The sound of automatic shooting is not audible more than on 10 metres!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The sound of automatic shooting is not audible more than on 10 metres!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
M249 SAW used burst!
---------- Post added at 12:12 AM ---------- Previous post was at 12:08 AM ----------
testing M4
FullAuto:
maxRange = 200;
aiRateOfFireDistance = 200;
aiRateOfFire = 0.070000;
---------- Post added at 12:15 AM ---------- Previous post was at 12:14 AM ----------
i dont using sound mod
---------- Post added at 12:16 AM ---------- Previous post was at 12:15 AM ----------
I hear shots through one on distance of 100 metres
---------- Post added at 12:18 AM ---------- Previous post was at 12:16 AM ----------
If AI uses burst - all ok
m249 doesnt have a burst mode?
as for the sounds being gone or "in and out"... well that's the way its been for sometime, the game cant take too many sounds... the effect should be your loosing some hearing ect, but its just stupid loss of sounds cutting out when alot of gunfire and full autofire.. I.don't think they can ever fix it with there current sound engine...
...Free people unbanable...
Well, they supposedly revamped the sound engine for Operation Arrowhead, so we can only hope the issue with many sounds and some cutting out is fixed.![]()
Core i7 920 @ 3.995 GHz, HT off
12 GB OCZ DDR3-1600
GTX 680
2x Intel X25-M 80 GB SSD
Windows 7 Pro x64
ArmA2/OA Settings:
1920x1080 w/ View Distance at ~3600
Video Memory at Default
MSAA Very High, AToC=0, SMAA Ultra
Post Processing at Very Low
All other settings at Very High
I only believe that when they add this fix in one of the beta or official patches for Arma2.
They still not managed to get all the reloading animations back that people around you would see if you reload.
What they really should look into of ArmA and also AO I think is the graphics and sound engine. The sound engine of Arma2 as it is now is to tell the truth sh*t. Too many explosions or gunfire and you will hear a short crack then for a second nothing and after some of the sounds disappear you can hear again...
Graphics engine is okay but it needs improvements in the perfomance and physics department.
The sound cutting offs happened to me twice in one hour. I think with Beta 10700 it happens more often than with 1.05. BTW I use Win7 32bit and a SB Audigy 2ZS.
Last edited by Curry; May 8 2010 at 02:02.
Zero Elevation