I'm making a "Defend the base" mission where players have to defend a small firebase (see picture below) against hordes of incoming enemies.
Now the spawn script runs creating groups of enemies (or vehicles) with a "MOVE" waypoint to the helipad (A on map) and one to the hill (B on map)
So all AI will move first to A then to B.
Now the problem occurs when the AI have reached A and are about to head to B. They behavior I'm looking for is to get them through the small pathway between the helipad and the hill (green line), while the AI decides that the shortest path is around and into the minefield on the west side (red line).
Is there some way to force AI to take a certain path? (Already tried multiple waypoints in the tunnel, didnt work) Or anyone got another solution?
Cheers, Curry
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