nvCplUIR.dll 2.8.313.10 NVIDIA Control Panel
nvCplUI.exe 2.8.313.10 NVIDIA Control Panel
nvWSSR.dll 6.14.11.9745 NVIDIA Workstation Server
nvWSS.dll 6.14.11.9745 NVIDIA Workstation Server
nvViTvSR.dll 6.14.11.9745 NVIDIA Video Server
nvViTvS.dll 6.14.11.9745 NVIDIA Video Server
nvMoblSR.dll 6.14.11.9745 NVIDIA Mobile Server
nvMoblS.dll 6.14.11.9745 NVIDIA Mobile Server
NVSTVIEW.EXE 7.17.11.9745 NVIDIA GeForce 3D Vision
NVSTTEST.EXE 7.17.11.9745 NVIDIA 3D Vision Test Application
NVSTRES.DLL 7.17.11.9745 NVIDIA 3D Vision Module (0)
nvDispSR.dll 6.14.11.9745 NVIDIA Display Server
NVMCTRAY.DLL 8.17.11.9745 NVIDIA Media Center Library
nvDispS.dll 6.14.11.9745 NVIDIA Display Server
NVCPL.DLL 8.17.11.9745 NVIDIA Compatible Windows7 Display driver, Version 197.45
PhysX 09.10.0129 NVIDIA PhysX
NVCUDA.DLL 8.17.11.9745 NVIDIA CUDA 3.0.1 driver
nvGameSR.dll 6.14.11.9745 NVIDIA 3D Settings Server
nvGameS.dll 6.14.11.9745 NVIDIA 3D Settings Server
I am getting missing textures and random crashes. They do not happen in the 1.05 released arma2. I am using the nvidia display driver 197.45. My specs are in my signature.
In addition to the points mentioned about AI by twisted, SASrecon, CarlGustaffa, etc. it is nice to see the AI back on track to improved combat behaviour, features such as:
[60220] Improved: AI covering units tend to stay close to each other
are immediately obvious, AI is religiously using pairs with bounding overwatch - much better than the `line up, ready to be shot' that was 63826!
I'd still generally prefer to see the AI use a more realistic approach and it would be great if the AI would move behind their buddy rather than crossing anothers arc, but one step at a time...
AI also appears less likely to fire when moving/changing position, resulting in less friendly fire - another welcome improvement.
Alex72 - are you using
-maxmem=
command line parameter and what do you have your in game video settings at - I don't see any stutter when moving.
Also, setting GPU rendering frames ahead to 1 makes for horrible performance on my system (all a hangover from that nightmare mouse lag scenario last year), though of course everyone's mileage will vary.
@Protegimus. No i dont use maxmem. And setting GPU rendering to 1 has been amazing for me since i found out about it. But i will test changing that now and see what happens since there are moments when its very good. For example going 10000VD wich is very smooth compared to before.
But the constant stuttering when moving (slow and fast) is a killer. Will test changing the GPU rendering values around a bit. Thanks mate.
EDIT: Also tomorrow i'll gut my PC for new parts (signature) so well see what happens then. Maybe everything will be back to normal even with this new beta.
Before this patch, the 980x did not suffer from the stuttering that was caused by hyperthreading on other 4 core i7 9xx model CPUs.
After this patch, I have had to re enable -cpucount=6 otherwise it is a stutter festival. It may make it easier for BIS to figure out what is causing this on i7s in general as it definitely did not affect the 980x until I installed this patch.
Last edited by BangTail; Apr 25 2010 at 15:45.
Spoiler:
Rig #1
HAF X
i7 3960X @ 4.0Ghz
Corsair H100 Cooler
MSI X79A-GD65 8D
64 Gigs Mushkin 'Frostbyte' 12800 DDR3
Plextor PX-LB950SA Blu Ray Writer
Intel RS2BL080DE RAID Controller
4 x Crucial M4 512GB SSD (RAID0)
2 x WD 3TB 'Red' (RAID0)
2 x ZOTAC TITAN 6GB
1 x HP ZR30w Monitor
Soundblaster ZXR
Corsair SP2500 Speakers
Ultrasone DJ1 PRO Headphones
TT Toughpower 1500 PSU
Saitek X-65F
Track IR 5
Logitech G9x, G13, G710+, G25
Windows 8 Pro
Rig #2
Thermaltake Element V
i7 3930K @ 4.0 Ghz
Corsair H80 Cooler
MSI X79A-GD65 8D
32 Gigs Mushkin 'Frostbyte' 12800 DDR3
LG BH14NS40 Blu Ray Writer
2 x Crucial M4 512GB SSD (RAID0)
2 x WD 3TB 'Red' (RAID0)
Synology DS413 (16GB WD RE NAS)
2 x ZOTAC 4GB GTX 680
1 x HP ZR30w Monitor
Soundblaster X-Fi Fatality Champion
Razer Mako Speakers
Ultrasone HFI-780 Headphones
Antec Truepower Quattro 1000 PSU
Logitech G9x, G13, G19
Windows 8 Pro