posts where someone from BIS (Suma?) was stating that they had some problems implementing this in OFP (probably too heavy on the cpu to determine for each ai unit if it can see something through the smoke or not) - so smoke grenades and stuff won&#39;t work on the ai.

    If smoke worked on the ai, there would be many very ( VERY&#33; ) interesting uses for it. Anyways - multiplayer is also good. :-)




  7. #7
    Can you post a direct link to your smoke generator, kegetys? Because everytime I try to load your site, the progress stops at 1/3... Right after the commercials...

  8. #8
    Warrant Officer Kegetys's Avatar
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  9. #9
    Is it possible tp get AI to use the smoke discharger? I tried it out but couldn&#39;t find a command to make him use it, and he didn&#39;t seem to use it on his own initiative.

  10. #10

    Arrow

    Thanks, Kegetys&#33; You`re great&#33;&#33;

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