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Thread: oktNoBlur - Signed Blur Remover Addon

  1. #31
    Quote Originally Posted by OrdeaL View Post
    Can we get an update to work with beta 70054? Thanks for this great mod!
    Yep, it looks like bin.pbo has changed:

    file size in 69782 = 9,217,178
    file size in 70054 - 9,218,214

    Hope you have the time to fix soon, oktNoBlur. Thanks!

  2. #32
    Staff Sergeant OrdeaL's Avatar
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    Also a new beta patch came out 2day 70100
    Intel Core i5-2500K Sandy Bridge CPU 3.60Ghz
    4GB Kingston HyperX DDR3 1600MHz
    Gigabyte nVidia Geforce GTX 560Ti 1GB GDDR5
    nVidia Driver 306.97 WHQL
    Gigabyte P67A-UD4-B3 Motherboard
    Win 7 Prof 64bit

  3. #33
    Lance Corporal
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    This mod does not work on my box. It throws an error on startup:

    "access/'is not a class ('requiredVersion' accessed)"

    radial blur is still present. meh.

  4. #34
    Gunnery Sergeant oktane's Avatar
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    Author of the Thread
    Quote Originally Posted by oldy41 View Post
    Yes, that is what I meant.

    Would it be possible to tweak the PP option settings, so that DOF would get enabled on "Low"?
    No its hard coded in the exe, what each level is and what shaders it uses. You could buy a book on reverse engineering EXE files.. Chris Eagle, Vlad Pirogov, and Eldad Eilam are good authors on the subject.

    ---------- Post added at 01:58 AM ---------- Previous post was at 01:55 AM ----------

    Quote Originally Posted by schurem View Post
    This mod does not work on my box. It throws an error on startup:

    "access/'is not a class ('requiredVersion' accessed)"

    radial blur is still present. meh.
    Who cares about radial blur? The point is to remove the rotational blur. The radial blur only occurs a tiny bit on the edges of the screen when you run fast, it doesn't make your performance dive like rotBlur.

    Since it works for everyone else, then you must have an issue with your configuration. As stated multiple times, using the beta version of noBlur may have bad effects with a newer beta. (because it contains the whole bin.pbo) So use 1.05 final. If you already are, I don't know what to tell you.

    ---------- Post added at 02:18 AM ---------- Previous post was at 01:58 AM ----------

    To all asking about more beta noBlurs, I have to ask.. do you need it signed?

    If you do not, then I can put together something that can make you a noBlur which is unsigned, and you can update it yourself. When you get the new beta, you just run some batch file (complicated, which is yet to be written) and it patches the correct shaders.

    Otherwise I think i need to make some more infrastructure and an updating script batch that uses wget to fetch some files I host, signed versions. And I need to automate the creation of them, ie, tie them into six updater or something so when a new beta arrives the noblur is generated and uploaded automatically.

    Either path is a lot of work. One overlaps the other too.

  5. #35
    Lance Corporal
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    I dicked around some more and yes it works, thanks very much for this little mod.

    IMO this should not be neccesary as a mod but a game menu option.

  6. #36
    Gunnery Sergeant oktane's Avatar
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    Quote Originally Posted by schurem View Post
    I dicked around some more and yes it works, thanks very much for this little mod.

    IMO this should not be neccesary as a mod but a game menu option.
    Indeed, but BIS is unlikely to read this. And if you're talking to me, you're preaching to the choir.
    http://dev-heaven.net/issues/3718
    http://dev-heaven.net/issues/5932 Vote on it.
    Last edited by oktane; May 6 2010 at 10:51.

  7. #37
    Master Gunnery Sergeant Kroky's Avatar
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    Hi,

    This is really an useful addon. Can you please adapt it for the latest beta?
    build 70100

    and no, no need to sign it, since a lot of new beta are coming out. Just for testing purposes.
    Last edited by Kroky; May 6 2010 at 12:07.

  8. #38
    Staff Sergeant OrdeaL's Avatar
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    The guys that use it in the Aus/Nz community will need it signed as a lot of us play verified sig servers.. hmmm

  9. #39
    Gunnery Sergeant oktane's Avatar
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    Ok I will work on the newer version now. Mostly on automating it for faster beta updating. If there are 3 beta's a week I cannot do this manually anymore, it simply takes too long.

  10. #40
    Staff Sergeant OrdeaL's Avatar
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    Cheers man and i totally understand you cant pop them out as fast as those Betas haha

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