Persona non grata
These proxies are interesting
I've heard that in ArmA II people can use proxies to get their addons
over the polygonal limit in ArmA.
How can I add these and what are the disadvantages?
I've tried to use the search button but still nothing serious pops up.
You can model several repeatedly used parts once as a separate p3d and add them to other models by using proxies. Main advantage, if you change such a proxy p3d, as example better texture or more detailed 3D model, all other models that have this model as proxy are automatically up-to-date.
Aye, you can exceed the per-model-limit of polygons, but this includes the danger that you might over-exceed it and your model will start to lag out ArmA 2 to render this model.
as long you keep the rendering impact in mind and don't over-exceed it, using proxies will probably make the work easier when it comes to place multiple objects of the same kind.
Pro: You can "hide" animate a proxy, making it much easier for whole large sections of your model to appear and disappear.