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Thread: Weapons Sway

  1. #1

    Weapons Sway

    This subject has come up quite a bit during recent discussion and I also think an element of weapon sway should be part of ArmA II.

    To this end, I've made a simple addon that simulates a level of weapon sway that can be overcome by skill of the shooter without becoming a distraction.
    As mentioned in the readme, it is balanced in favour of gameplay due to the way weapon sway is simulated.

    Just grab the following files:
    ARMA II Zeu_Weaponsway_readme.txt
    zeu_c_anims_weaponsway.pbo
    zeu_c_anims_weaponsway.pbo.ZEU.bisign

    from the Yoma Addon Sync repository. The Auto config URL is:
    http://www.computerrepair.uk.net/updater/ArmA2-repo.7z

    Thanks to Inkompetent, Armaholic & ArmedAssault.info, download mirrors:
    Armaholic Mirror:
    http://www.armaholic.com/page.php?id=10461

    ArmedAssault.info Mirror:
    DOWNLOAD - Weapons Sway (v.1.0) - [8 KB] from ArmedAssault.info

    FILEPLANET mirror:
    http://www.filefront.com/16377613/zc...onsway_v1.rar/


    Further instructions are included in the readme.

    In the longer term, I hope BIS improve the animations and effects to more accurately portray this.

    Feedback and mirrors appreciated.
    Hopefully we can develop this to an accepted standard for the game.

    Protegimus
    Last edited by Protegimus; May 9 2010 at 14:14. Reason: Added mirror sites

  2. #2
    Staff Sergeant CMB Unit 01's Avatar
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    Sounds pretty cool. I might have to try this.

  3. #3
    Any chance of a Pbo version?



    Click for mah PC specs!
    Spoiler:

  4. #4
    Chief Warrant Officer Fox '09's Avatar
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    Quote Originally Posted by Enad View Post
    Any chance of a Pbo version?
    what?
    "Simulations aren't about the destination, they are about the way there." - Metalcraze

  5. #5
    Quote Originally Posted by Enad View Post
    Any chance of a Pbo version?
    The addon is in .pbo format.
    If you're referring to a traditional download method because you don't have access to Yoma Addon Sync, then please be patient and wait for a mirror.

    Protegimus

  6. #6
    First Sergeant McNools's Avatar
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    Quote Originally Posted by Enad View Post
    Any chance of a Pbo version?
    It is a .pbo, but you need 7zip to unpack it.

    http://www.7-zip.org/




    also creating some sounds.

  7. #7
    Protegimus what are your thoughts on the recoil of weapons while standing/crouching as compared to prone?Just curious is all and thanks for this and all the other great things you have done for Arma.

  8. #8
    Needs more swaying, especially the prone position.

    Also is it possible to achieve VBS2 swaying in ArmA2?
    In VBS2 weapon aim just goes up and down as if you were breathing, then whether you are aiming with the RMB or not you hold RMB and the soldier holds breath for a few seconds, after they pass and you still hold RMB he barely manages to hold the aim and then lets the breath go. In VBS2 firefights go longer because of this and it also requires more from player than just aim and shoot. Really adds certain "oomph" to shooting. Not mentioning that it doesn't make a sniper that "casually lie down and play firing range" kind of guy anymore.

  9. #9
    metalcraze: fair points, but for the benefit of anyone that's interested and hasn't yet downloaded or tried the addon, I've reproduced the contents of the readme below:

    This mod adds a more noticeable sway motion to weapons and in so doing demands both an element of skill from the shooter and raises the importance of using more stable shooting positions together with the breathing control offered in the game.

    The level of stability offered was judged from the authors ability to shoot
    figure 12 targets from 300m in the standing position using a rifle with iron
    sights, combined with the need to keep gameplay enjoyable.
    This is dependent on the following factors:
    - in reality, stability is not as good as portrayed in the game
    - weapon sway in ArmA II is simulated in what appears to be a relatively random manner, not the fairly predictable figure of eight pattern a shooter will
    recognise
    - the pattern in ArmA II does not vary according to stance. Shooting from the prone position the pattern is almost a straight vertical line following the
    shooters breathing pattern, in the game there is still too much lateral
    movement

    Increased levels of weapon sway do offer a more pleasing visual representation of weapon stability, but 'playing chase the target' becomes more of a distraction than a challenge, so this was tempered to keep things in balance.

    Hopefully BIS will improve this aspect of the simulation in a future ArmA II update, improving the accuracy of the animations and the simulation of breath control.
    --

    If there's enough demand, maybe BIS will bring VBS2 style weapon sway to ArmA!

    Protegimus

  10. #10
    Sergeant Major
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    As an ex-sharpshooter I welcome this move from random sway to the figure of 8. Is there anyway that the amplitude of the figure of eight be linked to the shooter physical exertion? i.e. if you run for 5 mins then your sway will be far more important than if you've run for 30 secs...

    Also does this mod only affect players? or also AI?

    Congrats on another smart mod!

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