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Thread: AAN News overlay

  1. #11
    Strange I'm having no joy with this, all I get is Resource Title image1 not found.

    I've tried it with jpg and paa and other peoples script and it still can't see the image file.

  2. #12
    what did you name your picture as. for in my example the name of the picture file is AANWN.paa so if that is the same file name or atleast you chaged that part of the script, make sure that your picture file is located in your mission folder

  3. #13
    Quote Originally Posted by CPL_Buddha View Post
    resistance-rat it works like a charm. Thanks.

    By chance do you know how to make it look like a TV screen broadcast? Ive seen modules for effects like film grain and such.
    Post process effects and find filmGrain

  4. #14
    Thanks but I have found the problem.

    I'd made a spelling mistake but later corrected it, the problem was unless I reload the corrected version it seems to remember the previous settings. Just running preview wasn't enough.

  5. #15
    I looked thru the post process effects page and I couldn't get it to work.


    Can someone post an example (script) on how to do this. Thanks.

  6. #16
    Sorry for digging up this old thread, but I've got a problem. I'm currently trying to fix all script errors in my campaign.

    I get following error message.

    Error in expression <to Zargabad.";
    nul=[title,scroll]spawn BIS_fnc_AAN;>
    Error position: <BIS_fnc_AAN;>
    Error Undefined variable in expression: bis_fnc_aan
    File C:\Documents and Settings\Proprietario\Documenti\ArmA 2 Other Profiles\Vincent%20Vega\missions\01_Spearhead.Zarg abad\initintro.sqf, line 3
    Now this is the code from the initintro.sqf

    Code:
    title = parsetext "<t size='2.3'>US Air raid on the airport.</t><br />More Takistani troops have been dislocated to Zargabad."; 
    scroll = parsetext "At 19.30 hours the US airforce has launched a surprise attack on the airport of Zargabad. Goal of the operation is to weaken the enemies defense positions. - A-10s have laid heavy fire on the enemy AA positions taking casualties. Several planes have been reported to be shot down by the enemy. - The airfield is under heavy bombardment. - 25th mechanized infantry has taken the village of Shabaz. - All insurgents in the village have been killed in the operation. - US troops have taken their first casualties. - US Military operations are currently continuing close to Zargabad. - At 19.30 hours the US airforce has launched a surprise attack on the airport of Zargabad. Goal of the operation is to weaken the enemies defense positions. - A-10s have laid heavy fire on the enemy AA positions taking casualties. Several planes have been reported to be shot down by the enemy. - The airfield is under heavy bombardment. - 25th mechanized infantry has taken the village of Shabaz. - All insurgents in the village have been killed in the operation. - US troops have taken their first casualties. - US Military operations are currently continuing close to Zargabad."; 
    nul=[title,scroll]spawn BIS_fnc_AAN;
    Function module in editor is placed
    can someone enlighten me, on how to fix this error cause I'm on my wits end here.
    Thanks for any help in advance.
    regards
    Do you like music?
    http://www.alchemydivine.com/index.html

    Originally Posted by walker
    Took out myself and two other squad mates bouncing a grenade off a wall.

    Originally Posted by CarlGustaffa
    Bah, I've done that since OFP I can't hit a barn when I'm trying to. But with nades, I can hit a barn when I'm not trying to

  7. #17
    With that being an intro the function module may not be initilized when your script starts, do you have a wait in the top of your intro?

    Code:
    waitUntil {bis_fnc_init};
    Also if your having problems getting it to start in time for your intro you should just create and start it yourself like this:

    http://forums.bistudio.com/showpost....00&postcount=4

  8. #18
    I gotta check on that and I'll revert.
    thanks

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