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Thread: World tools 1.0 released

  1. #61
    Thanks for the replies!

    Well I have tried doing different things in the WT setup, but always so that I have the 20480 as the size. So I've done it like 2048 with a multiplier of 10, or 5120*4. I haven't tried messing around with offset options though. The reason for this is mostly because I have to re-install Visitor from scratch to get it to work again.

    I'll try using a different size in the texture layer option, even though I doubt that would solve anything, since my map will load perfectly before the use of World Tools. This also goes for manually putting in trees. The issue only arises after I use WT.

    To add to that: If I delete all the objects that I imported, the map will load again.

  2. #62
    CWR² Developer Bushlurker's Avatar
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    To add to that: If I delete all the objects that I imported, the map will load again.
    This definitely suggests that it's an "objects being placed beyond the map limits" problem...

    Well I have tried doing different things in the WT setup, but always so that I have the 20480 as the size. So I've done it like 2048 with a multiplier of 10, or 5120*4.
    The "Preview Bitmap size" is basically the size of the Mask image you'll be loading... WT can only handle images up to 5120 so that's the max size of image you can use... in this case, with a x4 multiplier to give you a 20480x20480 meter spread...

    Make sure your WT mask image actually IS 5120x5120... Ignore "offsets" for now - leave them at 0:0...

    The "Texture layer" thing in Visitor should be 40m x 40m, but I don't think that's the issue here... it's definitely a WT thing... try again carefully - from what I can tell you're doing the correct things, and WT does work... obviously just a simple error creeping in somewhere...


    B

  3. #63
    Well I seem to have found the issue, and to my surprise it IS actually the terrain layer size as Thromp. The surprise to me of course, is that don't see any relation between that and the grid coordinates.

    After I had errors with WT, I tried mask which gave me the same error - So it couldn't be WT. Then I tried what Thromp suggested, and it worked, hehe.

    I thank you for the replies Bushlurker and for the solution to my problem Thromp

  4. #64
    Glad you fixed and no problem
    its a well known error way back to Arma 1 i think its because of texture size vs heightmap 20480 texture and 2048 heightmap (or any combination of such , i dont think error becomes with 2048 height map and 2048 sat but thats bad detail anyway ) , but anyway thats for someone else to verify .

  5. #65
    Sergeant Major Old Bear's Avatar
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    I am having a problem with A2WorldTool this morning, I am now unable to create the vegetation file at the end of process, when "Summary" windows is opening the 2 option buttons are inactive. Are you experiencing such issue ?

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