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Thread: Veni Vidi Vici Mod (Romans and Barbarians)

  1. #1

    Veni Vidi Vici Mod (Romans and Barbarians)



    As i'm getting bored with playing ArmA2, I'm currently working on a new mod for OFP, about Roman era. I've used some Internet free models and textures here and there (like the new horse for example, i'll give all possible credits and sources in the readme), i've put a lot of work in texturing and making decent Roman and Barbarian soldiers models.

    Basic features are at the moment (as of March 2012) :

    Romans (West) :
    - Infantry : Light (Auxiliary), Regular (Legion), Low quality (Militia), Elite (Praetorian guard) ; standard bearers (aquilifer, signifier and standard bearer), musician, officers (centurion and optio) and general ;
    - Archers : Regular and Elite (Western and Eastern Auxiliary archers) ;
    - Cavalry : Light, Regular (Auxiliary cavalry) and Elite (Praetorian cavalry) ;
    - Special units : war elephants ; siege equipments : ballista, ram, catapult, heavy onager (newtm) and siege tower ;chariot (hem, well, kind of Ben Hur one...);
    - Warship (newtm);

    Generic barbarians (mixed of Gallic and Germanic style warriors) (East):
    - Infantry : Light, Heavy and Special (Naked warriors...) ; standard bearer and signifier, musician, officer and general ;
    - Archers, slingers ;
    - Cavalry : noble cavalry, light cavalry ;
    - Special units : druid (normal or with healing power);chariot;
    - Warship (newtm);

    Greeks (Resistance) :
    - Infantry : Light and Heavy (hoplite) ; standard bearer, officer ;
    - Archers;
    - Cavalry;

    Persians (East) :
    - Infantry : Light (Persians and African auxiliaries), Heavy and Elite (Immortals) ; standard bearer, musician, officer ;
    - Archers ;
    - Cavalry : Heavy (cataphract).

    Civilians :
    - Several civilian types (some with tunic newtm tunic);
    - Civilian ox-cart;ox transport wagon;

    Other small factions :
    - (East) : Escaped slaves, legion desertors and gladiators (hem, well, kind of Spartacus revolt...);
    - (West) : Barbarians allied to the Roman side with original infantry units ;
    - One secret non human faction

    Island :
    - Ancient Nogova island : one big Roman town, one big fortified Barbarian town, several villages and camps, harbours (100% done for beta release)
    - Some architectural buildings, in a Roman and Barbarian (or Viking) style;
    - Most of the buildings and siege equipments are made by the retired addon maker Stu being re-worked;
    - Some objects (torch, crucifix, camp objects...) (newtm)

    Missions and missions templates (newtm)

    General features :
    - Custom GUI ;
    - English, Czech and Russian unit indentities changed by Roman, Greek and Gallo-celtic ones (newtm);
    - Absolutely non scripted close combat ;
    - Striking men sounds ;
    - Shields are secondary weapons than can be dropped ;
    - Extensive use of OFP materials, so that metallic things shine (at least, as much as OFP allows) : shields, helmets, armors, chain mails and some weapons will shine in the sun.
    - Some config work : no radio sounds (thanks Sanctuary), lying animations replaced by crouch ones, several dying anims (thanks dezoom), reworked stances and strokegun anims according to the stance and weapon used (thanks again Sanctuary !);
    - Blood textures ;
    - Up to 4 arrows may appear on the body of the target when this one is hit by arrows ;
    - Stones launched by catapults will remain a few minutes visible on the ground.

    Current limitations / remaining bugs :
    - The infamous OFP yellow flash when vehicles do fire appears on cavalry/elephant units at night (that's really meh !);
    - Archers being given infinite ammo through script to avoid some trouble while allowing reloading after each shot.
    Last edited by ProfTournesol; Mar 24 2012 at 06:32.

    WW1 ArmA:CWA Mod || Romans and Barbarians ArmA:CWA Mod
    Goodbye W0lle, we'll miss you

  2. #2
    Cool are you also a RTW fan? shame theres no sound.
    STGN

    OFP addons:SOPMOD M4's Black OPS WW4 textures WW4 reload Animation Diemaco SFW
    "The M4 is flat out the best Assault Rifle in the world...period...the end." - rgrgordo

  3. #3
    First Lieutenant ProfTournesol's Avatar
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    Quote Originally Posted by STGN View Post
    Cool are you also a RTW fan? shame theres no sound.
    STGN
    Yes, my sound card isn't detected by Camstudio, i could have added some music but i'm lazzy About RTW, i tried to make some "RTW like mod" in OFP a few times ago but it wasn't a good idea so move on doing a classic OFP style mod

  4. #4
    Looks brilliant, how does the shield work, you say its a secondary weapon but can you hit people with it. That has always been a gripe of mine with any game involving shields as you cant hit anyone with it.

    Regards,

    Dave.

  5. #5
    Your another amazing mods! Brilliant as usuall!

    It's very good that You still create for OFP. Unless You release it I have a WWI mod

    But a have a question..

    Will be avaiable another formations e.g Turtle formation? All of Romans will cover himself and neighbour in formation with shields in all of this position?

    http://pl.wikipedia.org/w/index.php?...20081121203741
    Last edited by Bielow; Sep 21 2010 at 15:18.

  6. #6
    What is next? The Darkages? Castles and knights?
    http://ofp.gamepark.cz/index.php?showthis=10795 WW2 Desert pack.

    For an 2001/2003 game it's actually amazing. OFP is the daddy of realism games. ArmA was born from Operation Flashpoint, so to be honest, you're talking crap.Operation Flashpoint is better than ArmA = FACT
    ArmA was born from Operation Flashpoint = FACT
    Plus i doubt very highly you've even played OFP.

  7. #7

  8. #8
    That's really impressive to see those Roman and Barbarian inside of OFP and trying to kill each other despite hand to hand is sadly not supported by the engine , superb job ProfTournesol !

    Fortunately you have not included the Gaesatae in this

  9. #9
    First Lieutenant ProfTournesol's Avatar
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    Quote Originally Posted by LEGION7698 View Post
    Looks brilliant, how does the shield work, you say its a secondary weapon but can you hit people with it. That has always been a gripe of mine with any game involving shields as you cant hit anyone with it.
    Nope, unfortunately it's not possible to have the shield behave as a weapon, nor a real protection, even if i twicked some of the armor config to take into account armor parts (head, body, legs etc.). It only can be dropped or equip any warrior.

    Quote Originally Posted by bielow View Post
    Will be aviable anoter formations e.g Turtle formation? All of Romans will cover himself nad neighbour in formation with shields in all of this positon?

    http://pl.wikipedia.org/w/index.php?...20081121203741
    No again, OFP formations are a real pain, i experienced them a lot with the Napoleonic mod, nothing really convincing. This game is definitely a FPS and is more skirmish orientated than big battles in formations. But Romans were often defeated when not in battle orders, in the German woods particularly, where the XXth Legion was wiped out.


    Quote Originally Posted by bennie1983nl View Post
    What is next? The Darkages? Castles and knights?
    Hehe, why not

    Quote Originally Posted by Sanctuary View Post
    Fortunately you have not included the Gaesatae in this
    I thought about making them, i guess i will include them, just need a rework of the legs and of the ...., let's say, inferior body parts

  10. #10
    Staff Sergeant -RuN-'s Avatar
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    Great quality as usual from you Tournesol.
    I have to ask... Will there be Asterix, Obelix et Idefix?

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