I did some playing around with Blender this
evening & I found the following useful links
for starting a model based on a photo or
other 2D image(s):
Blender 3D: Noob to Pro/Modeling a Fox from Guide Images
http://en.wikibooks.org/wiki/Blender...oto_Assistance
Blender 3D: Noob to Pro/2D Image (logo) to a 3D Model
http://en.wikibooks.org/wiki/Blender..._to_a_3D_Model
These helped fill in some details that were not
apparent in the Barret .50 cal video tutorials.
There is an electronic magazine for Blender being regularly published since 2005, it's free and can be downloaded by anyone, PDF format and often have some .blend file following the articles in the magazines with it.
http://blenderart.org/
Lots of interesting reading you can learn from on many Blender related subjects.
Here's a collection of hints and tricks for Blender 2.49b from Macser and me that i put in PDF format for whoever this can help with attempts to detail the explanations for even beginner understanding and illustrating each of them with pictures.
Most of those usefull things to know are applicable in Blender 2.57b too, assuming you know where to find the buttons and functions that have moved elsewhere in the new interface.
http://www.mediafire.com/?lqdv83d3gaf9b7m
http://www.megaupload.com/?d=7V8H9700
http://www.sendspace.com/file/c1yjbw
Vektorboson kindly reworked his script to create a P3D import/export addon for the latest version of Blender (currently Blender 2.66a)
You can download his Blender addon here :
http://www.mediafire.com/?baudk4do6z1sook
And i updated the simple tutorial for the addon with 2.66a images and procedures :
http://www.mediafire.com/?it9b2h3cq75a26p
Support materials/textures, named selections and weights (through Blender vertex groups), and lods (through Blender layers)
Edges you mark as Sharp in Blender will be exported in P3D and will still have those edges marked as sharp, there's no need to apply an Edge Split modifier.
Last edited by Sanctuary; Apr 5 2013 at 17:52.
Great, thanks, Sanctuary and Vektorboson!
STGN
OFP addons:SOPMOD M4's Black OPS WW4 textures WW4 reload Animation Diemaco SFW
"The M4 is flat out the best Assault Rifle in the world...period...the end." - rgrgordo
I have a project I want to get on with for ArmA 2 and I want to use Blender as I find it far superior to O2. I can't wait to use these export/import files. Thank you very much Sanctuary. You're a star mate.
Update - I put the files in the correct location as per your instructions in the PDF tutorial but I received this error when I attempted to import "BISoldier.p3d":
Second update - I used the model you provided with the tutorial and it worked. The other one I tried was for ArmA 2, should there be a major difference? Seeing as they're both in .p3d format. Thanks again!
Last edited by Mach2Infinity; Apr 7 2013 at 21:05.
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well, you can fix this error message by looking for the following line in ofp/mlod.py(616):
and replacing it with:Code:def readP3DM(self, file):
Though I don't know whether it will work as I have not tested it with Arma2 P3Ds. At least the code is thereCode:def read_P3DM(self, file):![]()
Thank you. I shall give it a go and thanks for making those files.![]()
Using Arma Sample Models http://dl1.armed-assault.de/tools/ArmA_Sample_Models.7z I used The P3D import script and imported A-10 and AGM-65 both had exact same error as Mach2Infinity. I tried replacing the code with "def read_P3DM(self, file):" and no luck using blender 2.66.4