
Originally Posted by
galzohar
Battlefield clearance lets you carry people, but without the first aid modules all you can carry with it is dead bodies. ACE woudning system also enables carrying, so if you use their module you shouldn't use the battlefield clearance (nor the BIS first aid) module.
As for NVGs, gear is defined with the unit's class, you can just check for each unit what gear it has. Generally all USMC soldiers and IIRC all Russian soldiers are equipped with NVGs. For insurgents/guerilas I remeber officers and crewmen get NVGs but don't remember if anyone else gets it. In any way, if you want specific units to have specific gear, just modify it yourself using addWeapon/removeWeapon/addMagazine/removeMagazine or a script that will completely re-gear them by removing all their gear with removeAllWeapons, and adding what you want.
Of course, at the end, if you're asking from a player's perspective rather than from a mission maker's perspective, then all I can say is that it is 100% up to whoever made the mission you're playing. He could give every insurgent NVGs as well as remove all NVGs from USMC/Russians, and he could give every machinegunner an SMG and a pistol...