cool downloading now cant wait to try it out!
cranky old vet
awesome, been waiting for this baby for ages Looks really good !
f15 looks great! would be cool if there was an ace config version too.
I am officially in love with this plane.
Hey, I like the mod it's great, here are a couple of bugs I've gotten, I can't be very specific as i forgot to record them for you.
First when starting a mission from the editor just by placing the plane in the mission, after receiving data I got a texture error "Cannot Load Texture: ca\air\data\materialy\skrabance2_detail.paa" Didn't notice anything wrong with the plane's textures though.
After playing in 3rd person view the engine sound was very loud, after some time the game's sound disappeared completely. Also when flying in 3rd person if the camera is directly behind the plane there is a grey circle floating under it not attached to anything. I was using the gbu-12 bombcam plane.
and lastly during automatic fire the gun makes some funny sounds, seems to change pitch very noticeably .
I'd like to note i was running ACEX and vop_sounds, also used the sara island from CAA1.
I hope you find this helpful.
Other than these minor problems, pleasure to fly!
Last edited by trezza; Apr 10 2010 at 18:24.
Reason: added more info
Looking good. Will try this when i wake up
Is there anyway to not use the bombcam when the bomb is dropping. or a way to exit it, lets say in middle flight?
If not is there any way you can add this feature?
Originally Posted by BittleRyan
There are two versions of each "E" plane. Choose the one without the bombcam. I agree, it should be able to be turned on/off via the GUI, like the AB.
I like this conversion. It has a good feel to it, and performs well as it is. However, the afterburner bug is still around.... takeoff, get some altitude, throttle back and then turn off the engine. Then turn on the AB, and then turn the engine back on again. Boom! Craziness! Now if it were me, I would fix it so that there is no way to turn on the burner if the engines are off; that'd be the simple fix. A longer term solution would be to get with Myke (who converted the F16), and have him take a look at the scripts. The F16 conversion doesn't suffer from the afterburner bug, and that Myke guy is just too damned talented for words.