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Thread: CEG - Chernarus Electrical Grid (Script Pack and Addon)

  1. #41
    This is a mod I was hoping for ever since I noticed power plants and high lines in ARMA 1. It should be the standard in future maps seeing the importance of infrastructure in the real world these days. You want to destroy your enemies INFRA while preserving your own.

    Only I kinda F***** up by adding this mod to my infected zombie mission. With all the carnage and destruction that happens during the fight I was hoping the power plants might be affected. Only I didn't read the PDF, suddenly I had huge infected zones of red blue and more. I was freaking out

    I'm gonna have fun with this

    Thanks for making it!
    1 of the best RTS games out there.
    http://www.youtube.com/watch?v=BXOAhZJ2Ql8

  2. #42
    Ok mate just tried it again, with just CBA and CEG working and its perfect!

    It must of been clashing with another addon or something, before i was running it with my usual addons running too.

    Brilliant addon mate, thanks...

  3. #43
    @Loyalguard: There is only one reason - the file size. But i can understand why you used .wss instead of .ogg.

  4. #44
    @Razor: I hope to reduce all the sound sizes a lot by making them shorter and adjusting the loop timing. Look for an improvement in the next release. Thanks for the feedback,
    LoyalGuard
    Former OFPEC Editors Staff Member | Former ACE1 Dev Team Member
    My ArmA Projects
    "...brain-hurting expressions of realism like Loyalguard’s functioning Chernarus Electrical Grid." -PC Gamer

  5. #45
    this is realy a great mod to see and use

    this makes arma realistic..!

  6. #46
    This is an awsome idea. I'm really impressed by this addon/script.
    Feels very thought trough. Great job Loyalguard!

    Just two small things.

    1. I cant get the CCTV to work. When I Log on in the demo mission and press the button, I get no camera views. Only a kind of static flickering, like on unconnected tv's - which is pretty cool looking by itself. I figure this is intentional, and that I have missed something. Do I have to do something in order for the cameras to work?

    2. On the Armaholic downoad, it says - under features - that there is the option to require a password for 'log on'. I take it that this is a mistake, as I see you list this in your future plans in this thread, and I cant find any info on how to implement passwords. Just wanted to check though, as that would be an awsome feature (imho). I really hope you get around to implementing that feature soon.

    Once again.
    Great addon/script, and really great that you release it as both addon and script pack. Two thumbs up from here!

    Regards

  7. #47
    @Nielson: Sorry thats my bad. I didn't realize that was on a todo list. I fixed the page and took those three features away.

  8. #48
    Quote Originally Posted by Bier AIG Razor View Post
    @Loyalguard: There is only one reason - the file size. But i can understand why you used .wss instead of .ogg.
    Exactly what are the benefits of using .wss over .ogg? In my current SP project I'm trying as best as I can to stick with .ogg to get sizes down, but I'm at 10MB already in mono sound effects only.

    Nice to see EG "back on the grid" so to speak Love that Windows interface
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  9. #49
    Quote Originally Posted by Nielsen View Post

    1. I cant get the CCTV to work. When I Log on in the demo mission and press the button, I get no camera views. Only a kind of static flickering, like on unconnected tv's - which is pretty cool looking by itself. I figure this is intentional, and that I have missed something. Do I have to do something in order for the cameras to work?
    I am glad you addressed this. Right now if you look at the cameras at night, there is no low light filter or night vision enabled so you can see very little. I am looking at adding night vision to the cameras at night but wanted to get other people's opions. I wasn't sure how realistic that would be. Thoughts?

    In the meantime, in the demo mission just change the time to sometime during daylight hours in the editor and you can get a better feel of how the cameras appear.

    Also, if you have pp effects enabled, you will see a lot of "static" as you have described it trying to replicate how a remote cctv signal would appear on screen. Try it during the day and let me know if you think it is overkill.


    Regarding passwords, as Nightrain clarified they are on the todo list and I hope to have them implemented soon after general release.

    Thanks for the feedback!

    @Carl: My understanding is something like this based on how it was explained to me or how I have understood it from reading various forums posts throughout the ArmA ether. .wss is the format that is the engine expects and is ready for it to play without other processing. It may not be the smallest format, but it is ready to go whereas .ogg is smaller but would need to be processed. So, for short sound effects .wss is best, but for long dialogue speech other sounds like that .ogg is probably better because it is smaller and since it takes a long time to play the engine can process it as it goes. I have misunderstood or misstated this I welcome correction.

    Thanks for the feedback, I thought the windows interface would be a nice touch. The X close button works just in case anyone was wondering. Just be careful in windowed mode because if you click the wrong x then you close the game!

  10. #50
    Master Gunnery Sergeant
    Join Date
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    This is truely awesome. Might incorporate this in some of my missions

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