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Thread: enemy ai artillery

  1. #1

    enemy ai artillery

    Do you know how i make the enemies shooting artilleries at my base for example?

  2. #2
    Yes I do know how to do that.

    Uhm.. How about you search the forums for about 10 seconds and then you find a BILLION results? If not the short form I would suggest. Trigger the artillery and make the explosions with createVehicle.

  3. #3
    Take a look at the ARTY module - there is a thread on this forum discussing that to help. And some reasonably good info on the BI wiki as well. Using that you could set up some very nice fire missions targeting ANY area.

    In the long run, it will take about the same amount of effort to master and you get far better results than old-fashion spawning of explosions. Let the game do the hard work for you.
    "You are touched by darkness. I see it as a blemish that will grow with time. I could warn you of course, but you would not listen. I could kill you, but someone would take your place. So I do the only thing I can – I go."

  4. #4
    Gunnery Sergeant
    Join Date
    Aug 27 2005
    Location
    Israel
    Posts
    403
    Author of the Thread
    i found the way that the enemy shoot artillery:

    [battery1,helo] exec "scripts\enemyartillery.sqs"

    Can i make the enemy artillery to shoot at marker position instead object position (i put "the object "helo")

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