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Thread: ARMA2 does not use my 4 cores

  1. #1

    ARMA2 does not use my 4 cores

    Hi All,

    i run a Q9300 core but ARMA2 only run on 2 cores. I can clearly see only 50% CPU usage (2 Cores). The setting cpuCount=4 does not change the behaviour. Any Idee ?

    thank you

  2. #2
    How many games you know use 4 cpu cores?

    And it's already been discussed. There isn't much you can really do.

  3. #3
    it is a bit frustrating .. looking at the game cover you can read QUAD Core but as you already mentioned no game really supports Quads so this is just a eye catcher. Anyway thank you there was a small hope ..

    see you on the battelfield

  4. #4
    Moderator [FRL]Myke's Avatar
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    Although ArmA 2 doesn't use 4 cores for itself it still profits for more than Dualcore CPU. ArmA 2 pretty well uses up 2 Cores so Windows and all drivers still have 2 remaining cores to run at.
    So don't be worried, even when ArmA 2 just actively uses 2 Cores full, it still has advantages against Dualcore CPU's.

  5.   This is the last Developer post in this thread.   #5
    BI Developer Suma's Avatar
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    It is using all four cores, but not all the time. During some periods only one core is used, at other times all four are working. The 50 % you can see is an average value. For more detailed description you can visit Real Virtuality Going Multicore blog.
    Ondrej Spanel, BIS Lead Programmer

  6. #6
    Try running benchmark mission 2 and see the cpu use. It'll go over 50%. On my pc benchmark 2 will max out 1 core and use the others on about 50-60%. You probably wont notice the diffence between a triple and a quad core but there's certainly improvement moving from 2 to more cores.

  7. #7
    Master Sergeant
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    I'm running W7 and I can see that all 4 cores are utilized in the task manager.

  8. #8
    Quote Originally Posted by Suma View Post
    It is using all four cores, but not all the time. During some periods only one core is used, at other times all four are working. The 50 % you can see is an average value. For more detailed description you can visit Real Virtuality Going Multicore blog.
    Thanks - that is good to know since I have an Intel dual (both cores running nearly 100% most of the time) and could jump to a i3/5 dual at a push, however, would prefer to stick with an Intel quad (9550) for now.

    Will OA make any more use of additional cores, or the same as Arma2 ? (I think I know the answer, and apologies to the original poster for the highjack).
    cjph
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  9. #9
    Quote Originally Posted by Tracker74 View Post
    it is a bit frustrating .. looking at the game cover you can read QUAD Core but as you already mentioned no game really supports Quads so this is just a eye catcher. Anyway thank you there was a small hope ..

    see you on the battelfield
    there are games that support quad core- supreme commander being one of them(though i dont care for the game, just throwing it out there) and im sure theres others

    but on addonsync they have a box you can tick and select the number of cores- alternatively, you could put it in the parameter start up - if it works or not, i dont know

  10. #10
    There's no use for the game to use 4 cores all the time, it's like working in an office and sprinting everywhere when you could be walking. You end up expending more energy than you have to.

    There's also a common mistake people seem to see. When you use -cpucount=2 as oppose to -cpucount=4 you get 1 or 2 more FPS in the benchmarks. Because of this people automatically think that using 2 cores is better than 4 but in other areas when the game attempts to use 4 cores and only has 2 then it loses performance.
    "Once that first bullet goes past your head, Politics and all that {stuff} goes right out the window. Once the 100th bullet go's no where near you, well.... maybe it's time to get some better AI"

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