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Thread: CEG - Chernarus Electrical Grid (Script Pack and Addon)

  1. #1

    CEG - Chernarus Electrical Grid (Script Pack and Addon)



    CEG - Chernarus Electrical Grid
    Script Pack and Addon
    by Loyalguard

    Development Status: General Release
    Current Version: 1.1

    Download: MediaFire
    (1.21 MB .zip)

    Mirrors:
    Armaholic

    Visual Guide: MediaFire
    (2.35 MB .pdf)

    OFPEC Beta Testing Thread: CEG - Chernarus Electrical Grid (Script Pack and Addon) (Beta)

    Changelog
    ------------

    v.1.1 - 17 Jul 2010
    --------------------
    -NEW: Added mission maker option to add arc flash explosion (randomly or deliberately).
    -FIXED: Corrected code that might cause clients connecting to multiplayer host servers not to experience same effects as host.
    -CHANGED: Ensured that if mission script and addon versions were both present that the mission script version would be used instead of addon version to ensure backward compatibility.
    -CHANGED: Mission script version is now initialized by editor unit init line (e.g. game logic) instead of from the init.sqf to ensure priority over addon version.
    -ADDED: Added a seperate demo mission just for the addon version. Demo for mission script version renamed to avoid confusion.
    -ADDED: Added a custom game logic that when placed in the editor by the mission maker adds CEG as a required addon for the mission.
    -IMPROVED: Optimized smoke stack particle code.
    -UPDATED: readme.txt and missionmaker.txt

    v.1.0 - 21 Jun 2010
    --------------------
    -IMPROVED: Easier to find "Trip" and "Close" Circuit Breaker action menu items when near substation transformers by increasing the activation radius.
    -IMPROVED: Added a world name check to make sure CEG is only activated for missions on Chernarus.
    -IMPROVED: Power plants no longer emit circuit breaker opening and closing sounds.
    -ADDED: Added mission maker option to require password to access grid control system.
    -ADDED: Misson maker option to allow CCTV system to use nightvision during non-daylight hours (time customizable).
    -UPDATED: readme.txt and missionmaker.txt

    v.0.9.6 (Beta/Release Candidate) - 16 Jun 2010
    ----------------------------------------------
    -FIXED: Smokestacks no longer continue to emit smoke when destroyed.
    -IMPROVED: Size of sounds reduced to create a smaller download/install package.
    -IMPROVED: Adjusted plant noise sound levels to be more easily heard when outside a power plant.
    -IMPROVED: More realistic sounds of large substation circuit breakers tripping (opening) and closing.
    -IMPROVED: Circuit breaker closing sound no longer plays at mission start.
    -UPDATED: readme.txt and missionmaker.txt

    v.0.9.3 (Public Beta) - 05 Jun 2010
    ------------------------------------
    -Initial Release (as Beta)

    Overview

    The Chernarus Electrical Grid (CEG) for Arma2 is the succesor to Sahrani Electrical Grids (SEG) for ArmA. All of the functionality of SEG has been ported to CEG plus much more! All scripts have been completely re-written to take advantage of scripting features unavailable at the time of SEG's release for A1 and now available in A2.

    The scope of the project is to simulate a working electrical grid for Chernarus modeled on existing map objects (no new objects/models). The simulation consists of two power plants that transmit power to various electrical substations throughout South Zagoria. The substations in turn distribute power locally to nearby cities, towns, and other areas.

    The simulation's core function is to monitor the integrity (damage and connections) of electrical grid components (power plants and substations) and interrupt "power" to affected areas when integrity is lost or diminished. Power interruptions cause street lamps to turn off (other light sources are unaffected).

    Features:

    -2 power plants (Elektrozavodsk and Chernogorsk) with working smokestacks and power plant noises.
    -7 electrical substations that emit a transformer humming noise when energized.
    -Ability to interrupt power by destroying components or, if enabled by mission makers, by manually tripping circuit breakers via the action menu (if tripped, breakers can again be closed to restore power). Manually switching circuit breakers could cause arc flash explosions if enabled by the mission maker.
    -Mission makers can enable players to remotely logon to grid control software and substation video feeds via custom dialog.
    -Grid redundancy - if certain components go offline, power automatically switches to secondary circuits when available.
    -Built-in task/objective support via global/public variables (with examples).
    -Fully SP, MP, JIP, and persistent mission compatible. Each mode is optimized for minimal performance impact. JIP is self-contained and does not require onPlayerConnected code.
    -Extensive documenation for mission makers and players. Easy implementation into any mission.
    -Fully featured demo missions (for addon and script version).
    -Available in script only (no addons required) and addon versions. Addon version automatically adds CEG to any mission in Chernarus.

    Screenshots:

    Electrical Distribution Zone Map (Color Coded)

    Remote System Control Dialog

    Built-in CCTV System



    Demo Video:


    Developer Notes

    I am happy to announce the general release for CEG and am sincerely appreciative to everyone at OFPEC, Dev Heaven, and here on the BIF whose either direct input or previous work has allowed me to bring my electrical grid simulation to Arma2. The beta testing thread can be found at OFPEC.

    If you have comments, questions, or suggestions please post them!
    Last edited by Loyalguard; Oct 22 2011 at 02:18. Reason: Updated Visual Guide Link
    LoyalGuard
    Former OFPEC Editors Staff Member | Former ACE1 Dev Team Member
    My ArmA Projects
    "...brain-hurting expressions of realism like Loyalguard’s functioning Chernarus Electrical Grid." -PC Gamer

  2. #2

  3. #3
    Master Gunnery Sergeant
    Join Date
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    this is actually awesome

  4. #4
    Gunnery Sergeant Myshaak's Avatar
    Join Date
    Feb 23 2009
    Location
    Czech Republic
    Posts
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    Thumbs up

    Looks impressive!

  5. #5
    this is really cool!

    thanks for your hard work!
    Work in Progress

  6. #6
    Yupp verry cool...
    One drop down only..The soundloop is HORRIBLE..
    You can do better then that..I know you can..
    Used to be Known as:
    Fk Andersson...
    But no more!

    IRL: 2nd Lt

  7. #7
    Great!

    One just has to love the modding possibilities of ArmA2! Thanks BIS & Loyalguard!

    Cheers,
    D.

  8. #8
    This is actually a brilliant idea... Good luck man..


  9. #9

  10. #10
    Great work LG! Will try it out (and give feedback). (When released.)
    Last edited by TRexian; May 20 2010 at 16:03.

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